Comment dma3 methods and create DMA3_*BIT macros
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@@ -2027,7 +2027,7 @@ void sub_80F15C8(u8 taskId)
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break;
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case 2:
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spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
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RequestDma3Fill(0, (void *)OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * TILE_SIZE_4BPP, 0x800, 1);
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RequestDma3Fill(0, (void *)OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * TILE_SIZE_4BPP, 0x800, DMA3_32BIT);
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ClearBehindSubstituteBit(gBattleAnimAttacker);
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DestroyAnimVisualTask(taskId);
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break;
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