Merge branch 'master' into doc-ttower
This commit is contained in:
+87
-56
@@ -74,8 +74,8 @@
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// GameFreak never ceases to amaze.
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// TODO: Propagate use of this macro
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#define TEST_BUTTON(field, button) ({(field) & (button);})
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#define JOY_NEW(button) TEST_BUTTON(gMain.newKeys, button)
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#define JOY_HELD(button) TEST_BUTTON(gMain.heldKeys, button)
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#define JOY_NEW(button) TEST_BUTTON(gMain.newKeys, button)
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#define JOY_HELD(button) TEST_BUTTON(gMain.heldKeys, button)
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#define JOY_REPT(button) TEST_BUTTON(gMain.newAndRepeatedKeys, button)
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extern u8 gStringVar1[];
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@@ -175,13 +175,13 @@ struct BerryCrush
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u32 unk;
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};
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#define PLAYER_NAME_LENGTH 8
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#define PLAYER_NAME_LENGTH 7
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#define LINK_B_RECORDS_COUNT 5
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struct LinkBattleRecord
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{
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u8 name[PLAYER_NAME_LENGTH];
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u8 name[PLAYER_NAME_LENGTH + 1];
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u16 trainerId;
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u16 wins;
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u16 losses;
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@@ -254,7 +254,7 @@ struct BattleTowerData // Leftover from R/S
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struct SaveBlock2
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{
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/*0x000*/ u8 playerName[PLAYER_NAME_LENGTH];
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/*0x000*/ u8 playerName[PLAYER_NAME_LENGTH + 1];
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/*0x008*/ u8 playerGender; // MALE, FEMALE
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/*0x009*/ u8 specialSaveWarpFlags;
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/*0x00A*/ u8 playerTrainerId[4];
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@@ -305,7 +305,7 @@ struct SecretBaseRecord
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/*0x1A9D*/ u8 gender:1;
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/*0x1A9D*/ u8 sbr_field_1_5:1;
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/*0x1A9D*/ u8 sbr_field_1_6:2;
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/*0x1A9E*/ u8 trainerName[7]; // TODO: Change PLAYER_NAME_LENGTH to 7
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/*0x1A9E*/ u8 trainerName[PLAYER_NAME_LENGTH];
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/*0x1AA5*/ u8 trainerId[4]; // byte 0 is used for determining trainer class
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/*0x1AA9*/ u8 language;
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/*0x1AAA*/ u16 sbr_field_e;
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@@ -391,41 +391,68 @@ struct MailStruct
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/*0x20*/ u16 itemId;
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};
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struct UnkMauvilleOldManStruct
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struct MauvilleManCommon
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{
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u8 unk_2D94;
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u8 unk_2D95;
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/*0x2D96*/ u16 mauvilleOldMan_ecArray[6];
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/*0x2DA2*/ u16 mauvilleOldMan_ecArray2[6];
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/*0x2DAE*/ u8 playerName[PLAYER_NAME_LENGTH + 1];
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/*0x2DB6*/ u8 filler_2DB6[0x3];
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/*0x2DB9*/ u8 playerTrainerId[4];
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u8 unk_2DBD;
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u8 id;
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};
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struct MauvilleManBard
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{
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/*0x00*/ u8 id;
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/*0x02*/ u16 songLyrics[BARD_SONG_LENGTH];
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/*0x0E*/ u16 temporaryLyrics[BARD_SONG_LENGTH];
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/*0x1A*/ u8 playerName[PLAYER_NAME_LENGTH + 1];
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/*0x22*/ u8 filler_2DB6[0x3];
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/*0x25*/ u8 playerTrainerId[TRAINER_ID_LENGTH];
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/*0x29*/ bool8 hasChangedSong;
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/*0x2A*/ u8 language;
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}; /*size = 0x2C*/
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struct UnkMauvilleOldManStruct2
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struct MauvilleManStoryteller
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{
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u8 filler0;
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u8 unk1;
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u8 unk2;
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u16 mauvilleOldMan_ecArray[10];
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u8 mauvilleOldMan_ecArray2[12];
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u8 fillerF[0x2];
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u8 id;
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bool8 alreadyRecorded;
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u8 filler2[2];
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u8 gameStatIDs[NUM_STORYTELLER_TALES];
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u8 trainerNames[NUM_STORYTELLER_TALES][PLAYER_NAME_LENGTH];
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u8 statValues[NUM_STORYTELLER_TALES][4];
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u8 language[NUM_STORYTELLER_TALES];
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};
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struct MauvilleManGiddy
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{
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/*0x00*/ u8 id;
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/*0x01*/ u8 taleCounter;
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/*0x02*/ u8 questionNum;
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/*0x04*/ u16 randomWords[10];
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/*0x18*/ u8 questionList[8];
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/*0x20*/ u8 language;
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}; /*size = 0x2C*/
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struct MauvilleManHipster
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{
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u8 id;
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bool8 alreadySpoken;
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u8 language;
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};
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struct MauvilleOldManTrader
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{
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u8 unk0;
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u8 unk1[4];
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u8 unk5[4][11];
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u8 unk31;
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u8 id;
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u8 decorIds[NUM_TRADER_ITEMS];
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u8 playerNames[NUM_TRADER_ITEMS][11];
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u8 alreadyTraded;
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u8 language[NUM_TRADER_ITEMS];
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};
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typedef union OldMan
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{
