Sync battle anim - flying, header cleanup
This commit is contained in:
+51
-339
@@ -17,6 +17,36 @@ enum
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BG_ANIM_SCREEN_BASE_BLOCK
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};
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enum
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{
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BATTLER_COORD_X,
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BATTLER_COORD_Y,
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BATTLER_COORD_X_2,
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BATTLER_COORD_Y_PIC_OFFSET,
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BATTLER_COORD_Y_PIC_OFFSET_DEFAULT,
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};
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enum
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{
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BATTLER_COORD_ATTR_HEIGHT,
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BATTLER_COORD_ATTR_WIDTH,
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BATTLER_COORD_ATTR_TOP,
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BATTLER_COORD_ATTR_BOTTOM,
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BATTLER_COORD_ATTR_LEFT,
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BATTLER_COORD_ATTR_RIGHT,
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BATTLER_COORD_ATTR_RAW_BOTTOM,
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};
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// battle_anim_status_effects.s
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#define STAT_ANIM_PLUS1 15
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#define STAT_ANIM_PLUS2 39
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#define STAT_ANIM_MINUS1 22
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#define STAT_ANIM_MINUS2 46
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#define STAT_ANIM_MULTIPLE_PLUS1 55
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#define STAT_ANIM_MULTIPLE_PLUS2 56
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#define STAT_ANIM_MULTIPLE_MINUS1 57
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#define STAT_ANIM_MULTIPLE_MINUS2 58
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struct BattleAnimBgData
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{
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u8 *bgTiles;
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@@ -62,7 +92,6 @@ extern s32 gAnimMoveDmg;
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extern u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT];
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extern u8 gAnimCustomPanning;
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// battle_anim.c
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extern const struct OamData gOamData_AffineOff_ObjNormal_8x8;
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extern const struct OamData gOamData_AffineOff_ObjNormal_16x16;
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extern const struct OamData gOamData_AffineOff_ObjNormal_32x32;
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@@ -135,8 +164,27 @@ extern const struct OamData gOamData_AffineDouble_ObjBlend_8x16;
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extern const struct OamData gOamData_AffineDouble_ObjBlend_8x32;
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extern const struct OamData gOamData_AffineDouble_ObjBlend_16x32;
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extern const struct OamData gOamData_AffineDouble_ObjBlend_32x64;
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extern const struct MonCoords gCastformFrontSpriteCoords[];
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extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
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extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
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extern const struct SpriteTemplate gFlashingHitSplatSpriteTemplate;
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extern const struct SpriteTemplate gBasicHitSplatSpriteTemplate;
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extern const struct SpriteTemplate gWaterHitSplatSpriteTemplate;
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extern const struct SpriteTemplate gWishStarSpriteTemplate;
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extern const struct SpriteTemplate gMiniTwinklingStarSpriteTemplate;
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extern const struct SpriteTemplate gThoughtBubbleSpriteTemplate;
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extern const union AffineAnimCmd *const gAffineAnims_Bite[];
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extern const union AffineAnimCmd *const gAffineAnims_Droplet[];
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extern const union AffineAnimCmd *const gGrowingRingAffineAnimTable[];
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extern const union AnimCmd *const gAnims_SmallBubblePair[];
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extern const union AnimCmd *const gAnims_BasicFire[];
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extern const union AnimCmd *const gAnims_WaterMudOrb[];
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extern const union AnimCmd *const gAnims_WaterBubble[];
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extern const union AnimCmd *const gMusicNotesAnimTable[];
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extern const u8 *const gBattleAnims_StatusConditions[];
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extern const u8 *const gBattleAnims_Moves[];
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extern const u16 gMovesWithQuietBGM[];
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void MoveBattlerSpriteToBG(u8 battlerId, u8);
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void ResetBattleAnimBg(u8);
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void ClearBattleAnimationVars(void);
