Document/sync object event anims
This commit is contained in:
+199
-238
@@ -282,31 +282,11 @@ static void (*const sMovementTypeCallbacks[MOVEMENT_TYPES_COUNT])(struct Sprite
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};
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static const bool8 gRangedMovementTypes[MOVEMENT_TYPES_COUNT] = {
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[MOVEMENT_TYPE_NONE] = FALSE,
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[MOVEMENT_TYPE_LOOK_AROUND] = FALSE,
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[MOVEMENT_TYPE_WANDER_AROUND] = TRUE,
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[MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = TRUE,
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[MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = TRUE,
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[MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = TRUE,
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[MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = TRUE,
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[MOVEMENT_TYPE_FACE_UP] = FALSE,
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[MOVEMENT_TYPE_FACE_DOWN] = FALSE,
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[MOVEMENT_TYPE_FACE_LEFT] = FALSE,
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[MOVEMENT_TYPE_FACE_RIGHT] = FALSE,
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[MOVEMENT_TYPE_PLAYER] = FALSE,
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[MOVEMENT_TYPE_BERRY_TREE_GROWTH] = FALSE,
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[MOVEMENT_TYPE_FACE_DOWN_AND_UP] = FALSE,
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[MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = FALSE,
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[MOVEMENT_TYPE_FACE_UP_AND_LEFT] = FALSE,
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[MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = FALSE,
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[MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = FALSE,
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[MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = FALSE,
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[MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = FALSE,
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[MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = FALSE,
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[MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = FALSE,
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[MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = FALSE,
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[MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = FALSE,
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[MOVEMENT_TYPE_ROTATE_CLOCKWISE] = FALSE,
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[MOVEMENT_TYPE_WALK_UP_AND_DOWN] = TRUE,
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[MOVEMENT_TYPE_WALK_DOWN_AND_UP] = TRUE,
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[MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = TRUE,
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@@ -339,29 +319,10 @@ static const bool8 gRangedMovementTypes[MOVEMENT_TYPES_COUNT] = {
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[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = TRUE,
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[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = TRUE,
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[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = TRUE,
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[MOVEMENT_TYPE_TREE_DISGUISE] = FALSE,
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[MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = FALSE,
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[MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = TRUE,
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[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = TRUE,
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[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = TRUE,
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[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = TRUE,
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[MOVEMENT_TYPE_BURIED] = FALSE,
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[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = FALSE,
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[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = FALSE,
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[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = FALSE,
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[MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = FALSE,
