More quest log documentation amid other stuff
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+2
-2
@@ -523,7 +523,7 @@ void TextPrinterClearDownArrow(struct TextPrinter *textPrinter)
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bool8 TextPrinterWaitAutoMode(struct TextPrinter *textPrinter)
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{
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struct TextPrinterSubStruct *subStruct = &textPrinter->subUnion.sub;
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u8 delay = (gQuestLogState == 2) ? 50 : 120;
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u8 delay = (gQuestLogState == QL_STATE_PLAYBACK) ? 50 : 120;
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if (subStruct->autoScrollDelay == delay)
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{
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@@ -712,7 +712,7 @@ u16 RenderText(struct TextPrinter *textPrinter)
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textPrinter->printerTemplate.currentChar++;
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currChar |= *textPrinter->printerTemplate.currentChar << 8;
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textPrinter->printerTemplate.currentChar++;
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if (gQuestLogState != 2 && gQuestLogState != 3)
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if (!QL_IS_PLAYBACK_STATE)
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PlayBGM(currChar);
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return 2;
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case 16:
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