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@@ -152,207 +200,19 @@ s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
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bool8 IsBattlerSpriteVisible(u8 battlerId);
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s16 KeepPanInRange(s16 a, s32 oldPan);
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void RelocateBattleBgPal(u16 paletteNum, u16 *dest, s32 offset, u8 largeScreen);
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// battle_intro.c
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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s32 GetAnimBgAttribute(u8 bgId, u8 attributeId);
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void HandleIntroSlide(u8 terrain);
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void BattleIntroSlideEnd(u8 taskId);
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void CopyBattlerSpriteToBg(s32 bgId, u8 x, u8 y, u8 battlerPosition, u8 palno, u8 *tilesDest, u16 *tilemapDest, u16 tilesOffset);
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// battle_anim_effects_1.c
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extern const union AnimCmd *const gMusicNotesAnimTable[];
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extern const struct SpriteTemplate gThoughtBubbleSpriteTemplate;
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void AnimMovePowderParticle(struct Sprite *);
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void AnimPowerAbsorptionOrb(struct Sprite *);
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void AnimSolarBeamBigOrb(struct Sprite *);
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void AnimSolarBeamSmallOrb(struct Sprite *);
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void AnimAbsorptionOrb(struct Sprite *);
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void AnimHyperBeamOrb(struct Sprite *);
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void AnimSporeParticle(struct Sprite *);
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void AnimPetalDanceBigFlower(struct Sprite *);
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void AnimPetalDanceSmallFlower(struct Sprite *);
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void AnimRazorLeafParticle(struct Sprite *);
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void AnimLeechSeed(struct Sprite *);
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void AnimTranslateLinearSingleSineWave(struct Sprite *);
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void AnimMoveTwisterParticle(struct Sprite *);
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void AnimConstrictBinding(struct Sprite *);
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void AnimMimicOrb(struct Sprite *);
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void AnimIngrainRoot(struct Sprite *);
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void AnimFrenzyPlantRoot(struct Sprite *);
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void AnimIngrainOrb(struct Sprite *);
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void AnimPresent(struct Sprite *);
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void AnimKnockOffItem(struct Sprite *);
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void AnimPresentHealParticle(struct Sprite *);
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void AnimItemSteal(struct Sprite *);
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void AnimTrickBag(struct Sprite *);
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void AnimFlyingParticle(struct Sprite *);
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void AnimNeedleArmSpike(struct Sprite *);
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void AnimSlidingHit(struct Sprite *);
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void AnimWhipHit(struct Sprite *);
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void AnimFlickeringPunch(struct Sprite *);
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void AnimCuttingSlice(struct Sprite *);
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void AnimAirCutterSlice(struct Sprite *);
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void AnimCirclingMusicNote(struct Sprite *);
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void AnimProtect(struct Sprite *);
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void AnimMilkBottle(struct Sprite *);
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void AnimGrantingStars(struct Sprite *);
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void AnimSparkingStars(struct Sprite *);
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void AnimBubbleBurst(struct Sprite *);
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void AnimSleepLetterZ(struct Sprite *);
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void AnimLockOnTarget(struct Sprite *);
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void AnimLockOnMoveTarget(struct Sprite *);
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void AnimBowMon(struct Sprite *);
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void AnimTipMon(struct Sprite *);
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void AnimSlashSlice(struct Sprite *);
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void AnimFalseSwipeSlice(struct Sprite *);
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void AnimFalseSwipePositionedSlice(struct Sprite *);
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void AnimEndureEnergy(struct Sprite *);
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void AnimSharpenSphere(struct Sprite *);
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void AnimConversion(struct Sprite *);
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void AnimConversion2(struct Sprite *);
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void AnimMoon(struct Sprite *);
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void AnimMoonlightSparkle(struct Sprite *);
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void AnimHornHit(struct Sprite *);
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void AnimSuperFang(struct Sprite *);