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[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = FALSE,
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[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = FALSE,
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[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = FALSE,
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[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = FALSE,
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[MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = FALSE,
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[MOVEMENT_TYPE_JOG_IN_PLACE_UP] = FALSE,
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[MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = FALSE,
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[MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = FALSE,
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[MOVEMENT_TYPE_INVISIBLE] = FALSE,
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[MOVEMENT_TYPE_VS_SEEKER_4D] = FALSE,
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[MOVEMENT_TYPE_VS_SEEKER_4E] = FALSE,
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[MOVEMENT_TYPE_VS_SEEKER_4F] = FALSE,
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[MOVEMENT_TYPE_WANDER_AROUND_SLOWER] = TRUE,
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};
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@@ -691,208 +652,208 @@ static const s16 gMovementDelaysShort[] = {32, 48, 64, 80};
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#include "data/object_events/movement_type_func_tables.h"
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static const u8 gFaceDirectionAnimNums[] = {
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[DIR_NONE] = 0x00,
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[DIR_SOUTH] = 0x00,
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[DIR_NORTH] = 0x01,
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[DIR_WEST] = 0x02,
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[DIR_EAST] = 0x03,
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[DIR_SOUTHWEST] = 0x00,
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[DIR_SOUTHEAST] = 0x00,
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[DIR_NORTHWEST] = 0x01,
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[DIR_NORTHEAST] = 0x01,
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static const u8 sFaceDirectionAnimNums[] = {
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[DIR_NONE] = ANIM_STD_FACE_SOUTH,
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[DIR_SOUTH] = ANIM_STD_FACE_SOUTH,
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[DIR_NORTH] = ANIM_STD_FACE_NORTH,
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[DIR_WEST] = ANIM_STD_FACE_WEST,
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[DIR_EAST] = ANIM_STD_FACE_EAST,
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[DIR_SOUTHWEST] = ANIM_STD_FACE_SOUTH,
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[DIR_SOUTHEAST] = ANIM_STD_FACE_SOUTH,
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[DIR_NORTHWEST] = ANIM_STD_FACE_NORTH,
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[DIR_NORTHEAST] = ANIM_STD_FACE_NORTH,
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};
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static const u8 gMoveDirectionAnimNums[] = {
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[DIR_NONE] = 0x4,
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[DIR_SOUTH] = 0x4,
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[DIR_NORTH] = 0x5,
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[DIR_WEST] = 0x6,
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[DIR_EAST] = 0x7,
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[DIR_SOUTHWEST] = 0x4,
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[DIR_SOUTHEAST] = 0x4,
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[DIR_NORTHWEST] = 0x5,
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[DIR_NORTHEAST] = 0x5,
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static const u8 sMoveDirectionAnimNums[] = {
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[DIR_NONE] = ANIM_STD_GO_SOUTH,
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[DIR_SOUTH] = ANIM_STD_GO_SOUTH,
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[DIR_NORTH] = ANIM_STD_GO_NORTH,
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[DIR_WEST] = ANIM_STD_GO_WEST,
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[DIR_EAST] = ANIM_STD_GO_EAST,
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[DIR_SOUTHWEST] = ANIM_STD_GO_SOUTH,
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[DIR_SOUTHEAST] = ANIM_STD_GO_SOUTH,
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[DIR_NORTHWEST] = ANIM_STD_GO_NORTH,
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[DIR_NORTHEAST] = ANIM_STD_GO_NORTH,
