Comment dma3 methods and create DMA3_*BIT macros
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+4
-4
@@ -2257,8 +2257,8 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2)
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if (!toBG_2)
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{
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RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(8)), 0x2000, 1);
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RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(28)), 0x1000, 1);
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RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(8)), 0x2000, DMA3_32BIT);
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RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(28)), 0x1000, DMA3_32BIT);
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sub_80752A0(&animBg);
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CpuFill16(toBG_2, animBg.bgTiles, 0x1000);
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CpuFill16(toBG_2, animBg.bgTilemap, 0x800);
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@@ -2282,8 +2282,8 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2)
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}
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else
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{
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RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(12)), 0x2000, 1);
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RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(30)), 0x1000, 1);
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RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(12)), 0x2000, DMA3_32BIT);
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RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(30)), 0x1000, DMA3_32BIT);
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sub_80752C8(&animBg, 2);
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CpuFill16(0, animBg.bgTiles + 0x1000, 0x1000);
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CpuFill16(0, animBg.bgTilemap + 0x400, 0x800);
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