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void AnimFlyingMusicNotes(struct Sprite *);
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void AnimBellyDrumHand(struct Sprite *);
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void AnimSlowFlyingMusicNotes(struct Sprite *);
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void AnimThoughtBubble(struct Sprite *);
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void AnimMetronomeFinger(struct Sprite *);
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void AnimFollowMeFinger(struct Sprite *);
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void AnimTauntFinger(struct Sprite *);
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void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite);
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void AnimTask_ShrinkTargetCopy(u8 taskId);
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// battle_anim_effects_2.c
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extern const union AffineAnimCmd *const gGrowingRingAffineAnimTable[];
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void AnimCirclingFinger(struct Sprite *);
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void AnimBouncingMusicNote(struct Sprite *);
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void AnimVibrateBattlerBack(struct Sprite *);
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void AnimMovingClamp(struct Sprite *);
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void AnimKinesisZapEnergy(struct Sprite *);
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void AnimSwordsDanceBlade(struct Sprite *);
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void AnimSonicBoomProjectile(struct Sprite *);
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void AnimAirWaveProjectile(struct Sprite *);
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void AnimVoidLines(struct Sprite *);
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void AnimCoinThrow(struct Sprite *);
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void AnimFallingCoin(struct Sprite *);
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void AnimBulletSeed(struct Sprite *);
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void AnimRazorWindTornado(struct Sprite *);
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void AnimViceGripPincer(struct Sprite *);
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void AnimGuillotinePincer(struct Sprite *);
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void AnimBreathPuff(struct Sprite *);
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void AnimAngerMark(struct Sprite *);
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void AnimPencil(struct Sprite *);
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void AnimBlendThinRing(struct Sprite *);
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void AnimHyperVoiceRing(struct Sprite *);
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void AnimUproarRing(struct Sprite *);
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void AnimSoftBoiledEgg(struct Sprite *);
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void AnimSpeedDust(struct Sprite *);
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void AnimHealBellMusicNote(struct Sprite *);
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void AnimMagentaHeart(struct Sprite *);
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void AnimRedHeartProjectile(struct Sprite *);
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void AnimParticleBurst(struct Sprite *);
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void AnimRedHeartRising(struct Sprite *);
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void AnimOrbitFast(struct Sprite *);
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void AnimOrbitScatter(struct Sprite *);
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void AnimSpitUpOrb(struct Sprite *);
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void AnimEyeSparkle(struct Sprite *);
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void AnimAngel(struct Sprite *);
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void AnimPinkHeart(struct Sprite *);
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void AnimDevil(struct Sprite *);
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void AnimFurySwipes(struct Sprite *);
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void AnimMovementWaves(struct Sprite *);
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void AnimJaggedMusicNote(struct Sprite *);
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void AnimPerishSongMusicNote2(struct Sprite *);
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void AnimPerishSongMusicNote(struct Sprite *);
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void AnimGuardRing(struct Sprite *);
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// battle_anim_effects_3.c
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extern const struct SpriteTemplate gWishStarSpriteTemplate;
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extern const struct SpriteTemplate gMiniTwinklingStarSpriteTemplate;
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void AnimBlackSmoke(struct Sprite *);
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void AnimWhiteHalo(struct Sprite *);
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void AnimTealAlert(struct Sprite *);
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void AnimMeanLookEye(struct Sprite *);
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void AnimSpikes(struct Sprite *);
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void AnimLeer(struct Sprite *);
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void AnimLetterZ(struct Sprite *);
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void AnimFang(struct Sprite *);
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void AnimSpotlight(struct Sprite *);
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void AnimClappingHand(struct Sprite *);
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void AnimClappingHand2(struct Sprite *);
