More quest log documentation amid other stuff
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@@ -366,7 +366,7 @@ bool8 MapHasPreviewScreen(u8 mapsec, u8 type)
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bool32 MapHasPreviewScreen_HandleQLState2(u8 mapsec, u8 type)
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{
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if (gQuestLogState == QL_STATE_2)
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if (gQuestLogState == QL_STATE_PLAYBACK)
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{
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return FALSE;
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}
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