More quest log documentation amid other stuff
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@@ -2805,7 +2805,7 @@ u8 sub_805FC9C(u8 localId, u8 mapNum, u8 mapGroup)
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return gObjectEvents[objectEventId].trainerType;
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}
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u16 sub_805FCD8(u8 localId, u8 mapNum, u8 mapGroup)
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u16 GetObjectEventFlagByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
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{
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return GetObjectEventTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->trainerType;
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}
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@@ -5530,7 +5530,7 @@ static void sub_8064544(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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objectEvent->heldMovementFinished = TRUE;
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if (objectEvent->graphicsId == 0x61)
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sub_806DE28(objectEvent);
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HandleBoulderFallThroughHole(objectEvent);
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}
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}
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@@ -5550,7 +5550,7 @@ static void ObjectEventSetSingleMovement(struct ObjectEvent *objectEvent, struct
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objectEvent->movementActionId = animId;
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sprite->data[2] = 0;
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if (gUnknown_3005E88 == 2)
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if (gQuestLogPlaybackState == 2)
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{
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sub_81124EC(objectEvent->localId, objectEvent->mapNum, objectEvent->mapGroup, animId);
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}
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