More quest log documentation amid other stuff
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@@ -41,7 +41,7 @@ void sub_8150454(u8 a0)
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bool32 sub_8150474(u8 a0)
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{
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if (gUnknown_3005E88 == 2)
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if (gQuestLogPlaybackState == 2)
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{
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sub_8112720(a0);
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return TRUE;
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@@ -76,7 +76,7 @@ static void sub_8150530(void)
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struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
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struct Sprite *sprite = &gSprites[objectEvent->spriteId];
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if (gUnknown_3005E88 == 1 || gUnknown_3005E88 == 3)
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if (gQuestLogPlaybackState == 1 || gQuestLogPlaybackState == 3)
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{
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u8 taskId;
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ScriptContext2_Enable();
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