More quest log documentation amid other stuff
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@@ -584,7 +584,7 @@ bool8 UpdateRepelCounter(void)
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if (InUnionRoom() == TRUE)
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return FALSE;
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if (gQuestLogState == 2)
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if (gQuestLogState == QL_STATE_PLAYBACK)
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return FALSE;
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steps = VarGet(VAR_REPEL_STEP_COUNT);
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