Document/sync object event anims

This commit is contained in:
GriffinR
2022-02-28 12:06:38 -05:00
parent 7cc59fbb11
commit a5e6e91605
8 changed files with 976 additions and 929 deletions
+2 -2
View File
@@ -1326,7 +1326,7 @@ void SetPlayerInvisibility(bool8 invisible)
void StartPlayerAvatarSummonMonForFieldMoveAnim(void)
{
ObjectEventSetGraphicsId(&gObjectEvents[gPlayerAvatar.objectEventId], GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_FIELD_MOVE));
StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], 0);
StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], ANIM_FIELD_MOVE);
}
static const u8 sPlayerAvatarVsSeekerBikeGfxIds[] = {
@@ -1345,7 +1345,7 @@ u8 GetPlayerAvatarVsSeekerGfxId(void)
void StartPlayerAvatarVsSeekerAnim(void)
{
ObjectEventSetGraphicsId(&gObjectEvents[gPlayerAvatar.objectEventId], GetPlayerAvatarVsSeekerGfxId());
StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], 0);
StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], ANIM_VS_SEEKER);
}
void StartPlayerAvatarFishAnim(u8 direction)