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};
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static const u8 gMoveDirectionFastAnimNums[] = {
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[DIR_NONE] = 0x8,
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[DIR_SOUTH] = 0x8,
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[DIR_NORTH] = 0x9,
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[DIR_WEST] = 0xA,
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[DIR_EAST] = 0xB,
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[DIR_SOUTHWEST] = 0x8,
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[DIR_SOUTHEAST] = 0x8,
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[DIR_NORTHWEST] = 0x9,
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[DIR_NORTHEAST] = 0x9,
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static const u8 sMoveDirectionFastAnimNums[] = {
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[DIR_NONE] = ANIM_STD_GO_FAST_SOUTH,
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[DIR_SOUTH] = ANIM_STD_GO_FAST_SOUTH,
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[DIR_NORTH] = ANIM_STD_GO_FAST_NORTH,
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[DIR_WEST] = ANIM_STD_GO_FAST_WEST,
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[DIR_EAST] = ANIM_STD_GO_FAST_EAST,
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[DIR_SOUTHWEST] = ANIM_STD_GO_FAST_SOUTH,
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[DIR_SOUTHEAST] = ANIM_STD_GO_FAST_SOUTH,
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[DIR_NORTHWEST] = ANIM_STD_GO_FAST_NORTH,
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[DIR_NORTHEAST] = ANIM_STD_GO_FAST_NORTH,
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};
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static const u8 gMoveDirectionFasterAnimNums[] = {
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[DIR_NONE] = 0xC,
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[DIR_SOUTH] = 0xC,
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[DIR_NORTH] = 0xD,
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[DIR_WEST] = 0xE,
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[DIR_EAST] = 0xF,
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[DIR_SOUTHWEST] = 0xC,
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[DIR_SOUTHEAST] = 0xC,
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[DIR_NORTHWEST] = 0xD,
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[DIR_NORTHEAST] = 0xD,
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static const u8 sMoveDirectionFasterAnimNums[] = {
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[DIR_NONE] = ANIM_STD_GO_FASTER_SOUTH,
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[DIR_SOUTH] = ANIM_STD_GO_FASTER_SOUTH,
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[DIR_NORTH] = ANIM_STD_GO_FASTER_NORTH,
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[DIR_WEST] = ANIM_STD_GO_FASTER_WEST,
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[DIR_EAST] = ANIM_STD_GO_FASTER_EAST,
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[DIR_SOUTHWEST] = ANIM_STD_GO_FASTER_SOUTH,
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[DIR_SOUTHEAST] = ANIM_STD_GO_FASTER_SOUTH,
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[DIR_NORTHWEST] = ANIM_STD_GO_FASTER_NORTH,
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[DIR_NORTHEAST] = ANIM_STD_GO_FASTER_NORTH,
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};
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static const u8 gMoveDirectionFastestAnimNums[] = {
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[DIR_NONE] = 0x10,
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[DIR_SOUTH] = 0x10,
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[DIR_NORTH] = 0x11,
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[DIR_WEST] = 0x12,
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[DIR_EAST] = 0x13,
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[DIR_SOUTHWEST] = 0x10,
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[DIR_SOUTHEAST] = 0x10,
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[DIR_NORTHWEST] = 0x11,
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[DIR_NORTHEAST] = 0x11,
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static const u8 sMoveDirectionFastestAnimNums[] = {
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[DIR_NONE] = ANIM_STD_GO_FASTEST_SOUTH,
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[DIR_SOUTH] = ANIM_STD_GO_FASTEST_SOUTH,
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[DIR_NORTH] = ANIM_STD_GO_FASTEST_NORTH,
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[DIR_WEST] = ANIM_STD_GO_FASTEST_WEST,
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[DIR_EAST] = ANIM_STD_GO_FASTEST_EAST,
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[DIR_SOUTHWEST] = ANIM_STD_GO_FASTEST_SOUTH,