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void AnimRapidSpin(struct Sprite *);
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void AnimTriAttackTriangle(struct Sprite *);
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void AnimBatonPassPokeball(struct Sprite *);
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void AnimWishStar(struct Sprite *);
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void AnimMiniTwinklingStar(struct Sprite *);
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void AnimSwallowBlueOrb(struct Sprite *);
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void AnimGreenStar(struct Sprite *);
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void AnimWeakFrustrationAngerMark(struct Sprite *);
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void AnimSweetScentPetal(struct Sprite *);
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void AnimPainSplitProjectile(struct Sprite *);
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void AnimFlatterConfetti(struct Sprite *);
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void AnimFlatterSpotlight(struct Sprite *);
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void AnimReversalOrb(struct Sprite *);
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void AnimYawnCloud(struct Sprite *);
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void AnimSmokeBallEscapeCloud(struct Sprite *);
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void AnimFacadeSweatDrop(struct Sprite *);
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void AnimRoarNoiseLine(struct Sprite *);
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void AnimGlareEyeDot(struct Sprite *);
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void AnimAssistPawprint(struct Sprite *);
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void AnimSmellingSaltsHand(struct Sprite *);
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void AnimSmellingSaltExclamation(struct Sprite *);
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void AnimHelpingHandClap(struct Sprite *);
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void AnimForesightMagnifyingGlass(struct Sprite *);
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void AnimMeteorMashStar(struct Sprite *);
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void AnimBlockX(struct Sprite *);
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void AnimUnusedItemBagSteal(struct Sprite *);
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void AnimKnockOffStrike(struct Sprite *);
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void AnimRecycle(struct Sprite *);
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// battle_anim_special.c
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void TryShinyAnimation(u8 battler, struct Pokemon *mon);
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u8 ItemIdToBallId(u16 itemId);
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u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
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void DoLoadHealthboxPalsForLevelUp(u8 *, u8 *, u8 battlerId);
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void DoFreeHealthboxPalsForLevelUp(u8 batterId);
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enum
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{
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BATTLER_COORD_X,
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BATTLER_COORD_Y,
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BATTLER_COORD_X_2,
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BATTLER_COORD_Y_PIC_OFFSET,
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BATTLER_COORD_Y_PIC_OFFSET_DEFAULT,
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};
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enum
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{
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BATTLER_COORD_ATTR_HEIGHT,
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BATTLER_COORD_ATTR_WIDTH,
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BATTLER_COORD_ATTR_TOP,
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BATTLER_COORD_ATTR_BOTTOM,
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BATTLER_COORD_ATTR_LEFT,
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BATTLER_COORD_ATTR_RIGHT,
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BATTLER_COORD_ATTR_RAW_BOTTOM,
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};
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// battle_anim_status_effects.s
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#define STAT_ANIM_PLUS1 15
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#define STAT_ANIM_PLUS2 39
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#define STAT_ANIM_MINUS1 22
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#define STAT_ANIM_MINUS2 46
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#define STAT_ANIM_MULTIPLE_PLUS1 55
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#define STAT_ANIM_MULTIPLE_PLUS2 56
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#define STAT_ANIM_MULTIPLE_MINUS1 57
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#define STAT_ANIM_MULTIPLE_MINUS2 58
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void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
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// battle_anim_mons.c
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extern const struct MonCoords gCastformFrontSpriteCoords[];
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u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType);
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u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType);
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u8 GetBattlerSpriteDefault_Y(u8 battlerId);
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@@ -428,9 +288,6 @@ void AnimThrowProjectile(struct Sprite *sprite);
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void AnimTravelDiagonally(struct Sprite *sprite);
