Comment dma3 methods and create DMA3_*BIT macros
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@@ -336,7 +336,7 @@ void InitPokemonSpecialAnimScene(struct PokemonSpecialAnimScene * buffer, u16 an
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ChangeBgY(3, 0, 0);
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SetBgTilemapBuffer(0, buffer->field_0914);
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SetBgTilemapBuffer(3, buffer->field_1914);
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RequestDma3Fill(0, (void *)BG_VRAM, 0x20, TRUE);
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RequestDma3Fill(0, (void *)BG_VRAM, 0x20, DMA3_32BIT);
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FillBgTilemapBufferRect_Palette0(0, 0x000, 0, 0, 32, 32);
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LoadBgGfxByAnimType(animType);
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FillWindowPixelBuffer(0, PIXEL_FILL(0));
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