Sync battle anim - flying, header cleanup
This commit is contained in:
+80
-40
@@ -11,16 +11,24 @@
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#include "util.h"
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#include "constants/songs.h"
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static void AnimBouncingMusicNote(struct Sprite *);
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static void AnimBouncingMusicNote_Step(struct Sprite *);
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static void AnimMovingClamp(struct Sprite *);
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static void AnimMovingClamp_Step(struct Sprite *);
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static void AnimMovingClamp_End(struct Sprite *);
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static void AnimTask_Withdraw_Step(u8);
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static void AnimSwordsDanceBlade(struct Sprite *);
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static void AnimSwordsDanceBlade_Step(struct Sprite *);
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static void AnimVoidLines(struct Sprite *);
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static void AnimVoidLines_Step(struct Sprite *);
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static void AnimFallingCoin(struct Sprite *);
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static void AnimFallingCoin_Step(struct Sprite *);
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static void AnimBulletSeed(struct Sprite *);
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static void AnimBulletSeed_Step1(struct Sprite *);
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static void AnimBulletSeed_Step2(struct Sprite *);
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static void AnimViceGripPincer(struct Sprite *);
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static void AnimViceGripPincer_Step(struct Sprite *);
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static void AnimGuillotinePincer(struct Sprite *);
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static void AnimGuillotinePincer_Step1(struct Sprite *);
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static void AnimGuillotinePincer_Step2(struct Sprite *);
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static void AnimGuillotinePincer_Step3(struct Sprite *);
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@@ -33,7 +41,9 @@ static void AnimTask_GrowAndShrink_Step(u8);
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static void AnimTask_ThrashMoveMonHorizontal_Step(u8);
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static void AnimTask_ThrashMoveMonVertical_Step(u8);
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static void AnimTask_SketchDrawMon_Step(u8);
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static void AnimPencil(struct Sprite *);
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static void AnimPencil_Step(struct Sprite *);
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static void AnimSoftBoiledEgg(struct Sprite *);
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static void AnimSoftBoiledEgg_Step1(struct Sprite *);
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static void AnimSoftBoiledEgg_Step2(struct Sprite *);
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static void AnimSoftBoiledEgg_Step3(struct Sprite *);
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@@ -47,17 +57,47 @@ static void AnimTask_ExtremeSpeedMonReappear_Step(u8);
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static void AnimTask_SpeedDust_Step(u8);
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static void AnimTask_FakeOut_Step1(u8);
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static void AnimTask_FakeOut_Step2(u8);
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static void AnimRedHeartProjectile(struct Sprite *);
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static void AnimRedHeartProjectile_Step(struct Sprite *);
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static void AnimRedHeartRising(struct Sprite *);
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static void AnimRedHeartRising_Step(struct Sprite *);
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static void AnimTask_HeartsBackground_Step(u8);
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static void AnimTask_ScaryFace_Step(u8);
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static void AnimOrbitFast(struct Sprite *);
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static void AnimOrbitFast_Step(struct Sprite *);
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static void AnimOrbitScatter(struct Sprite *);
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static void AnimOrbitScatter_Step(struct Sprite *);
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static void AnimMovementWaves(struct Sprite *);
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static void AnimMovementWaves_Step(struct Sprite *);
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static void AnimTask_UproarDistortion_Step(u8);
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static void AnimJaggedMusicNote(struct Sprite *);
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static void AnimJaggedMusicNote_Step(struct Sprite *);
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static void AnimPerishSongMusicNote2(struct Sprite *);
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static void AnimPerishSongMusicNote(struct Sprite *);
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static void AnimPerishSongMusicNote_Step1(struct Sprite *);
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static void AnimPerishSongMusicNote_Step2(struct Sprite *);
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static void AnimCirclingFinger(struct Sprite *);
