battle_main remaining funcs

This commit is contained in:
jiangzhengwenjz
2019-10-18 09:55:23 +08:00
parent 88ad62c3f3
commit a28bb81ab7
15 changed files with 705 additions and 2579 deletions
+671 -9
View File
@@ -45,6 +45,7 @@
#include "task.h"
#include "text.h"
#include "trig.h"
#include "vs_seeker.h"
#include "util.h"
#include "window.h"
#include "cable_club.h"
@@ -120,6 +121,10 @@ void RunTurnActionsFunctions(void);
void SetActionsAndBattlersTurnOrder(void);
void CheckFocusPunch_ClearVarsBeforeTurnStarts(void);
void HandleEndTurn_FinishBattle(void);
void FreeResetData_ReturnToOvOrDoEvolutions(void);
void ReturnFromBattleToOverworld(void);
void TryEvolvePokemon(void);
void WaitForEvoSceneToFinish(void);
// TODO: put ewram variables here after resolving symbol ref in between
extern u32 gUnknown_2022AE8[25];
@@ -191,7 +196,10 @@ const union AnimCmd gUnknown_824F020[] =
};
// not used
const union AnimCmd *const gUnknown_824F028 = gUnknown_824F020;
const union AnimCmd *const gUnknown_824F028[] =
{
gUnknown_824F020,
};
// not used
const union AffineAnimCmd gUnknown_824F02C[] =
@@ -202,7 +210,10 @@ const union AffineAnimCmd gUnknown_824F02C[] =
};
// not used
const union AffineAnimCmd *const gUnknown_824F044 = gUnknown_824F02C;
const union AffineAnimCmd *const gUnknown_824F044[] =
{
gUnknown_824F02C,
};
const s8 gUnknown_824F048[] ={ -32, -16, -16, -32, -32, 0, 0, 0 };
@@ -503,13 +514,13 @@ const u8 gStatusConditionString_LoveJpn[8] = _("メロメロ$$$");
const u8 *const gStatusConditionStringsTable[7][2] =
{
{gStatusConditionString_PoisonJpn, gText_Poison},
{gStatusConditionString_SleepJpn, gText_Sleep},
{gStatusConditionString_ParalysisJpn, gText_Paralysis},
{gStatusConditionString_BurnJpn, gText_Burn},
{gStatusConditionString_IceJpn, gText_Ice},
{gStatusConditionString_ConfusionJpn, gText_Confusion},
{gStatusConditionString_LoveJpn, gText_Love}
{ gStatusConditionString_PoisonJpn, gText_Poison },
{ gStatusConditionString_SleepJpn, gText_Sleep },
{ gStatusConditionString_ParalysisJpn, gText_Paralysis },
{ gStatusConditionString_BurnJpn, gText_Burn },
{ gStatusConditionString_IceJpn, gText_Ice },
{ gStatusConditionString_ConfusionJpn, gText_Confusion },
{ gStatusConditionString_LoveJpn, gText_Love }
};
void CB2_InitBattle(void)
@@ -3648,3 +3659,654 @@ void HandleEndTurn_MonFled(void)
gBattlescriptCurrInstr = BattleScript_WildMonFled;
gBattleMainFunc = HandleEndTurn_FinishBattle;
}
void HandleEndTurn_FinishBattle(void)
{
if (gCurrentActionFuncId == B_ACTION_TRY_FINISH || gCurrentActionFuncId == B_ACTION_FINISHED)
{
if (!(gBattleTypeFlags & (BATTLE_TYPE_TRAINER_TOWER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_OLDMAN_TUTORIAL | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_SAFARI | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_LINK)))
{
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler)
{
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
if (gBattleResults.playerMon1Species == SPECIES_NONE)
{
gBattleResults.playerMon1Species = gBattleMons[gActiveBattler].species;
StringCopy(gBattleResults.playerMon1Name, gBattleMons[gActiveBattler].nickname);
}
else
{
gBattleResults.playerMon2Species = gBattleMons[gActiveBattler].species;
StringCopy(gBattleResults.playerMon2Name, gBattleMons[gActiveBattler].nickname);
}
}
}
}
sub_812BFDC();
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
sub_810CB90();
BeginFastPaletteFade(3);
FadeOutMapMusic(5);
gBattleMainFunc = FreeResetData_ReturnToOvOrDoEvolutions;
gCB2_AfterEvolution = BattleMainCB2;
}
else if (!gBattleControllerExecFlags)
{
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
}
void FreeResetData_ReturnToOvOrDoEvolutions(void)
{
if (!gPaletteFade.active)
{
ResetSpriteData();
if (gLeveledUpInBattle == 0 || gBattleOutcome != B_OUTCOME_WON)
gBattleMainFunc = ReturnFromBattleToOverworld;
else
gBattleMainFunc = TryEvolvePokemon;
FreeAllWindowBuffers();
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
{
FreeMonSpritesGfx();
FreeBattleSpritesData();
FreeBattleResources();
}
}
}
void TryEvolvePokemon(void)
{
s32 i;
while (gLeveledUpInBattle != 0)
{
for (i = 0; i < PARTY_SIZE; ++i)
{
if (gLeveledUpInBattle & gBitTable[i])
{
u16 species;
u8 levelUpBits = gLeveledUpInBattle;
levelUpBits &= ~(gBitTable[i]);
gLeveledUpInBattle = levelUpBits;
species = GetEvolutionTargetSpecies(&gPlayerParty[i], 0, levelUpBits);
if (species != SPECIES_NONE)
{
gBattleMainFunc = WaitForEvoSceneToFinish;
EvolutionScene(&gPlayerParty[i], species, 0x81, i);
return;
}
}
}
}
gBattleMainFunc = ReturnFromBattleToOverworld;
}
void WaitForEvoSceneToFinish(void)
{
if (gMain.callback2 == BattleMainCB2)
gBattleMainFunc = TryEvolvePokemon;
}
void ReturnFromBattleToOverworld(void)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
{
RandomlyGivePartyPokerus(gPlayerParty);
PartySpreadPokerus(gPlayerParty);
}
