Comment dma3 methods and create DMA3_*BIT macros

This commit is contained in:
PikalaxALT
2020-04-10 15:57:08 -04:00
parent b22d3a821d
commit a205881ce2
18 changed files with 87 additions and 68 deletions
+4 -4
View File
@@ -2257,8 +2257,8 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2)
if (!toBG_2)
{
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(8)), 0x2000, 1);
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(28)), 0x1000, 1);
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(8)), 0x2000, DMA3_32BIT);
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(28)), 0x1000, DMA3_32BIT);
sub_80752A0(&animBg);
CpuFill16(toBG_2, animBg.bgTiles, 0x1000);
CpuFill16(toBG_2, animBg.bgTilemap, 0x800);
@@ -2282,8 +2282,8 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2)
}
else
{
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(12)), 0x2000, 1);
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(30)), 0x1000, 1);
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(12)), 0x2000, DMA3_32BIT);
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(30)), 0x1000, DMA3_32BIT);
sub_80752C8(&animBg, 2);
CpuFill16(0, animBg.bgTiles + 0x1000, 0x1000);
CpuFill16(0, animBg.bgTilemap + 0x400, 0x800);