More quest log documentation amid other stuff
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@@ -598,7 +598,7 @@ static void Task_ResetObjectsRematchWantedState(u8 taskId)
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if (task->data[0] == 0 && walkrun_is_standing_still() == TRUE)
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{
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sub_805C270();
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HandleEnforcedLookDirectionOnPlayerStopMoving();
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task->data[0] = 1;
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}
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