More quest log documentation amid other stuff
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@@ -3461,7 +3461,7 @@ void InitUnionRoom(void)
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struct UnkStruct_URoom * ptr;
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sUnionRoomPlayerName[0] = EOS;
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if (gQuestLogState == 2 || gQuestLogState == 3)
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if (QL_IS_PLAYBACK_STATE)
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return;
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CreateTask(Task_InitUnionRoom, 0);
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sUnionRoomMain.uRoom = sUnionRoomMain.uRoom; // Needed to match.
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