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static void AnimVibrateBattlerBack(struct Sprite *);
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static void AnimKinesisZapEnergy(struct Sprite *);
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static void AnimSonicBoomProjectile(struct Sprite *);
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static void AnimAirWaveProjectile(struct Sprite *);
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static void AnimCoinThrow(struct Sprite *);
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static void AnimRazorWindTornado(struct Sprite *);
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static void AnimBreathPuff(struct Sprite *);
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static void AnimAngerMark(struct Sprite *);
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static void AnimBlendThinRing(struct Sprite *);
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static void AnimHyperVoiceRing(struct Sprite *);
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static void AnimUproarRing(struct Sprite *);
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static void AnimSpeedDust(struct Sprite *);
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static void AnimHealBellMusicNote(struct Sprite *);
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static void AnimMagentaHeart(struct Sprite *);
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static void AnimSpitUpOrb(struct Sprite *);
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static void AnimEyeSparkle(struct Sprite *);
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static void AnimAngel(struct Sprite *);
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static void AnimPinkHeart(struct Sprite *);
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static void AnimDevil(struct Sprite *);
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static void AnimFurySwipes(struct Sprite *);
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static void AnimGuardRing(struct Sprite *);
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// Unused
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static const struct SpriteTemplate sCirclingFingerSpriteTemplate =
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@@ -1216,7 +1256,7 @@ const struct SpriteTemplate gGuardRingSpriteTemplate =
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#define sMoveSteps data[3]
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#define sAmplitudeY data[4]
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void AnimCirclingFinger(struct Sprite *sprite)
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static void AnimCirclingFinger(struct Sprite *sprite)
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{
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SetSpriteCoordsToAnimAttackerCoords(sprite);
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SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
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@@ -1235,7 +1275,7 @@ void AnimCirclingFinger(struct Sprite *sprite)
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#undef sMoveSteps
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#undef sAmplitudeY
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void AnimBouncingMusicNote(struct Sprite *sprite)
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static void AnimBouncingMusicNote(struct Sprite *sprite)
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{
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u8 battler;
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@@ -1286,7 +1326,7 @@ static void AnimVibrateBattlerBack_Step(struct Sprite *sprite)
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sprite->data[0]--;
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}
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void AnimVibrateBattlerBack(struct Sprite *sprite)
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static void AnimVibrateBattlerBack(struct Sprite *sprite)
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{
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u8 spriteId;
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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@@ -1305,7 +1345,7 @@ void AnimVibrateBattlerBack(struct Sprite *sprite)
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sprite->invisible = TRUE;
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}
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void AnimMovingClamp(struct Sprite *sprite)
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static void AnimMovingClamp(struct Sprite *sprite)
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{
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InitSpritePosToAnimAttacker(sprite, TRUE);
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sprite->data[0] = gBattleAnimArgs[2];
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@@ -1390,7 +1430,7 @@ static void AnimTask_Withdraw_Step(u8 taskId)
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// arg 0: x pixel offset
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// arg 1: y pixel offset
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// arg 2: vertical flip
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void AnimKinesisZapEnergy(struct Sprite *sprite)
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static void AnimKinesisZapEnergy(struct Sprite *sprite)
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{
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SetSpriteCoordsToAnimAttackerCoords(sprite);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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@@ -1418,7 +1458,7 @@ void AnimKinesisZapEnergy(struct Sprite *sprite)
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// Animates a sword that rises into the air after a brief pause.