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) || gReceivedRemoteLinkPlayers == 0)
{
gSpecialVar_Result = gBattleOutcome;
gMain.inBattle = FALSE;
gMain.callback1 = gPreBattleCallback1;
if (gBattleTypeFlags & BATTLE_TYPE_ROAMER)
{
UpdateRoamerHPStatus(&gEnemyParty[0]);
if ((gBattleOutcome & B_OUTCOME_WON) || gBattleOutcome == B_OUTCOME_CAUGHT)
SetRoamerInactive();
}
m4aSongNumStop(SE_HINSI);
SetMainCallback2(gMain.savedCallback);
}
}
void RunBattleScriptCommands_PopCallbacksStack(void)
{
if (gCurrentActionFuncId == B_ACTION_TRY_FINISH || gCurrentActionFuncId == B_ACTION_FINISHED)
{
if (gBattleResources->battleCallbackStack->size != 0)
--gBattleResources->battleCallbackStack->size;
gBattleMainFunc = gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size];
}
else
{
if (!gBattleControllerExecFlags)
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
}
void RunBattleScriptCommands(void)
{
if (!gBattleControllerExecFlags)
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
void HandleAction_UseMove(void)
{
u8 side;
u8 var = 4;
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
if (*(&gBattleStruct->field_91) & gBitTable[gBattlerAttacker])
{
gCurrentActionFuncId = B_ACTION_FINISHED;
return;
}
gCritMultiplier = 1;
gBattleScripting.dmgMultiplier = 1;
gBattleStruct->atkCancellerTracker = 0;
gMoveResultFlags = 0;
gMultiHitCounter = 0;
gBattleCommunication[6] = 0;
gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
// choose move
if (gProtectStructs[gBattlerAttacker].noValidMoves)
{
gProtectStructs[gBattlerAttacker].noValidMoves = 0;
gCurrentMove = gChosenMove = MOVE_STRUGGLE;
gHitMarker |= HITMARKER_NO_PPDEDUCT;
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0);
}
else if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE)
{
gCurrentMove = gChosenMove = gLockedMoves[gBattlerAttacker];
}
// encore forces you to use the same move
else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE
&& gDisableStructs[gBattlerAttacker].encoredMove == gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos])
{
gCurrentMove = gChosenMove = gDisableStructs[gBattlerAttacker].encoredMove;
gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos;
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0);
}
// check if the encored move wasn't overwritten
else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE
&& gDisableStructs[gBattlerAttacker].encoredMove != gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos])
{
gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos;
gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
gDisableStructs[gBattlerAttacker].encoredMove = MOVE_NONE;
gDisableStructs[gBattlerAttacker].encoredMovePos = 0;
gDisableStructs[gBattlerAttacker].encoreTimer = 0;
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0);
}
else if (gBattleMons[gBattlerAttacker].moves[gCurrMovePos] != gChosenMoveByBattler[gBattlerAttacker])
{
gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0);
}
else
{
gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
}
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
gBattleResults.lastUsedMovePlayer = gCurrentMove;
else
gBattleResults.lastUsedMoveOpponent = gCurrentMove;
// choose target
side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
if (gSideTimers[side].followmeTimer != 0
&& gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gSideTimers[side].followmeTarget)
&& gBattleMons[gSideTimers[side].followmeTarget].hp != 0)
{
gBattlerTarget = gSideTimers[side].followmeTarget;
}
else if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
&& gSideTimers[side].followmeTimer == 0
&& (gBattleMoves[gCurrentMove].power != 0
|| gBattleMoves[gCurrentMove].target != MOVE_TARGET_USER)
&& gBattleMons[*(gBattleStruct->moveTarget + gBattlerAttacker)].ability != ABILITY_LIGHTNING_ROD
&& gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
{
side = GetBattlerSide(gBattlerAttacker);
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler)
if (side != GetBattlerSide(gActiveBattler)
&& *(gBattleStruct->moveTarget + gBattlerAttacker) != gActiveBattler
&& gBattleMons[gActiveBattler].ability == ABILITY_LIGHTNING_ROD
&& GetBattlerTurnOrderNum(gActiveBattler) < var)
var = GetBattlerTurnOrderNum(gActiveBattler);
if (var == 4)
{
if (gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM)
{
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
{
if (Random() & 1)
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
else
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
else
{
if (Random() & 1)
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
else
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
}
else
{
gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker);
}
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
{
if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
{