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struct UnkMauvilleOldManStruct oldMan1;
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struct UnkMauvilleOldManStruct2 oldMan2;
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struct MauvilleManCommon common;
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struct MauvilleManBard bard;
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struct MauvilleManGiddy giddy;
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struct MauvilleManHipster hipster;
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struct MauvilleOldManTrader trader;
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struct MauvilleManStoryteller storyteller;
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u8 filler[0x40];
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} OldMan;
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@@ -557,22 +584,22 @@ union QuestLogMovement
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struct QuestLogObjectEvent
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{
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/*0x00*/ u8 active:1;
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/*0x00*/ u8 mapobj_bit_3:1;
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/*0x00*/ u8 mapobj_bit_4:1;
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/*0x00*/ u8 mapobj_bit_5:1;
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/*0x00*/ u8 mapobj_bit_8:1;
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/*0x00*/ u8 mapobj_bit_9:1;
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/*0x00*/ u8 mapobj_bit_10:1;
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/*0x00*/ u8 mapobj_bit_11:1;
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/*0x01*/ u8 mapobj_bit_12:1;
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/*0x01*/ u8 mapobj_bit_13:1;
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/*0x01*/ u8 mapobj_bit_14:1;
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/*0x01*/ u8 mapobj_bit_15:1;
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/*0x01*/ u8 mapobj_bit_16:1;
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/*0x01*/ u8 mapobj_bit_23:1;
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/*0x01*/ u8 mapobj_bit_24:1;
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/*0x01*/ u8 mapobj_bit_25:1;
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/*0x02*/ u8 mapobj_bit_26:1;
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/*0x00*/ u8 triggerGroundEffectsOnStop:1;
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/*0x00*/ u8 disableCoveringGroundEffects:1;
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/*0x00*/ u8 landingJump:1;
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/*0x00*/ u8 frozen:1;
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/*0x00*/ u8 facingDirectionLocked:1;
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/*0x00*/ u8 disableAnim:1;
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/*0x00*/ u8 enableAnim:1;
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/*0x01*/ u8 inanimate:1;
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/*0x01*/ u8 invisible:1;
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/*0x01*/ u8 offScreen:1;
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/*0x01*/ u8 trackedByCamera:1;
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/*0x01*/ u8 isPlayer:1;
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/*0x01*/ u8 spriteAnimPausedBackup:1;
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/*0x01*/ u8 spriteAffineAnimPausedBackup:1;
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/*0x01*/ u8 disableJumpLandingGroundEffect:1;
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/*0x02*/ u8 fixedPriority:1;
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/*0x02*/ u8 mapobj_unk_18:4;
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/*0x02*/ u8 unused_02_5:3;
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/*0x03*/ u8 mapobj_unk_0B_0:4;
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@@ -624,8 +651,8 @@ struct FameCheckerSaveData
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struct MEWonderNewsData
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{
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u16 unk_00;
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u8 unk_02;
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u16 newsId;
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u8 shareState;
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u8 unk_03;
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u8 unk_04[40];
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u8 unk_2C[10][40];
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@@ -639,13 +666,13 @@ struct MEWonderNewsStruct
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struct MEWonderCardData
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{
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u16 unk_00;
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u16 cardId;
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u16 unk_02;
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u32 unk_04;
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u8 unk_08_0:2;
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u8 unk_08_2:4;
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u8 unk_08_6:2;
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u8 unk_09;
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u8 shareState:2;
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u8 recvMonCapacity;
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u8 unk_0A[40];
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u8 unk_32[40];
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u8 unk_5A[4][40];
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@@ -661,11 +688,12 @@ struct MEWonderCardStruct
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struct MEventBuffer_3430_Sub
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{
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u16 unk_00;
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u16 unk_02;
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u16 unk_04;
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u16 linkWins;
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u16 linkLosses;
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u16 linkTrades;
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u16 unk_06;
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u16 unk_08[2][7];
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u16 distributedMons[2][7]; // [0][x] = species
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// [1][x] = ???
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};
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struct MEventBuffer_3430
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@@ -707,9 +735,11 @@ struct TrainerRematchState
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struct TrainerNameRecord
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{
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u32 trainerId;
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u8 trainerName[PLAYER_NAME_LENGTH];
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u8 trainerName[PLAYER_NAME_LENGTH + 1];
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};
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#define UNION_ROOM_KB_ROW_COUNT 10
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struct SaveBlock1
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{
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/*0x0000*/ struct Coords16 pos;
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@@ -762,9 +792,10 @@ struct SaveBlock1
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/*0x361C*/ struct RamScript ramScript;
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/*0x3A08*/ u8 filler3A08[16];
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/*0x3A18*/ u8 seen2[DEX_FLAGS_NO];
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/*0x3A4C*/ u8 rivalName[PLAYER_NAME_LENGTH];
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/*0x3A4C*/ u8 rivalName[PLAYER_NAME_LENGTH + 1];
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/*0x3A54*/ struct FameCheckerSaveData fameChecker[NUM_FAMECHECKER_PERSONS];
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/*0x3A94*/ u8 filler3A94[0x114];
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/*0x3A94*/ u8 filler3A94[0x40];
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/*0x3AD4*/ u8 registeredTexts[UNION_ROOM_KB_ROW_COUNT][21];
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/*0x3BA8*/ struct TrainerNameRecord trainerNameRecords[20];
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/*0x3C98*/ struct DaycareMon route5DayCareMon;
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/*0x3D24*/ u8 filler3D24[0x10];
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