tm_case finish code
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@@ -58,5 +58,7 @@ void get_coro_args_x18_x1A(u8 a0, u16 *a1, u16 *a2);
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void sub_81AE6C8(u8 a0, u16 *a1, u16 *a2);
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void sub_810713C(u8, u16 *, u16 *);
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u16 ListMenuGetYCoordForPrintingArrowCursor(u8);
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void sub_8107D38(u8, u8);
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void sub_8107D68(u8, u8, u8, u8);
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#endif //GUARD_LIST_MENU_H
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@@ -24,5 +24,7 @@ void sub_80BF768(void);
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void sub_80BF7C8(void);
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u8 sub_80BF8E4(void);
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u8 sub_80BF848(s16 * a0, u16 a1);
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void DisplayMessageAndContinueTask(u8 taskId, u8 windowId, u16 arg2, u8 arg3, u8 fontId, u8 textSpeed, const u8 *string, void *taskFunc);
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void sub_80BF5D0(u8 taskId, const struct WindowTemplate * unk1, u8 unk2, u8 unk3, u8 unk4, u8 unk5, u8 unk6, const TaskFunc *ptrs);
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#endif //GUARD_MENU_HELPERS_H
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+2
-2
@@ -10,9 +10,9 @@ void AddMoney(u32* moneyPtr, u32 toAdd);
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void RemoveMoney(u32* moneyPtr, u32 toSub);
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bool8 IsEnoughForCostInVar0x8005(void);
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void SubtractMoneyFromVar0x8005(void);
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void PrintMoneyAmountInMoneyBoxInMoneyBox(u8 windowId, int amount, u8 speed);
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void PrintMoneyAmountInMoneyBox(u8 windowId, int amount, u8 speed);
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void PrintMoneyAmountInMoneyBoxInMoneyBoxWithBorder(u8 windowId, u16 tileStart, u8 pallete, int amount);
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void PrintMoneyAmountInMoneyBox(u8 windowId, int amount, u8 speed);
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void PrintMoneyAmountInMoneyBoxWithBorder(u8 windowId, u16 tileStart, u8 pallete, int amount);
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void ChangeAmountInMoneyBox(int amount);
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void DrawMoneyBox(int amount, u8 x, u8 y);
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void HideMoneyBox(void);
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@@ -445,6 +445,8 @@ struct BattleMove
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u8 flags;
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};
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extern const struct BattleMove gBattleMoves[];
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#define FLAG_MAKES_CONTACT 0x1
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#define FLAG_PROTECT_AFFECTED 0x2
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#define FLAG_MAGICCOAT_AFFECTED 0x4
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@@ -20,6 +20,8 @@ void rbox_fill_rectangle(u8 windowId);
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const u16* stdpal_get(u8 id);
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const u16* GetOverworldTextboxPalettePtr(void);
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void sub_8098C6C(u8 bg, u16 destOffset, u8 palOffset);
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void sub_814FEAC(u8 windowId, u16 tileStart, u8 palette);
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void sub_814FF2C(u8 windowId, u16 tileStart, u8 palette);
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void sub_815001C(u8 windowId, u16 tileStart, u8 palette);
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#endif // GUARD_TEXT_WINDOW_H
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+1
-1
@@ -56,7 +56,7 @@ void PutWindowTilemap(u8 windowId);
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void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 palette);
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void ClearWindowTilemap(u8 windowId);
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void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height);
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void BlitBitmapToWindow(u8 windowId, u8 *pixels, u16 x, u16 y, u16 width, u16 height);
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void BlitBitmapToWindow(u8 windowId, const u8 *pixels, u16 x, u16 y, u16 width, u16 height);
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void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
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void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
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void CopyToWindowPixelBuffer(u8 windowId, const u8 *src, u16 size, u16 tileOffset);
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