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// arg 0: x pixel offset
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// arg 1: y pixel offset
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void AnimSwordsDanceBlade(struct Sprite *sprite)
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static void AnimSwordsDanceBlade(struct Sprite *sprite)
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{
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InitSpritePosToAnimAttacker(sprite, FALSE);
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sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
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@@ -1441,7 +1481,7 @@ static void AnimSwordsDanceBlade_Step(struct Sprite *sprite)
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// arg 2: target x pixel offset
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// arg 3: target y pixel offset
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// arg 4: duration
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void AnimSonicBoomProjectile(struct Sprite *sprite)
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static void AnimSonicBoomProjectile(struct Sprite *sprite)
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{
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s16 targetXPos;
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s16 targetYPos;
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@@ -1517,7 +1557,7 @@ static void AnimAirWaveProjectile_Step1(struct Sprite *sprite)
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}
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}
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void AnimAirWaveProjectile(struct Sprite *sprite)
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static void AnimAirWaveProjectile(struct Sprite *sprite)
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{
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s16 a;
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s16 b;
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@@ -1701,7 +1741,7 @@ void AnimTask_AirCutterProjectile(u8 taskId)
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gTasks[taskId].func = AirCutterProjectile_Step1;
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}
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void AnimVoidLines(struct Sprite *sprite)
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static void AnimVoidLines(struct Sprite *sprite)
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{
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InitSpritePosToAnimAttacker(sprite, FALSE);
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sprite->data[0] = 0x100 + (IndexOfSpritePaletteTag(sVoidLinesSpriteTemplate.paletteTag) << 4);
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@@ -1728,7 +1768,7 @@ static void AnimVoidLines_Step(struct Sprite *sprite)
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}
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}
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void AnimCoinThrow(struct Sprite *sprite)
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static void AnimCoinThrow(struct Sprite *sprite)
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{
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s16 r6;
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s16 r7;
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@@ -1751,7 +1791,7 @@ void AnimCoinThrow(struct Sprite *sprite)
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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void AnimFallingCoin(struct Sprite *sprite)
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static void AnimFallingCoin(struct Sprite *sprite)
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{
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sprite->data[2] = -16;
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sprite->y += 8;
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@@ -1776,7 +1816,7 @@ static void AnimFallingCoin_Step(struct Sprite *sprite)
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}
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}
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void AnimBulletSeed(struct Sprite *sprite)
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static void AnimBulletSeed(struct Sprite *sprite)
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{
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InitSpritePosToAnimAttacker(sprite, TRUE);
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sprite->data[0] = 20;
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@@ -1836,7 +1876,7 @@ static void AnimBulletSeed_Step2(struct Sprite *sprite)
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// arg 4: initial wave offset
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// arg 5: wave period (higher means faster wave)
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// arg 6: duration
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void AnimRazorWindTornado(struct Sprite *sprite)
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static void AnimRazorWindTornado(struct Sprite *sprite)
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{
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InitSpritePosToAnimAttacker(sprite, FALSE);
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if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
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@@ -1854,7 +1894,7 @@ void AnimRazorWindTornado(struct Sprite *sprite)
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// Animates a single pincer line that extends towards the center of the target mon.
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// arg 0: invert
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void AnimViceGripPincer(struct Sprite *sprite)
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static void AnimViceGripPincer(struct Sprite *sprite)
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{
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s16 startXOffset = 32;
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s16 startYOffset = -32;
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@@ -1887,7 +1927,7 @@ static void AnimViceGripPincer_Step(struct Sprite *sprite)
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// Animates a single pincer line that extends towards the center of the target mon, and then back out.
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// arg 0: animation id
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void AnimGuillotinePincer(struct Sprite *sprite)
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static void AnimGuillotinePincer(struct Sprite *sprite)
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{
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s16 startXOffset = 32;
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s16 startYOffset = -32;
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@@ -2214,7 +2254,7 @@ static void AnimTask_GrowAndShrink_Step(u8 taskId)
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// Animates a little puff of the mon's breath.
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// Used by MOVE_SWAGGER and MOVE_BULK_UP
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// No args.