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s16 CloneBattlerSpriteWithBlend(u8 animBattler);
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void DestroySpriteWithActiveSheet(struct Sprite *sprite);
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void AnimTask_AlphaFadeIn(u8 taskId);
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void AnimTask_BlendMonInAndOut(u8 task);
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void AnimTask_BlendPalInAndOutByTag(u8 taskId);
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void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
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bool8 RunAffineAnimFromTaskData(struct Task *task);
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void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
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@@ -439,13 +296,9 @@ void StorePointerInVars(s16 *lo, s16 *hi, const void *ptr);
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void *LoadPointerFromVars(s16 lo, s16 hi);
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void BattleAnimHelper_SetSpriteSquashParams(struct Task *task, u8 spriteId, s16 xScale0, s16 yScale0, s16 xScale1, s16 yScale1, u16 duration);
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u8 BattleAnimHelper_RunSpriteSquash(struct Task *task);
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void AnimTask_GetFrustrationPowerLevel(u8 taskId);
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void InitPrioritiesForVisibleBattlers(void);
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u8 GetBattlerSpriteSubpriority(u8 battlerId);
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u8 GetBattlerSpriteBGPriority(u8 battlerId);
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// Returns 2 if player left or opp right
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// Returns 1 if player right or opp left
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u8 GetBattlerSpriteBGPriorityRank(u8 battlerId);
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u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 templateId, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 ignoreDeoxys);
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void DestroySpriteAndFreeResources_(struct Sprite *sprite);
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@@ -455,157 +308,16 @@ u8 CreateInvisibleSpriteCopy(s32 battlerId, u8 spriteId, s32 species);
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void AnimTranslateLinearAndFlicker_Flipped(struct Sprite *sprite);
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void AnimTranslateLinearAndFlicker(struct Sprite *sprite);
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void AnimSpinningSparkle(struct Sprite *sprite);
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void AnimTask_AttackerPunchWithTrace(u8 taskId);
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void AnimWeatherBallUp(struct Sprite *sprite);
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void AnimWeatherBallDown(struct Sprite *sprite);
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// battle_anim_mon_movement.c
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void AnimTask_ShakeMon(u8 taskId);
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void AnimTask_ShakeMon2(u8 taskId);
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void AnimTask_ShakeMonInPlace(u8 taskId);
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void AnimTask_ShakeAndSinkMon(u8 taskId);
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void AnimTask_TranslateMonElliptical(u8 taskId);
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void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId);
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void AnimTask_WindUpLunge(u8 taskId);
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void AnimTask_SlideOffScreen(u8 taskId);
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void AnimTask_SwayMon(u8 taskId);
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void AnimTask_ScaleMonAndRestore(u8 taskId);
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void AnimTask_RotateMonSpriteToSide(u8 taskId);
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void AnimTask_RotateMonToSideAndRestore(u8 taskId);
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void AnimTask_ShakeTargetBasedOnMovePowerOrDmg(u8 taskId);
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// normal.c
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extern const struct SpriteTemplate gFlashingHitSplatSpriteTemplate;
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extern const struct SpriteTemplate gBasicHitSplatSpriteTemplate;
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extern const struct SpriteTemplate gWaterHitSplatSpriteTemplate;
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void AnimParticleBurst(struct Sprite *);
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void AnimMoveTwisterParticle(struct Sprite *);
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u32 UnpackSelectedBattlePalettes(s16 selector);
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void AnimTask_CurseBlendEffect(u8 taskId);
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void AnimTask_BlendColorCycleExclude(u8 taskId);
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void AnimTask_BlendColorCycleByTag(u8 taskId);
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void AnimTask_FlashAnimTagWithColor(u8 taskId);
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void AnimTask_InvertScreenColor(u8 taskId);
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void AnimTask_ShakeBattleTerrain(u8 taskId);
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// ground.c
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void AnimTask_DigDownMovement(u8 taskId);
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void AnimTask_DigUpMovement(u8 taskId);
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void AnimTask_HorizontalShake(u8 taskId);
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void AnimTask_IsPowerOver99(u8 taskId);
