battle_main data decomp

This commit is contained in:
jiangzhengwenjz
2019-10-16 08:28:19 +08:00
parent 9243e792f3
commit a6c0088073
29 changed files with 1128 additions and 470 deletions
+467
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#include "global.h"
#include "battle.h"
#include "battle_anim.h"
#include "battle_ai_script_commands.h"
#include "battle_controllers.h"
#include "battle_interface.h"
#include "battle_main.h"
#include "battle_message.h"
#include "battle_scripts.h"
#include "battle_setup.h"
#include "battle_tower.h"
#include "battle_string_ids.h"
#include "berry.h"
#include "bg.h"
#include "data.h"
#include "decompress.h"
#include "dma3.h"
#include "event_data.h"
#include "evolution_scene.h"
#include "graphics.h"
#include "gpu_regs.h"
#include "international_string_util.h"
#include "item.h"
#include "link.h"
#include "link_rfu.h"
#include "load_save.h"
#include "main.h"
#include "malloc.h"
#include "m4a.h"
#include "palette.h"
#include "party_menu.h"
#include "pokeball.h"
#include "pokedex.h"
#include "pokemon.h"
#include "random.h"
#include "roamer.h"
#include "safari_zone.h"
#include "scanline_effect.h"
#include "sound.h"
#include "sprite.h"
#include "string_util.h"
#include "strings.h"
#include "task.h"
#include "text.h"
#include "trig.h"
#include "util.h"
#include "window.h"
#include "cable_club.h"
#include "constants/abilities.h"
#include "constants/battle_move_effects.h"
#include "constants/hold_effects.h"
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/songs.h"
#include "constants/species.h"
#include "constants/trainers.h"
#include "constants/trainer_classes.h"
void sub_80111EC(struct Sprite *sprite);
void HandleAction_UseMove(void);
void HandleAction_Switch(void);
void HandleAction_UseItem(void);
void HandleAction_Run(void);
void HandleAction_WatchesCarefully(void);
void HandleAction_SafariZoneBallThrow(void);
void HandleAction_ThrowPokeblock(void);
void HandleAction_GoNear(void);
void HandleAction_SafariZoneRun(void);
void HandleAction_OldManBallThrow(void);
void HandleAction_TryFinish(void);
void HandleAction_NothingIsFainted(void);
void HandleAction_ActionFinished(void);
void HandleEndTurn_ContinueBattle(void);
void HandleEndTurn_BattleWon(void);
void HandleEndTurn_BattleLost(void);
void HandleEndTurn_RanFromBattle(void);
void HandleEndTurn_MonFled(void);
void HandleEndTurn_FinishBattle(void);
// TODO: put ewram variables here after resolving symbol ref in between
void (*gPreBattleCallback1)(void);
void (*gBattleMainFunc)(void);
struct BattleResults gBattleResults;
u8 gLeveledUpInBattle;
void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
u8 gMultiUsePlayerCursor;
u8 gNumberOfMovesToChoose;
u8 gUnknown_3004FFC[MAX_BATTLERS_COUNT];
const struct ScanlineEffectParams sIntroScanlineParams16Bit =
{
(void *)REG_ADDR_BG3HOFS, SCANLINE_EFFECT_DMACNT_16BIT, 1
};
const struct SpriteTemplate gUnknown_824EFF0 =
{
.tileTag = 0,
.paletteTag = 0,
.oam = &gDummyOamData,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80111EC,
};
const u8 sText_ShedinjaJpnName[] = _("ヌケニン"); // Nukenin
const struct OamData gOamData_824F010 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
.affineParam = 0,
};
const struct OamData gOamData_824F018 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 2,
.affineParam = 0,
};
// not used
const union AnimCmd gUnknown_824F020[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_JUMP(0),
};
// not used
const union AnimCmd *const gUnknown_824F028 = gUnknown_824F020;
// not used
const union AffineAnimCmd gUnknown_824F02C[] =
{
AFFINEANIMCMD_FRAME(-0x10, 0x0, 0, 4),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 0x3C),
AFFINEANIMCMD_JUMP(1),
};
// not used
const union AffineAnimCmd *const gUnknown_824F044 = gUnknown_824F02C;
const s8 gUnknown_824F048[] ={ -32, -16, -16, -32, -32, 0, 0, 0 };
// format: attacking type, defending type, damage multiplier
// the multiplier is a (decimal) fixed-point number:
// 20 is ×2.0 TYPE_MUL_SUPER_EFFECTIVE
// 10 is ×1.0 TYPE_MUL_NORMAL
// 05 is ×0.5 TYPE_MUL_NOT_EFFECTIVE
// 00 is ×0.0 TYPE_MUL_NO_EFFECT
const u8 gTypeEffectiveness[336] =
{
TYPE_NORMAL, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
TYPE_NORMAL, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIRE, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIRE, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIRE, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIRE, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIRE, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIRE, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIRE, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIRE, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_WATER, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_WATER, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
TYPE_WATER, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE,
TYPE_WATER, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_WATER, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_WATER, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ELECTRIC, TYPE_WATER, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ELECTRIC, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ELECTRIC, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ELECTRIC, TYPE_GROUND, TYPE_MUL_NO_EFFECT,
