More quest log documentation amid other stuff
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@@ -276,7 +276,7 @@
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#define ANIM_TAG_GREEN_SPIKE (ANIM_SPRITES_START + 266)
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#define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 267)
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#define ANIM_TAG_GLOWY_BLUE_ORB (ANIM_SPRITES_START + 268)
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#define ANIM_TAG_POKEBLOCK (ANIM_SPRITES_START + 269)
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#define ANIM_TAG_SAFARI_BAIT (ANIM_SPRITES_START + 269)
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#define ANIM_TAG_WHITE_FEATHER (ANIM_SPRITES_START + 270)
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#define ANIM_TAG_SPARKLE_6 (ANIM_SPRITES_START + 271)
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#define ANIM_TAG_SPLASH (ANIM_SPRITES_START + 272)
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@@ -16,12 +16,12 @@
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#define MB_OCEAN_WATER 0x15
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#define MB_PUDDLE 0x16
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#define MB_SHALLOW_WATER 0x17
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#define MB_19 0x19
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#define MB_UNDERWATER_BLOCKED_ABOVE 0x19
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#define MB_1A 0x1A
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#define MB_1B 0x1B
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#define MB_STRENGTH_BUTTON 0x20
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#define MB_SAND 0x21
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#define MB_22 0x22
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#define MB_SEAWEED 0x22
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#define MB_ICE 0x23
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#define MB_THIN_ICE 0x26
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#define MB_CRACKED_ICE 0x27
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@@ -68,14 +68,14 @@
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#define MB_SOUTH_ARROW_WARP 0x65
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#define MB_FALL_WARP 0x66
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#define MB_REGULAR_WARP 0x67
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#define MB_68 0x68
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#define MB_LAVARIDGE_1F_WARP 0x68
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#define MB_WARP_DOOR 0x69
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#define MB_UP_ESCALATOR 0x6A
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#define MB_DOWN_ESCALATOR 0x6B
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#define MB_UNKNOWN_WARP_6C 0x6C
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#define MB_UNKNOWN_WARP_6D 0x6D
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#define MB_UNKNOWN_WARP_6E 0x6E
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#define MB_UNKNOWN_WARP_6F 0x6F
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#define MB_UP_RIGHT_STAIR_WARP 0x6C
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#define MB_UP_LEFT_STAIR_WARP 0x6D
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#define MB_DOWN_RIGHT_STAIR_WARP 0x6E
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#define MB_DOWN_LEFT_STAIR_WARP 0x6F
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#define MB_UNION_ROOM_WARP 0x71
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#define MB_COUNTER 0x80
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#define MB_BOOKSHELF 0x81
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@@ -2,9 +2,14 @@
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#define GUARD_CONSTANTS_QUEST_LOG_H
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// TODO: Name and use state constants
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#define QL_STATE_1 1
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#define QL_STATE_2 2
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#define QL_STATE_3 3
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#define QL_STATE_RECORDING 1
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#define QL_STATE_PLAYBACK 2
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#define QL_STATE_PLAYBACK_LAST 3
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#define QL_START_NORMAL 1
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#define QL_START_WARP 2
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#define QL_IS_PLAYBACK_STATE (gQuestLogState == QL_STATE_PLAYBACK || gQuestLogState == QL_STATE_PLAYBACK_LAST)
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#define QL_EVENT_0 0 // Null
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#define QL_EVENT_1 1 // Null
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