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[DIR_SOUTHEAST] = ANIM_STD_GO_FASTEST_SOUTH,
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[DIR_NORTHWEST] = ANIM_STD_GO_FASTEST_NORTH,
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[DIR_NORTHEAST] = ANIM_STD_GO_FASTEST_NORTH,
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};
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static const u8 gJumpSpecialDirectionAnimNums[] = {
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[DIR_NONE] = 0x14,
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[DIR_SOUTH] = 0x14,
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[DIR_NORTH] = 0x15,
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[DIR_WEST] = 0x16,
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[DIR_EAST] = 0x17,
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[DIR_SOUTHWEST] = 0x14,
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[DIR_SOUTHEAST] = 0x14,
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[DIR_NORTHWEST] = 0x15,
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[DIR_NORTHEAST] = 0x15,
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static const u8 sJumpSpecialDirectionAnimNums[] = {
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[DIR_NONE] = ANIM_GET_ON_OFF_POKEMON_SOUTH,
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[DIR_SOUTH] = ANIM_GET_ON_OFF_POKEMON_SOUTH,
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[DIR_NORTH] = ANIM_GET_ON_OFF_POKEMON_NORTH,
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[DIR_WEST] = ANIM_GET_ON_OFF_POKEMON_WEST,
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[DIR_EAST] = ANIM_GET_ON_OFF_POKEMON_EAST,
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[DIR_SOUTHWEST] = ANIM_GET_ON_OFF_POKEMON_SOUTH,
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[DIR_SOUTHEAST] = ANIM_GET_ON_OFF_POKEMON_SOUTH,
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[DIR_NORTHWEST] = ANIM_GET_ON_OFF_POKEMON_NORTH,
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[DIR_NORTHEAST] = ANIM_GET_ON_OFF_POKEMON_NORTH,
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};
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static const u8 gAcroWheelieDirectionAnimNums[] = {
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[DIR_NONE] = 0x14,
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[DIR_SOUTH] = 0x14,
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[DIR_NORTH] = 0x15,
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[DIR_WEST] = 0x16,
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[DIR_EAST] = 0x17,
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[DIR_SOUTHWEST] = 0x14,
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[DIR_SOUTHEAST] = 0x14,
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[DIR_NORTHWEST] = 0x15,
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[DIR_NORTHEAST] = 0x15,
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static const u8 sAcroBunnyHopBackWheelDirectionAnimNums[] = {
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[DIR_NONE] = ANIM_BUNNY_HOP_BACK_WHEEL_SOUTH,
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[DIR_SOUTH] = ANIM_BUNNY_HOP_BACK_WHEEL_SOUTH,
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[DIR_NORTH] = ANIM_BUNNY_HOP_BACK_WHEEL_NORTH,
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[DIR_WEST] = ANIM_BUNNY_HOP_BACK_WHEEL_WEST,
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[DIR_EAST] = ANIM_BUNNY_HOP_BACK_WHEEL_EAST,
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[DIR_SOUTHWEST] = ANIM_BUNNY_HOP_BACK_WHEEL_SOUTH,
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[DIR_SOUTHEAST] = ANIM_BUNNY_HOP_BACK_WHEEL_SOUTH,
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[DIR_NORTHWEST] = ANIM_BUNNY_HOP_BACK_WHEEL_NORTH,
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[DIR_NORTHEAST] = ANIM_BUNNY_HOP_BACK_WHEEL_NORTH,
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};
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static const u8 gUnrefAnimNums_080634A0[] = {
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[DIR_NONE] = 0x18,
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[DIR_SOUTH] = 0x18,
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[DIR_NORTH] = 0x19,
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[DIR_WEST] = 0x1A,
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[DIR_EAST] = 0x1B,
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[DIR_SOUTHWEST] = 0x18,
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[DIR_SOUTHEAST] = 0x18,
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[DIR_NORTHWEST] = 0x19,
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[DIR_NORTHEAST] = 0x19,
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static const u8 sAcroBunnyHopFrontWheelDirectionAnimNums[] = {
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[DIR_NONE] = ANIM_BUNNY_HOP_FRONT_WHEEL_SOUTH,