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void AnimTask_PositionFissureBgOnBattler(u8 taskId);
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// dragon.c
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void AnimTask_DragonDanceWaver(u8 taskId);
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// ghost.c
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void AnimTask_NightShadeClone(u8 taskId);
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void AnimTask_NightmareClone(u8 taskId);
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void AnimTask_SpiteTargetShadow(u8 taskId);
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void AnimTask_DestinyBondWhiteShadow(u8 taskId);
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void AnimTask_CurseStretchingBlackBg(u8 taskId);
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void AnimTask_GrudgeFlames(u8 taskId);
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void sub_80B6BBC(u8 taskId);
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// rock.c
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void AnimTask_LoadSandstormBackground(u8 taskId);
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void AnimTask_Rollout(u8 taskId);
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void AnimTask_GetSeismicTossDamageLevel(u8 taskId);
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void AnimTask_MoveSeismicTossBg(u8 taskId);
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void AnimTask_SeismicTossBgAccelerateDownAtEnd(u8 taskId);
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// psychic.c
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void AnimTask_MeditateStretchAttacker(u8 taskId);
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void AnimTask_Teleport(u8 taskId);
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void AnimTask_ImprisonOrbs(u8 taskId);
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void AnimTask_SkillSwap(u8 taskId);
|
||||
void AnimTask_ExtrasensoryDistortion(u8 taskId);
|
||||
void AnimTask_TransparentCloneGrowAndShrink(u8 taskId);
|
||||
|
||||
// dark.c
|
||||
extern const union AffineAnimCmd *const gAffineAnims_Bite[];
|
||||
void AnimTask_AttackerFadeToInvisible(u8 taskId);
|
||||
void AnimTask_AttackerFadeFromInvisible(u8 taskId);
|
||||
void AnimTask_InitAttackerFadeFromInvisible(u8 taskId);
|
||||
void AnimTask_MoveAttackerMementoShadow(u8 taskId);
|
||||
void AnimTask_MoveTargetMementoShadow(u8 taskId);
|
||||
void AnimTask_InitMementoShadow(u8 taskId);
|
||||
void AnimTask_MementoHandleBg(u8 taskId);
|
||||
void AnimTask_MetallicShine(u8 taskId);
|
||||
void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId);
|
||||
void GetIsDoomDesireHitTurn(u8 taskId);
|
||||
|
||||
// flying.c
|
||||
void AnimTask_AnimateGustTornadoPalette(u8 taskId);
|
||||
void DestroyAnimSpriteAfterTimer(struct Sprite *sprite);
|
||||
void AnimTask_DrillPeckHitSplats(u8 taskId);
|
||||
|
||||
// poison.c
|
||||
extern const union AffineAnimCmd *const gAffineAnims_Droplet[];
|
||||
|
||||
// fighting.c
|
||||
void AnimTask_MoveSkyUppercutBg(u8 taskId);
|
||||
|
||||
// ice.c
|
||||
extern const union AnimCmd *const gAnims_SmallBubblePair[];
|
||||
void AnimTask_HazeScrollingFog(u8 taskId);
|
||||
void AnimTask_MistBallFog(u8 taskId);
|
||||
void AnimTask_Hail(u8 taskId);
|
||||
void AnimTask_GetRolloutCounter(u8 taskId);
|
||||
|
||||
// electric.c
|
||||
void AnimTask_ElectricBolt(u8 taskId);
|
||||
void AnimTask_ElectricChargingParticles(u8 taskId);
|
||||
void AnimTask_VoltTackleAttackerReappear(u8 taskId);
|
||||
void AnimTask_VoltTackleBolt(u8 taskId);
|
||||
void AnimTask_ShockWaveProgressingBolt(u8 taskId);
|
||||
void AnimTask_ShockWaveLightning(u8 taskId);
|
||||
|
||||
// fire.c
|
||||
extern const union AnimCmd *const gAnims_BasicFire[];
|
||||
void AnimTask_EruptionLaunchRocks(u8 taskId);
|
||||
void AnimTask_ShakeTargetInPattern(u8 taskId);
|
||||
void AnimTask_BlendBackground(u8 taskId);
|
||||
void AnimTask_MoveHeatWaveTargets(u8 taskId);
|
||||
|
||||
// water.c
|
||||
extern const union AnimCmd *const gAnims_WaterMudOrb[];
|
||||
extern const union AnimCmd *const gAnims_WaterBubble[];
|
||||
void AnimWaterPulseRing(struct Sprite *sprite);
|
||||
|
||||
// smokescreen.c
|
||||
u8 SmokescreenImpact(s16 x, s16 y, u8 a3);
|
||||
|
||||
// battle_anim_utility_funcs.c
|
||||
void AnimTask_BlendSelected(u8 taskId);
|
||||
void AnimTask_BlendExcept(u8 taskId);
|
||||
void AnimTask_SetCamouflageBlend(u8 taskId);
|
||||
void AnimTask_BlendParticle(u8 taskId);
|
||||
void AnimTask_HardwarePaletteFade(u8 taskId);
|
||||
void AnimTask_CloneBattlerSpriteWithBlend(u8 taskId);
|
||||
void AnimTask_SetUpCurseBackground(u8 taskId);
|
||||
void InitStatsChangeAnimation(u8 taskId);
|
||||
void AnimTask_BlendNonAttackerPalettes(u8 taskId);
|
||||
void AnimTask_StartSlidingBg(u8 taskId);
|
||||
void AnimTask_GetAttackerSide(u8 taskId);
|
||||
void AnimTask_GetTargetSide(u8 taskId);
|
||||
void AnimTask_GetTargetIsAttackerPartner(u8 taskId);
|
||||
void AnimTask_SetAllNonAttackersInvisiblity(u8 taskId);
|
||||
void StartMonScrollingBgMask(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette);
|
||||
void AnimTask_GetBattleTerrain(u8 taskId);
|
||||
void AnimTask_AllocBackupPalBuffer(u8 taskId);
|
||||
void AnimTask_FreeBackupPalBuffer(u8 taskId);
|
||||
void AnimTask_CopyPalUnfadedToBackup(u8 taskId);
|
||||
void AnimTask_CopyPalUnfadedFromBackup(u8 taskId);
|
||||
void AnimTask_CopyPalFadedToUnfaded(u8 taskId);
|
||||
void AnimTask_IsContest(u8 taskId);
|
||||
void AnimTask_SetAnimAttackerAndTargetForEffectTgt(u8 taskId);
|
||||
void AnimTask_IsTargetSameSide(u8 taskId);
|
||||
void AnimTask_SetAnimTargetToBattlerTarget(u8 taskId);
|
||||
void AnimTask_SetAnimAttackerAndTargetForEffectAtk(u8 taskId);
|
||||
void AnimTask_SetAttackerInvisibleWaitForSignal(u8 taskId);
|
||||
|
||||
// battle_anim_scripts.s
|
||||
extern const u8 *const gBattleAnims_StatusConditions[];
|
||||
extern const u16 gMovesWithQuietBGM[];
|
||||
extern const u8 *const gBattleAnims_Moves[];
|
||||
|
||||
#endif // GUARD_BATTLE_ANIM_H
|
||||
|
||||
Reference in New Issue
Block a user