TYPE_ELECTRIC, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ELECTRIC, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_WATER, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GRASS, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GRASS, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GRASS, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ICE, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ICE, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ICE, TYPE_ICE, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ICE, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ICE, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ICE, TYPE_DRAGON, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ICE, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ICE, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIGHTING, TYPE_NORMAL, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIGHTING, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIGHTING, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIGHTING, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIGHTING, TYPE_PSYCHIC, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIGHTING, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIGHTING, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIGHTING, TYPE_DARK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIGHTING, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_POISON, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_POISON, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_POISON, TYPE_GROUND, TYPE_MUL_NOT_EFFECTIVE,
TYPE_POISON, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
TYPE_POISON, TYPE_GHOST, TYPE_MUL_NOT_EFFECTIVE,
TYPE_POISON, TYPE_STEEL, TYPE_MUL_NO_EFFECT,
TYPE_GROUND, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GROUND, TYPE_ELECTRIC, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GROUND, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GROUND, TYPE_POISON, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GROUND, TYPE_FLYING, TYPE_MUL_NO_EFFECT,
TYPE_GROUND, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GROUND, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GROUND, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FLYING, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FLYING, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FLYING, TYPE_FIGHTING, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FLYING, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FLYING, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FLYING, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_PSYCHIC, TYPE_FIGHTING, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_PSYCHIC, TYPE_POISON, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_PSYCHIC, TYPE_PSYCHIC, TYPE_MUL_NOT_EFFECTIVE,
TYPE_PSYCHIC, TYPE_DARK, TYPE_MUL_NO_EFFECT,
TYPE_PSYCHIC, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_BUG, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
TYPE_BUG, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_BUG, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE,
TYPE_BUG, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_BUG, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE,
TYPE_BUG, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_BUG, TYPE_GHOST, TYPE_MUL_NOT_EFFECTIVE,
TYPE_BUG, TYPE_DARK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_BUG, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ROCK, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ROCK, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ROCK, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ROCK, TYPE_GROUND, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ROCK, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ROCK, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ROCK, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GHOST, TYPE_NORMAL, TYPE_MUL_NO_EFFECT,
TYPE_GHOST, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GHOST, TYPE_DARK, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GHOST, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GHOST, TYPE_GHOST, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_DRAGON, TYPE_DRAGON, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_DRAGON, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_DARK, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE,
TYPE_DARK, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_DARK, TYPE_GHOST, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_DARK, TYPE_DARK, TYPE_MUL_NOT_EFFECTIVE,
TYPE_DARK, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_STEEL, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
TYPE_STEEL, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
TYPE_STEEL, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE,
TYPE_STEEL, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_STEEL, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_STEEL, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FORESIGHT, TYPE_FORESIGHT, TYPE_MUL_NO_EFFECT,
TYPE_NORMAL, TYPE_GHOST, TYPE_MUL_NO_EFFECT,
TYPE_FIGHTING, TYPE_GHOST, TYPE_MUL_NO_EFFECT,
TYPE_ENDTABLE, TYPE_ENDTABLE, TYPE_MUL_NO_EFFECT
};
const u8 gTypeNames[][TYPE_NAME_LENGTH + 1] =
{
_("NORMAL"),
_("FIGHT"),
_("FLYING"),
_("POISON"),
_("GROUND"),
_("ROCK"),
_("BUG"),
_("GHOST"),
_("STEEL"),
_("???"),
_("FIRE"),
_("WATER"),
_("GRASS"),
_("ELECTR"),
_("PSYCHC"),
_("ICE"),
_("DRAGON"),
_("DARK"),
};
// This is a factor in how much money you get for beating a trainer.