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void AnimBreathPuff(struct Sprite *sprite)
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static void AnimBreathPuff(struct Sprite *sprite)
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{
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if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
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{
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@@ -2242,7 +2282,7 @@ void AnimBreathPuff(struct Sprite *sprite)
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// arg 0: target mon (0 = attacker, 1 = target)
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// arg 1: x pixel offset
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// arg 2: y pixel offset
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void AnimAngerMark(struct Sprite *sprite)
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static void AnimAngerMark(struct Sprite *sprite)
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{
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u8 battler;
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@@ -2444,7 +2484,7 @@ static void AnimTask_SketchDrawMon_Step(u8 taskId)
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}
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}
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void AnimPencil(struct Sprite *sprite)
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static void AnimPencil(struct Sprite *sprite)
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{
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) - 16;
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sprite->y = GetBattlerYCoordWithElevation(gBattleAnimTarget) + 16;
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@@ -2517,7 +2557,7 @@ static void AnimPencil_Step(struct Sprite *sprite)
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}
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}
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void AnimBlendThinRing(struct Sprite *sprite)
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static void AnimBlendThinRing(struct Sprite *sprite)
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{
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u8 battler = 0;
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u16 sp0 = 0;
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@@ -2557,7 +2597,7 @@ static void AnimHyperVoiceRing_WaitEnd(struct Sprite *sprite)
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}
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}
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void AnimHyperVoiceRing(struct Sprite *sprite)
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static void AnimHyperVoiceRing(struct Sprite *sprite)
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{
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u16 startX = 0;
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u16 startY = 0;
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@@ -2642,7 +2682,7 @@ void AnimHyperVoiceRing(struct Sprite *sprite)
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sprite->callback(sprite);
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}
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void AnimUproarRing(struct Sprite *sprite)
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static void AnimUproarRing(struct Sprite *sprite)
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{
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u8 index = IndexOfSpritePaletteTag(ANIM_TAG_THIN_RING);
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@@ -2656,7 +2696,7 @@ void AnimUproarRing(struct Sprite *sprite)
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sprite->callback(sprite);
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}
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void AnimSoftBoiledEgg(struct Sprite *sprite)
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static void AnimSoftBoiledEgg(struct Sprite *sprite)
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{
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s16 r1;
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@@ -2983,7 +3023,7 @@ static void AnimTask_SpeedDust_Step(u8 taskId)
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}
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}
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void AnimSpeedDust(struct Sprite *sprite)
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static void AnimSpeedDust(struct Sprite *sprite)
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{
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sprite->invisible = gTasks[sprite->data[0]].data[5];
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if (sprite->animEnded)
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@@ -3028,7 +3068,7 @@ static void SetMusicNotePalette(struct Sprite *sprite, u8 a, u8 b)
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sprite->oam.paletteNum = IndexOfSpritePaletteTag(gMusicNotePaletteTagsTable[b >> 1]);
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}
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void AnimHealBellMusicNote(struct Sprite *sprite)
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static void AnimHealBellMusicNote(struct Sprite *sprite)
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{
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InitSpritePosToAnimAttacker(sprite, FALSE);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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@@ -3042,7 +3082,7 @@ void AnimHealBellMusicNote(struct Sprite *sprite)
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SetMusicNotePalette(sprite, gBattleAnimArgs[5], gBattleAnimArgs[6]);
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}
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void AnimMagentaHeart(struct Sprite *sprite)
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static void AnimMagentaHeart(struct Sprite *sprite)
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{
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if (++sprite->data[0] == 1)
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InitSpritePosToAnimAttacker(sprite, FALSE);
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@@ -3150,7 +3190,7 @@ void AnimTask_StretchAttackerUp(u8 taskId)
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}
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}
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void AnimRedHeartProjectile(struct Sprite *sprite)
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static void AnimRedHeartProjectile(struct Sprite *sprite)
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{
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InitSpritePosToAnimAttacker(sprite, TRUE);
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sprite->data[0] = 95;
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@@ -3197,7 +3237,7 @@ void AnimParticleBurst(struct Sprite *sprite)
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}
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}
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void AnimRedHeartRising(struct Sprite *sprite)
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static void AnimRedHeartRising(struct Sprite *sprite)
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{
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sprite->x = gBattleAnimArgs[0];
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sprite->y = DISPLAY_HEIGHT;
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@@ -3398,7 +3438,7 @@ static void AnimTask_ScaryFace_Step(u8 taskId)
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// Used by MOVE_HIDDEN_POWER
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// arg 0: duration
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// arg 1: initial wave offset
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void AnimOrbitFast(struct Sprite *sprite)
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static void AnimOrbitFast(struct Sprite *sprite)
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{
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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@@ -3449,7 +3489,7 @@ static void AnimOrbitFast_Step(struct Sprite *sprite)
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// Moves orbs away from the mon, based on where they are in their orbit.