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[DIR_SOUTH] = ANIM_BUNNY_HOP_FRONT_WHEEL_SOUTH,
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[DIR_NORTH] = ANIM_BUNNY_HOP_FRONT_WHEEL_NORTH,
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[DIR_WEST] = ANIM_BUNNY_HOP_FRONT_WHEEL_WEST,
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[DIR_EAST] = ANIM_BUNNY_HOP_FRONT_WHEEL_EAST,
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[DIR_SOUTHWEST] = ANIM_BUNNY_HOP_FRONT_WHEEL_SOUTH,
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[DIR_SOUTHEAST] = ANIM_BUNNY_HOP_FRONT_WHEEL_SOUTH,
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[DIR_NORTHWEST] = ANIM_BUNNY_HOP_FRONT_WHEEL_NORTH,
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[DIR_NORTHEAST] = ANIM_BUNNY_HOP_FRONT_WHEEL_NORTH,
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};
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static const u8 gAcroEndWheelieDirectionAnimNums[] = {
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[DIR_NONE] = 0x1C,
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[DIR_SOUTH] = 0x1C,
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[DIR_NORTH] = 0x1D,
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[DIR_WEST] = 0x1E,
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[DIR_EAST] = 0x1F,
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[DIR_SOUTHWEST] = 0x1C,
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[DIR_SOUTHEAST] = 0x1C,
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[DIR_NORTHWEST] = 0x1D,
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[DIR_NORTHEAST] = 0x1D,
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static const u8 sAcroStandingWheelieBackWheelDirectionAnimNums[] = {
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[DIR_NONE] = ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH,
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[DIR_SOUTH] = ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH,
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[DIR_NORTH] = ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH,
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[DIR_WEST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_WEST,
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[DIR_EAST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_EAST,
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[DIR_SOUTHWEST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH,
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[DIR_SOUTHEAST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH,
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[DIR_NORTHWEST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH,
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[DIR_NORTHEAST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH,
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};
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static const u8 gUnknown_83A6465[] = {
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[DIR_NONE] = 0x18,
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[DIR_SOUTH] = 0x18,
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[DIR_NORTH] = 0x19,
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[DIR_WEST] = 0x1A,
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[DIR_EAST] = 0x1B,
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[DIR_SOUTHWEST] = 0x18,
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[DIR_SOUTHEAST] = 0x19,
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[DIR_NORTHWEST] = 0x1A,
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[DIR_NORTHEAST] = 0x1B,
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static const u8 sSpinDirectionAnimNums[] = {
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[DIR_NONE] = ANIM_SPIN_SOUTH,
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[DIR_SOUTH] = ANIM_SPIN_SOUTH,
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[DIR_NORTH] = ANIM_SPIN_NORTH,
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[DIR_WEST] = ANIM_SPIN_WEST,
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[DIR_EAST] = ANIM_SPIN_EAST,
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[DIR_SOUTHWEST] = ANIM_SPIN_SOUTH,
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[DIR_SOUTHEAST] = ANIM_SPIN_NORTH,
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[DIR_NORTHWEST] = ANIM_SPIN_WEST,
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[DIR_NORTHEAST] = ANIM_SPIN_EAST,
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};
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static const u8 gAcroUnusedActionDirectionAnimNums[] = {
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[DIR_NONE] = 0x20,
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[DIR_SOUTH] = 0x20,
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[DIR_NORTH] = 0x21,