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
}
else
{
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE);
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
}
}
}
else
{
gActiveBattler = gBattlerByTurnOrder[var];
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1;
gBattlerTarget = gActiveBattler;
}
}
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM)
{
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
{
if (Random() & 1)
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
else
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
else
{
if (Random() & 1)
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
else
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
}
else
{
gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker);
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
{
if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
{
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
}
else
{
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE);
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
}
}
}
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
void HandleAction_Switch(void)
{
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gActionSelectionCursor[gBattlerAttacker] = 0;
gMoveSelectionCursor[gBattlerAttacker] = 0;
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, *(gBattleStruct->field_58 + gBattlerAttacker));
gBattleScripting.battler = gBattlerAttacker;
gBattlescriptCurrInstr = BattleScript_ActionSwitch;
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
if (gBattleResults.playerSwitchesCounter < 255)
++gBattleResults.playerSwitchesCounter;
}
void HandleAction_UseItem(void)
{
gBattlerAttacker = gBattlerTarget = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
ClearFuryCutterDestinyBondGrudge(gBattlerAttacker);
gLastUsedItem = gBattleBufferB[gBattlerAttacker][1] | (gBattleBufferB[gBattlerAttacker][2] << 8);
if (gLastUsedItem <= ITEM_PREMIER_BALL) // is ball
{
gBattlescriptCurrInstr = gBattlescriptsForBallThrow[gLastUsedItem];
}
else if (gLastUsedItem == ITEM_POKE_DOLL || gLastUsedItem == ITEM_FLUFFY_TAIL)
{
gBattlescriptCurrInstr = gBattlescriptsForRunningByItem[0];
}
else if (gLastUsedItem == ITEM_POKE_FLUTE)
{
gBattlescriptCurrInstr = gBattlescriptsForRunningByItem[1];
}
else if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
{
gBattlescriptCurrInstr = gBattlescriptsForUsingItem[0];
}
else
{
gBattleScripting.battler = gBattlerAttacker;
switch (*(gBattleStruct->AI_itemType + (gBattlerAttacker >> 1)))
{
case AI_ITEM_FULL_RESTORE:
case AI_ITEM_HEAL_HP:
break;
case AI_ITEM_CURE_CONDITION:
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1)
{
if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 0x3E)
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
}
else
{
while (!(*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1))
{
*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1;
++gBattleCommunication[MULTISTRING_CHOOSER];
}
}
break;
case AI_ITEM_X_STAT:
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
if (*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 0x80)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
}
else
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK);
PREPARE_STRING_BUFFER(gBattleTextBuff2, CHAR_X);
while (!((*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1))) & 1))
{
*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1;
++gBattleTextBuff1[2];
}
gBattleScripting.animArg1 = gBattleTextBuff1[2] + 14;
gBattleScripting.animArg2 = 0;
}
break;
case AI_ITEM_GUARD_SPECS:
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
break;
}
gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBattlerAttacker / 2)];
}
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
bool8 TryRunFromBattle(u8 battler)
{
bool8 effect = FALSE;
u8 holdEffect;
u8 pyramidMultiplier;
u8 speedVar;
if (gBattleMons[battler].item == ITEM_ENIGMA_BERRY)
holdEffect = gEnigmaBerries[battler].holdEffect;
else
holdEffect = ItemId_GetHoldEffect(gBattleMons[battler].item);
gPotentialItemEffectBattler = battler;
if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
{
gLastUsedItem = gBattleMons[battler].item;
gProtectStructs[battler].fleeFlag = 1;
++effect;
}
else if (gBattleMons[battler].ability == ABILITY_RUN_AWAY)
{
gLastUsedAbility = ABILITY_RUN_AWAY;
gProtectStructs[battler].fleeFlag = 2;
++effect;
}
else if ((gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST)) == BATTLE_TYPE_GHOST)
{
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
++effect;
}
else
{
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
if (gBattleMons[battler].speed < gBattleMons[BATTLE_OPPOSITE(battler)].speed)
{
speedVar = (gBattleMons[battler].speed * 128) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30);
if (speedVar > (Random() & 0xFF))
++effect;
}
