Comment dma3 methods and create DMA3_*BIT macros

This commit is contained in:
PikalaxALT
2020-04-10 15:57:08 -04:00
parent b22d3a821d
commit a205881ce2
18 changed files with 87 additions and 68 deletions
+1 -1
View File
@@ -336,7 +336,7 @@ void InitPokemonSpecialAnimScene(struct PokemonSpecialAnimScene * buffer, u16 an
ChangeBgY(3, 0, 0);
SetBgTilemapBuffer(0, buffer->field_0914);
SetBgTilemapBuffer(3, buffer->field_1914);
RequestDma3Fill(0, (void *)BG_VRAM, 0x20, TRUE);
RequestDma3Fill(0, (void *)BG_VRAM, 0x20, DMA3_32BIT);
FillBgTilemapBufferRect_Palette0(0, 0x000, 0, 0, 32, 32);
LoadBgGfxByAnimType(animType);
FillWindowPixelBuffer(0, PIXEL_FILL(0));