decompile money.c and coins.c
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@@ -34,5 +34,6 @@ void do_scheduled_bg_tilemap_copies_to_vram(void);
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void clear_scheduled_bg_copies_to_vram(void);
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void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor *color, s8 speed, const u8 *str);
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void sub_8197B1C(u8 windowId, bool8 copyToVram, u16 a2, u16 a3);
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void sub_810F4D8(u8 windowId, bool32 someBool);
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#endif // GUARD_MENU_H
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+3
-3
@@ -8,9 +8,9 @@ void AddMoney(u32* moneyPtr, u32 toAdd);
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void RemoveMoney(u32* moneyPtr, u32 toSub);
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bool8 IsEnoughForCostInVar0x8005(void);
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void SubtractMoneyFromVar0x8005(void);
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void PrintMoneyAmountInMoneyBox(u8 windowId, int amount, u8 speed);
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void PrintMoneyAmount(u8 windowId, u8 x, u8 y, int amount, u8 speed);
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void PrintMoneyAmountInMoneyBoxWithBorder(u8 windowId, u16 tileStart, u8 pallete, int amount);
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void PrintMoneyAmountInMoneyBoxInMoneyBox(u8 windowId, int amount, u8 speed);
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void PrintMoneyAmountInMoneyBox(u8 windowId, u8 x, u8 y, int amount, u8 speed);
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void PrintMoneyAmountInMoneyBoxInMoneyBoxWithBorder(u8 windowId, u16 tileStart, u8 pallete, int amount);
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void ChangeAmountInMoneyBox(int amount);
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void DrawMoneyBox(int amount, u8 x, u8 y);
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void HideMoneyBox(void);
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+1
-1
@@ -192,7 +192,7 @@ extern u8 gStringVar4[];
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void SetFontsPointer(const struct FontInfo *fonts);
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void DeactivateAllTextPrinters(void);
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u16 PrintTextOnWindow(u8 windowId, u8 fontId, const u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextSubPrinter *, u16));
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u16 AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextSubPrinter *, u16));
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bool16 AddTextPrinter(struct TextSubPrinter *textSubPrinter, u8 speed, void (*callback)(struct TextSubPrinter *, u16));
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void RunTextPrinters(void);
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bool16 IsTextPrinterActive(u8 id);
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@@ -18,5 +18,6 @@ void rbox_fill_rectangle(u8 windowId);
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const u16* stdpal_get(u8 id);
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const u16* GetOverworldTextboxPalettePtr(void);
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void sub_8098C6C(u8 bg, u16 destOffset, u8 palOffset);
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void sub_814FF2C(u8 windowId, u16 tileStart, u8 palette);
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#endif // GUARD_TEXT_WINDOW_H
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