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[DIR_WEST] = 0x22,
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[DIR_EAST] = 0x23,
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[DIR_SOUTHWEST] = 0x20,
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[DIR_SOUTHEAST] = 0x20,
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[DIR_NORTHWEST] = 0x21,
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[DIR_NORTHEAST] = 0x21,
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static const u8 sAcroStandingWheelieFrontWheelDirectionAnimNums[] = {
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[DIR_NONE] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH,
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[DIR_SOUTH] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH,
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[DIR_NORTH] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_NORTH,
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[DIR_WEST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_WEST,
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[DIR_EAST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_EAST,
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[DIR_SOUTHWEST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH,
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[DIR_SOUTHEAST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH,
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[DIR_NORTHWEST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_NORTH,
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[DIR_NORTHEAST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_NORTH,
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};
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static const u8 gAcroWheeliePedalDirectionAnimNums[] = {
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[DIR_NONE] = 0x24,
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[DIR_SOUTH] = 0x24,
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[DIR_NORTH] = 0x25,
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[DIR_WEST] = 0x26,
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[DIR_EAST] = 0x27,
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[DIR_SOUTHWEST] = 0x24,
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[DIR_SOUTHEAST] = 0x24,
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[DIR_NORTHWEST] = 0x25,
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[DIR_NORTHEAST] = 0x25,
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static const u8 sAcroMovingWheelieDirectionAnimNums[] = {
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[DIR_NONE] = ANIM_MOVING_WHEELIE_SOUTH,
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[DIR_SOUTH] = ANIM_MOVING_WHEELIE_SOUTH,
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[DIR_NORTH] = ANIM_MOVING_WHEELIE_NORTH,
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[DIR_WEST] = ANIM_MOVING_WHEELIE_WEST,
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[DIR_EAST] = ANIM_MOVING_WHEELIE_EAST,
|
||||
[DIR_SOUTHWEST] = ANIM_MOVING_WHEELIE_SOUTH,
|
||||
[DIR_SOUTHEAST] = ANIM_MOVING_WHEELIE_SOUTH,
|
||||
[DIR_NORTHWEST] = ANIM_MOVING_WHEELIE_NORTH,
|
||||
[DIR_NORTHEAST] = ANIM_MOVING_WHEELIE_NORTH,
|
||||
};
|
||||
|
||||
static const u8 gFishingDirectionAnimNums[] = {
|
||||
[DIR_NONE] = 0x0,
|
||||
[DIR_SOUTH] = 0x0,
|
||||
[DIR_NORTH] = 0x1,
|
||||
[DIR_WEST] = 0x2,
|
||||
[DIR_EAST] = 0x3,
|
||||
[DIR_SOUTHWEST] = 0x0,
|
||||
[DIR_SOUTHEAST] = 0x0,
|
||||
[DIR_NORTHWEST] = 0x1,
|
||||
[DIR_NORTHEAST] = 0x1,
|
||||
static const u8 sFishingDirectionAnimNums[] = {
|
||||
[DIR_NONE] = ANIM_TAKE_OUT_ROD_SOUTH,
|
||||
[DIR_SOUTH] = ANIM_TAKE_OUT_ROD_SOUTH,
|
||||
[DIR_NORTH] = ANIM_TAKE_OUT_ROD_NORTH,
|
||||
[DIR_WEST] = ANIM_TAKE_OUT_ROD_WEST,
|
||||
[DIR_EAST] = ANIM_TAKE_OUT_ROD_EAST,
|
||||
[DIR_SOUTHWEST] = ANIM_TAKE_OUT_ROD_SOUTH,
|
||||
[DIR_SOUTHEAST] = ANIM_TAKE_OUT_ROD_SOUTH,
|
||||
[DIR_NORTHWEST] = ANIM_TAKE_OUT_ROD_NORTH,
|
||||
[DIR_NORTHEAST] = ANIM_TAKE_OUT_ROD_NORTH,
|
||||
};
|
||||
|
||||
static const u8 gFishingNoCatchDirectionAnimNums[] = {
|
||||
[DIR_NONE] = 0x4,
|
||||
[DIR_SOUTH] = 0x4,
|
||||
[DIR_NORTH] = 0x5,
|
||||
[DIR_WEST] = 0x6,
|
||||
[DIR_EAST] = 0x7,
|
||||
[DIR_SOUTHWEST] = 0x4,
|
||||
[DIR_SOUTHEAST] = 0x4,
|
||||
[DIR_NORTHWEST] = 0x5,
|
||||
[DIR_NORTHEAST] = 0x5,
|
||||
static const u8 sFishingNoCatchDirectionAnimNums[] = {
|
||||
[DIR_NONE] = ANIM_PUT_AWAY_ROD_SOUTH,
|
||||
[DIR_SOUTH] = ANIM_PUT_AWAY_ROD_SOUTH,
|
||||
[DIR_NORTH] = ANIM_PUT_AWAY_ROD_NORTH,
|
||||
[DIR_WEST] = ANIM_PUT_AWAY_ROD_WEST,
|
||||
[DIR_EAST] = ANIM_PUT_AWAY_ROD_EAST,
|
||||
[DIR_SOUTHWEST] = ANIM_PUT_AWAY_ROD_SOUTH,
|
||||
[DIR_SOUTHEAST] = ANIM_PUT_AWAY_ROD_SOUTH,
|
||||
[DIR_NORTHWEST] = ANIM_PUT_AWAY_ROD_NORTH,
|
||||
[DIR_NORTHEAST] = ANIM_PUT_AWAY_ROD_NORTH,
|
||||
};
|
||||
|
||||
static const u8 gFishingBiteDirectionAnimNums[] = {
|
||||
[DIR_NONE] = 0x8,
|
||||