else // same speed or faster
{
++effect;
}
}
++gBattleStruct->runTries;
}
if (effect)
{
gCurrentTurnActionNumber = gBattlersCount;
gBattleOutcome = B_OUTCOME_RAN;
}
return effect;
}
void HandleAction_Run(void)
{
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
gCurrentTurnActionNumber = gBattlersCount;
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN)
gBattleOutcome |= B_OUTCOME_LOST;
}
else
{
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN)
gBattleOutcome |= B_OUTCOME_WON;
}
}
gBattleOutcome |= B_OUTCOME_LINK_BATTLE_RAN;
}
else
{
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
{
if (!TryRunFromBattle(gBattlerAttacker)) // failed to run away
{
ClearFuryCutterDestinyBondGrudge(gBattlerAttacker);
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString;
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
}
else
{
if (gBattleMons[gBattlerAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
{
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString;
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
else
{
gCurrentTurnActionNumber = gBattlersCount;
gBattleOutcome = B_OUTCOME_MON_FLED;
}
}
}
}
void HandleAction_WatchesCarefully(void)
{
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
if (gBattleStruct->safariGoNearCounter != 0)
{
--gBattleStruct->safariGoNearCounter;
if (gBattleStruct->safariGoNearCounter == 0)
{
*(&gBattleStruct->safariCatchFactor) = gBaseStats[GetMonData(gEnemyParty, MON_DATA_SPECIES)].catchRate * 100 / 1275;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
}
else
{
if (gBattleStruct->safariPkblThrowCounter != 0)
{
--gBattleStruct->safariPkblThrowCounter;
if (gBattleStruct->safariPkblThrowCounter == 0)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
else
gBattleCommunication[5] = 2;
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
}
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[0];
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
void HandleAction_SafariZoneBallThrow(void)
{
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
--gNumSafariBalls;
gLastUsedItem = ITEM_SAFARI_BALL;
gBattlescriptCurrInstr = gBattlescriptsForBallThrow[ITEM_SAFARI_BALL];
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
void HandleAction_ThrowPokeblock(void)
{
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattleStruct->safariPkblThrowCounter += Random() % 5 + 2;
if (gBattleStruct->safariPkblThrowCounter > 6)
gBattleStruct->safariPkblThrowCounter = 6;
gBattleStruct->safariGoNearCounter = 0;
gBattleStruct->safariCatchFactor >>= 1;
if (gBattleStruct->safariCatchFactor <= 2)
gBattleStruct->safariCatchFactor = 3;
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[2];
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
void HandleAction_GoNear(void)
{
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattleStruct->safariGoNearCounter += Random() % 5 + 2;
if (gBattleStruct->safariGoNearCounter > 6)
gBattleStruct->safariGoNearCounter = 6;
gBattleStruct->safariPkblThrowCounter = 0;
gBattleStruct->safariCatchFactor <<= 1;
if (gBattleStruct->safariCatchFactor > 20)
gBattleStruct->safariCatchFactor = 20;
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[1];
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
void HandleAction_SafariZoneRun(void)
{
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
PlaySE(SE_NIGERU);
gCurrentTurnActionNumber = gBattlersCount;
gBattleOutcome = B_OUTCOME_RAN;
}
void HandleAction_OldManBallThrow(void)
{
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker])
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[3];
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
gActionsByTurnOrder[1] = B_ACTION_FINISHED;
}
void HandleAction_TryFinish(void)
{
if (!HandleFaintedMonActions())
{
gBattleStruct->faintedActionsState = 0;
gCurrentActionFuncId = B_ACTION_FINISHED;
}
}
void HandleAction_NothingIsFainted(void)
{
++gCurrentTurnActionNumber;
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000
| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
| HITMARKER_CHARGING | HITMARKER_x4000000);
}
void HandleAction_ActionFinished(void)
{
++gCurrentTurnActionNumber;
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
SpecialStatusesClear();
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000
| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
| HITMARKER_CHARGING | HITMARKER_x4000000);
gCurrentMove = MOVE_NONE;
gBattleMoveDamage = 0;
gMoveResultFlags = 0;
gBattleScripting.animTurn = 0;
gBattleScripting.animTargetsHit = 0;
gLastLandedMoves[gBattlerAttacker] = 0;
gLastHitByType[gBattlerAttacker] = 0;
gBattleStruct->dynamicMoveType = 0;
gDynamicBasePower = 0;
gBattleScripting.atk49_state = 0;
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0;
gBattleScripting.multihitMoveEffect = 0;
gBattleResources->battleScriptsStack->size = 0;
}