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// Used in MOVE_HIDDEN_POWER.
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// arg 0: initial wave offset
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void AnimOrbitScatter(struct Sprite *sprite)
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static void AnimOrbitScatter(struct Sprite *sprite)
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{
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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@@ -3475,7 +3515,7 @@ static void AnimSpitUpOrb_Step(struct Sprite *sprite)
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DestroyAnimSprite(sprite);
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}
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void AnimSpitUpOrb(struct Sprite *sprite)
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static void AnimSpitUpOrb(struct Sprite *sprite)
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{
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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@@ -3491,13 +3531,13 @@ static void AnimEyeSparkle_Step(struct Sprite *sprite)
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DestroyAnimSprite(sprite);
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}
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void AnimEyeSparkle(struct Sprite *sprite)
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static void AnimEyeSparkle(struct Sprite *sprite)
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{
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InitSpritePosToAnimAttacker(sprite, TRUE);
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sprite->callback = AnimEyeSparkle_Step;
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}
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void AnimAngel(struct Sprite *sprite)
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static void AnimAngel(struct Sprite *sprite)
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{
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s16 var0;
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@@ -3536,7 +3576,7 @@ static void AnimPinkHeart_Step(struct Sprite *sprite)
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DestroyAnimSprite(sprite);
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}
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void AnimPinkHeart(struct Sprite *sprite)
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static void AnimPinkHeart(struct Sprite *sprite)
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{
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if (sprite->data[0] == 0)
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{
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@@ -3562,7 +3602,7 @@ void AnimPinkHeart(struct Sprite *sprite)
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}
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}
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void AnimDevil(struct Sprite *sprite)
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static void AnimDevil(struct Sprite *sprite)
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{
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if (sprite->data[3] == 0)
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{
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@@ -3591,7 +3631,7 @@ void AnimDevil(struct Sprite *sprite)
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DestroyAnimSprite(sprite);
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}
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void AnimFurySwipes(struct Sprite *sprite)
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static void AnimFurySwipes(struct Sprite *sprite)
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{
|
||||
if (sprite->data[0] == 0)
|
||||
{
|
||||
@@ -3606,7 +3646,7 @@ void AnimFurySwipes(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void AnimMovementWaves(struct Sprite *sprite)
|
||||
static void AnimMovementWaves(struct Sprite *sprite)
|
||||
{
|
||||
if (!gBattleAnimArgs[2])
|
||||
{
|
||||
@@ -3662,7 +3702,7 @@ static void AnimTask_UproarDistortion_Step(u8 taskId)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void AnimJaggedMusicNote(struct Sprite *sprite)
|
||||
static void AnimJaggedMusicNote(struct Sprite *sprite)
|
||||
{
|
||||
int var1;
|
||||
u8 battler = !gBattleAnimArgs[0] ? gBattleAnimAttacker : gBattleAnimTarget;
|
||||
@@ -3700,7 +3740,7 @@ static void AnimJaggedMusicNote_Step(struct Sprite *sprite)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
void AnimPerishSongMusicNote2(struct Sprite *sprite)
|
||||
static void AnimPerishSongMusicNote2(struct Sprite *sprite)
|
||||
{
|
||||
if (!sprite->data[0])
|
||||
{
|
||||
@@ -3715,7 +3755,7 @@ void AnimPerishSongMusicNote2(struct Sprite *sprite)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
void AnimPerishSongMusicNote(struct Sprite *sprite)
|
||||
static void AnimPerishSongMusicNote(struct Sprite *sprite)
|
||||
{
|
||||
int index;
|
||||
int var2;
|
||||
@@ -3791,7 +3831,7 @@ static void AnimPerishSongMusicNote_Step2(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void AnimGuardRing(struct Sprite *sprite)
|
||||
static void AnimGuardRing(struct Sprite *sprite)
|
||||
{
|
||||
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user