[DIR_SOUTH] = 0x8,
|
||||
[DIR_NORTH] = 0x9,
|
||||
[DIR_WEST] = 0xA,
|
||||
[DIR_EAST] = 0xB,
|
||||
[DIR_SOUTHWEST] = 0x8,
|
||||
[DIR_SOUTHEAST] = 0x8,
|
||||
[DIR_NORTHWEST] = 0x9,
|
||||
[DIR_NORTHEAST] = 0x9,
|
||||
static const u8 sFishingBiteDirectionAnimNums[] = {
|
||||
[DIR_NONE] = ANIM_HOOKED_POKEMON_SOUTH,
|
||||
[DIR_SOUTH] = ANIM_HOOKED_POKEMON_SOUTH,
|
||||
[DIR_NORTH] = ANIM_HOOKED_POKEMON_NORTH,
|
||||
[DIR_WEST] = ANIM_HOOKED_POKEMON_WEST,
|
||||
[DIR_EAST] = ANIM_HOOKED_POKEMON_EAST,
|
||||
[DIR_SOUTHWEST] = ANIM_HOOKED_POKEMON_SOUTH,
|
||||
[DIR_SOUTHEAST] = ANIM_HOOKED_POKEMON_SOUTH,
|
||||
[DIR_NORTHWEST] = ANIM_HOOKED_POKEMON_NORTH,
|
||||
[DIR_NORTHEAST] = ANIM_HOOKED_POKEMON_NORTH,
|
||||
};
|
||||
|
||||
static const u8 gRunningDirectionAnimNums[] = {
|
||||
[DIR_NONE] = 0x14,
|
||||
[DIR_SOUTH] = 0x14,
|
||||
[DIR_NORTH] = 0x15,
|
||||
[DIR_WEST] = 0x16,
|
||||
[DIR_EAST] = 0x17,
|
||||
[DIR_SOUTHWEST] = 0x14,
|
||||
[DIR_SOUTHEAST] = 0x14,
|
||||
[DIR_NORTHWEST] = 0x15,
|
||||
[DIR_NORTHEAST] = 0x15,
|
||||
static const u8 sRunningDirectionAnimNums[] = {
|
||||
[DIR_NONE] = ANIM_RUN_SOUTH,
|
||||
[DIR_SOUTH] = ANIM_RUN_SOUTH,
|
||||
[DIR_NORTH] = ANIM_RUN_NORTH,
|
||||
[DIR_WEST] = ANIM_RUN_WEST,
|
||||
[DIR_EAST] = ANIM_RUN_EAST,
|
||||
[DIR_SOUTHWEST] = ANIM_RUN_SOUTH,
|
||||
[DIR_SOUTHEAST] = ANIM_RUN_SOUTH,
|
||||
[DIR_NORTHWEST] = ANIM_RUN_NORTH,
|
||||
[DIR_NORTHEAST] = ANIM_RUN_NORTH,
|
||||
};
|
||||
|
||||
static const u8 gTrainerFacingDirectionMovementTypes[] = {
|
||||
[DIR_NONE] = 0x08,
|
||||
[DIR_SOUTH] = 0x08,
|
||||
[DIR_NORTH] = 0x07,
|
||||
[DIR_WEST] = 0x09,
|
||||
[DIR_EAST] = 0x0A,
|
||||
[DIR_SOUTHWEST] = 0x08,
|
||||
[DIR_SOUTHEAST] = 0x08,
|
||||
[DIR_NORTHWEST] = 0x07,
|
||||
[DIR_NORTHEAST] = 0x07,
|
||||
static const u8 sTrainerFacingDirectionMovementTypes[] = {
|
||||
[DIR_NONE] = MOVEMENT_TYPE_FACE_DOWN,
|
||||
[DIR_SOUTH] = MOVEMENT_TYPE_FACE_DOWN,
|
||||
[DIR_NORTH] = MOVEMENT_TYPE_FACE_UP,
|
||||
[DIR_WEST] = MOVEMENT_TYPE_FACE_LEFT,
|
||||
[DIR_EAST] = MOVEMENT_TYPE_FACE_RIGHT,
|
||||
[DIR_SOUTHWEST] = MOVEMENT_TYPE_FACE_DOWN,
|
||||
[DIR_SOUTHEAST] = MOVEMENT_TYPE_FACE_DOWN,
|
||||
[DIR_NORTHWEST] = MOVEMENT_TYPE_FACE_UP,
|
||||
[DIR_NORTHEAST] = MOVEMENT_TYPE_FACE_UP,
|
||||
};
|
||||
|
||||
bool8 (*const gOppositeDirectionBlockedMetatileFuncs[])(u8) = {
|
||||
@@ -4702,89 +4663,89 @@ static void ClearObjectEventMovement(struct ObjectEvent *objectEvent, struct Spr
|
||||
|
||||
u8 GetFaceDirectionAnimNum(u8 direction)
|
||||
{
|
||||
return gFaceDirectionAnimNums[direction];
|
||||
return sFaceDirectionAnimNums[direction];
|
||||
}
|
||||
|
||||
u8 GetMoveDirectionAnimNum(u8 direction)
|
||||
{
|
||||
return gMoveDirectionAnimNums[direction];
|
||||
return sMoveDirectionAnimNums[direction];
|
||||
}
|
||||
|
||||
static u8 GetMoveDirectionFastAnimNum(u8 direction)
|
||||
{
|
||||
return gMoveDirectionFastAnimNums[direction];
|
||||
return sMoveDirectionFastAnimNums[direction];
|
||||
}
|
||||
|
||||
static u8 GetMoveDirectionFasterAnimNum(u8 direction)
|
||||
{
|
||||
return gMoveDirectionFasterAnimNums[direction];
|
||||
return sMoveDirectionFasterAnimNums[direction];
|
||||
}
|
||||
|
||||
static u8 GetMoveDirectionFastestAnimNum(u8 direction)
|
||||
{
|
||||
return gMoveDirectionFastestAnimNums[direction];
|
||||
return sMoveDirectionFastestAnimNums[direction];
|
||||
}
|
||||
|
||||
u8 GetJumpSpecialDirectionAnimNum(u8 direction)
|
||||
{
|
||||
return gJumpSpecialDirectionAnimNums[direction];
|
||||
return sJumpSpecialDirectionAnimNums[direction];
|
||||
}
|
||||
|
||||
u8 GetAcroWheelieDirectionAnimNum(u8 direction)
|
||||
{
|
||||
return gAcroWheelieDirectionAnimNums[direction];
|
||||
return sAcroBunnyHopBackWheelDirectionAnimNums[direction];
|
||||
}
|
||||
|
||||
u8 Unref_GetAnimNums_080634A0(u8 direction)
|
||||
{
|
||||
return gUnrefAnimNums_080634A0[direction];
|
||||
return sAcroBunnyHopFrontWheelDirectionAnimNums[direction];
|
||||
}
|
||||
|
||||
u8 GetAcroEndWheelieDirectionAnimNum(u8 direction)
|
||||
{
|
||||
return gAcroEndWheelieDirectionAnimNums[direction];
|
||||
return sAcroStandingWheelieBackWheelDirectionAnimNums[direction];
|
||||
}
|
||||
|
||||
u8 GetSpinDirectionAnimNum(u8 direction)
|
||||
{
|
||||
return gUnknown_83A6465[direction];
|
||||
return sSpinDirectionAnimNums[direction];
|
||||
}
|
||||
|
||||
u8 GetAcroUnusedActionDirectionAnimNum(u8 direction)
|
||||
{
|
||||
return gAcroUnusedActionDirectionAnimNums[direction];
|
||||
return sAcroStandingWheelieFrontWheelDirectionAnimNums[direction];
|
||||
}
|
||||
|
||||
u8 GetAcroWheeliePedalDirectionAnimNum(u8 direction)
|
||||
{
|
||||
return gAcroWheeliePedalDirectionAnimNums[direction];
|
||||
return sAcroMovingWheelieDirectionAnimNums[direction];
|
||||
}
|
||||
|
||||
u8 GetFishingDirectionAnimNum(u8 direction)
|
||||
{
|
||||
return gFishingDirectionAnimNums[direction];
|
||||
return sFishingDirectionAnimNums[direction];
|
||||
}
|
||||
|
||||
