goto_if_eq and switch/case in scripts
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@@ -5,11 +5,11 @@ LavenderTown_VolunteerPokemonHouse_EventScript_16B14A:: @ 816B14A
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lock
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faceplayer
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checkflag FLAG_0x23D
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goto_if 1, EventScript_16B196
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goto_if_eq EventScript_16B196
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msgbox gUnknown_81936FF
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checkitemspace ITEM_POKE_FLUTE, 1
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compare_var_to_value VAR_RESULT, 0
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goto_if 1, EventScript_16B1A0
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goto_if_eq EventScript_16B1A0
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setflag FLAG_0x23D
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additem ITEM_POKE_FLUTE, 1
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giveitemfanfaremsg gUnknown_81937BD, ITEM_POKE_FLUTE, 1, BGM_FRLG_ME_KEYITEM
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@@ -45,7 +45,7 @@ LavenderTown_VolunteerPokemonHouse_EventScript_16B1CC:: @ 816B1CC
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lock
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faceplayer
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checkflag FLAG_0x23C
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goto_if 1, EventScript_16B1E1
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goto_if_eq EventScript_16B1E1
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msgbox gUnknown_81935ED
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release
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end
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