u8 GetFishingNoCatchDirectionAnimNum(u8 direction)
|
||||
{
|
||||
return gFishingNoCatchDirectionAnimNums[direction];
|
||||
return sFishingNoCatchDirectionAnimNums[direction];
|
||||
}
|
||||
|
||||
u8 GetFishingBiteDirectionAnimNum(u8 direction)
|
||||
{
|
||||
return gFishingBiteDirectionAnimNums[direction];
|
||||
return sFishingBiteDirectionAnimNums[direction];
|
||||
}
|
||||
|
||||
u8 GetRunningDirectionAnimNum(u8 direction)
|
||||
{
|
||||
return gRunningDirectionAnimNums[direction];
|
||||
return sRunningDirectionAnimNums[direction];
|
||||
}
|
||||
|
||||
static const struct UnkStruct_083A3698 *GetStepAnimTable(const union AnimCmd *const *anims)
|
||||
static const struct StepAnimTable *GetStepAnimTable(const union AnimCmd *const *anims)
|
||||
{
|
||||
const struct UnkStruct_083A3698 *stepTable;
|
||||
const struct StepAnimTable *stepTable;
|
||||
|
||||
for (stepTable = gUnknown_83A3698; stepTable->anims != NULL; stepTable++)
|
||||
for (stepTable = sStepAnimTables; stepTable->anims != NULL; stepTable++)
|
||||
if (stepTable->anims == anims)
|
||||
return stepTable;
|
||||
|
||||
@@ -4793,7 +4754,7 @@ static const struct UnkStruct_083A3698 *GetStepAnimTable(const union AnimCmd *co
|
||||
|
||||
void SetStepAnimHandleAlternation(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animNum)
|
||||
{
|
||||
const struct UnkStruct_083A3698 *stepTable;
|
||||
const struct StepAnimTable *stepTable;
|
||||
|
||||
if (!objectEvent->inanimate)
|
||||
{
|
||||
@@ -4812,7 +4773,7 @@ void SetStepAnimHandleAlternation(struct ObjectEvent *objectEvent, struct Sprite
|
||||
|
||||
void SetStepAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animNum)
|
||||
{
|
||||
const struct UnkStruct_083A3698 *stepTable;
|
||||
const struct StepAnimTable *stepTable;
|
||||
|
||||
if (!objectEvent->inanimate)
|
||||
{
|
||||
@@ -4861,7 +4822,7 @@ void SetTrainerMovementType(struct ObjectEvent *objectEvent, u8 movementType)
|
||||
|
||||
u8 GetTrainerFacingDirectionMovementType(u8 direction)
|
||||
{
|
||||
return gTrainerFacingDirectionMovementTypes[direction];
|
||||
return sTrainerFacingDirectionMovementTypes[direction];
|
||||
}
|
||||
|
||||
static u8 GetCollisionInDirection(struct ObjectEvent *objectEvent, u8 direction)
|
||||
@@ -7066,7 +7027,7 @@ static bool8 MovementAction_FaceOriginalDirection_Step0(struct ObjectEvent *obje
|
||||
|
||||
static bool8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||||
{
|
||||
StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, 0x14);
|
||||
StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, ANIM_NURSE_BOW);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@@ -7181,7 +7142,7 @@ static bool8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *objectEvent,
|
||||
|
||||
static bool8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||||
{
|
||||
SetAndStartSpriteAnim(sprite, 1, 0);
|
||||
SetAndStartSpriteAnim(sprite, ANIM_REMOVE_OBSTACLE, 0);
|
||||
sprite->data[2] = 1;
|
||||
return FALSE;
|
||||
}
|
||||
@@ -7209,7 +7170,7 @@ static bool8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *objectEvent
|
||||
|
||||
static bool8 MovementAction_CutTree_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||||
{
|
||||
SetAndStartSpriteAnim(sprite, 1, 0);
|
||||
SetAndStartSpriteAnim(sprite, ANIM_REMOVE_OBSTACLE, 0);
|
||||
sprite->data[2] = 1;
|
||||
return FALSE;
|
||||
}
|
||||
@@ -7858,7 +7819,7 @@ static bool8 MovementActionFunc_x97_1(struct ObjectEvent *objectEvent, struct Sp
|
||||
|
||||
static bool8 MovementActionFunc_x98_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||||
{
|
||||
StartSpriteAnim(sprite, 20);
|
||||
StartSpriteAnim(sprite, ANIM_RAISE_HAND);
|
||||
sprite->animPaused = FALSE;
|
||||
objectEvent->disableAnim = FALSE;
|
||||
sprite->data[2] = 1;
|
||||
@@ -7884,7 +7845,7 @@ static bool8 MovementActionFunc_x99_1(struct ObjectEvent *objectEvent, struct Sp
|
||||
sprite->data[6] = 0;
|
||||
sprite->data[5]++;
|
||||
sprite->data[7] = sprite->data[5];
|
||||
StartSpriteAnim(sprite, 0);
|
||||
StartSpriteAnim(sprite, ANIM_STD_FACE_SOUTH);
|
||||
sprite->animPaused = FALSE;
|
||||
objectEvent->disableAnim = FALSE;
|
||||
}
|
||||
@@ -7895,7 +7856,7 @@ static bool8 MovementActionFunc_x99_1(struct ObjectEvent *objectEvent, struct Sp
|
||||
if (++sprite->data[4] > 16)
|
||||
{
|
||||
sprite->data[4] = 0;
|
||||
StartSpriteAnim(sprite, 20);
|
||||
StartSpriteAnim(sprite, ANIM_RAISE_HAND);
|
||||
sprite->animPaused = FALSE;
|
||||
objectEvent->disableAnim = FALSE;
|
||||
sprite->data[7] = 0;
|
||||
@@ -7934,7 +7895,7 @@ static bool8 MovementActionFunc_x9A_1(struct ObjectEvent *objectEvent, struct Sp
|
||||
|
||||
static bool8 MovementActionFunc_x9F_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||||
{
|
||||
StartSpriteAnim(sprite, 28);
|
||||
StartSpriteAnim(sprite, ANIM_SHAKE_HEAD_OR_WALK_IN_PLACE);
|
||||
sprite->animPaused = FALSE;
|
||||
objectEvent->disableAnim = FALSE;
|
||||
sprite->data[2] = 1;
|
||||
|
||||
Reference in New Issue
Block a user