const struct TrainerMoney gTrainerMoneyTable[] =
{
{ CLASS_LEADER_2, 25 },
{ CLASS_ELITE_FOUR_2, 25 },
{ CLASS_PKMN_PROF, 25 },
{ CLASS_RIVAL, 4 },
{ CLASS_RIVAL_2, 9 },
{ CLASS_CHAMPION_2, 25 },
{ CLASS_YOUNGSTER_2, 4 },
{ CLASS_BUG_CATCHER_2, 3 },
{ CLASS_HIKER_2, 9 },
{ CLASS_BIRD_KEEPER_2, 6 },
{ CLASS_PICNICKER_2, 5 },
{ CLASS_SUPER_NERD, 6 },
{ CLASS_FISHERMAN_2, 9 },
{ CLASS_TEAM_ROCKET, 8 },
{ CLASS_LASS_2, 4 },
{ CLASS_BEAUTY_2, 18 },
{ CLASS_BLACK_BELT_2, 6 },
{ CLASS_CUE_BALL, 6 },
{ CLASS_CHANNELER, 8 },
{ CLASS_ROCKER, 6 },
{ CLASS_GENTLEMAN_2, 18 },
{ CLASS_BURGLAR, 22 },
{ CLASS_SWIMMER_MALE_2, 1 },
{ CLASS_ENGINEER, 12 },
{ CLASS_JUGGLER, 10 },
{ CLASS_SAILOR_2, 8 },
{ CLASS_COOLTRAINER_2, 9 },
{ CLASS_POKEMANIAC_2, 12 },
{ CLASS_TAMER, 10 },
{ CLASS_CAMPER_2, 5 },
{ CLASS_PSYCHIC_2, 5 },
{ CLASS_BIKER, 5 },
{ CLASS_GAMER, 18 },
{ CLASS_SCIENTIST, 12 },
{ CLASS_CRUSH_GIRL, 6 },
{ CLASS_TUBER_3, 1 },
{ CLASS_PKMN_BREEDER_2, 7 },
{ CLASS_PKMN_RANGER_2, 9 },
{ CLASS_AROMA_LADY_2, 7 },
{ CLASS_RUIN_MANIAC_2, 12 },
{ CLASS_LADY_2, 50 },
{ CLASS_PAINTER, 4 },
{ CLASS_TWINS_2, 3 },
{ CLASS_YOUNG_COUPLE_2, 7 },
{ CLASS_SIS_AND_BRO_2, 1 },
{ CLASS_COOL_COUPLE, 6 },
{ CLASS_CRUSH_KIN, 6 },
{ CLASS_SWIMMER_FEMALE_2, 1 },
{ CLASS_PLAYER, 1 },
{ CLASS_LEADER, 25 },
{ CLASS_ELITE_FOUR, 25 },
{ CLASS_LASS, 4 },
{ CLASS_YOUNGSTER, 4 },
{ CLASS_PKMN_TRAINER_3, 15 },
{ CLASS_HIKER, 10 },
{ CLASS_BEAUTY, 20 },
{ CLASS_FISHERMAN, 10 },
{ CLASS_LADY, 50 },
{ CLASS_TRIATHLETE, 10 },
{ CLASS_TEAM_AQUA, 5 },
{ CLASS_TWINS, 3 },
{ CLASS_SWIMMER_FEMALE, 2 },
{ CLASS_BUG_CATCHER, 4 },
{ CLASS_SCHOOL_KID, 5 },
{ CLASS_RICH_BOY, 50 },
{ CLASS_SR_AND_JR, 4 },
{ CLASS_BLACK_BELT, 8 },
{ CLASS_TUBER, 1 },
{ CLASS_HEX_MANIAC, 6 },
{ CLASS_PKMN_BREEDER, 10 },
{ CLASS_TEAM_MAGMA, 5 },
{ CLASS_INTERVIEWER, 12 },
{ CLASS_TUBER_2, 1 },
{ CLASS_YOUNG_COUPLE, 8 },
{ CLASS_GUITARIST, 8 },
{ CLASS_GENTLEMAN, 20 },
{ CLASS_CHAMPION, 50 },
{ CLASS_MAGMA_LEADER, 20 },
{ CLASS_BATTLE_GIRL, 6 },
{ CLASS_SWIMMER_MALE, 2 },
{ CLASS_POKEFAN, 20 },
{ CLASS_EXPERT, 10 },
{ CLASS_DRAGON_TAMER, 12 },
{ CLASS_BIRD_KEEPER, 8 },
{ CLASS_NINJA_BOY, 3 },
{ CLASS_PARASOL_LADY, 10 },
{ CLASS_BUG_MANIAC, 15 },
{ CLASS_SAILOR, 8 },
{ CLASS_COLLECTOR, 15 },
{ CLASS_PKMN_RANGER, 12 },
{ CLASS_MAGMA_ADMIN, 10 },
{ CLASS_AROMA_LADY, 10 },
{ CLASS_RUIN_MANIAC, 15 },
{ CLASS_COOLTRAINER, 12 },
{ CLASS_POKEMANIAC, 15 },
{ CLASS_KINDLER, 8 },
{ CLASS_CAMPER, 4 },
{ CLASS_PICNICKER, 4 },
{ CLASS_PSYCHIC, 6 },
{ CLASS_SIS_AND_BRO, 3 },
{ CLASS_OLD_COUPLE, 10 },
{ CLASS_AQUA_ADMIN, 10 },
{ CLASS_AQUA_LEADER, 20 },
{ CLASS_BOSS, 25 },
{ 0xFF, 5 },
};
#include "data/text/abilities.h"
void (*const sTurnActionsFuncsTable[])(void) =
{
[B_ACTION_USE_MOVE] = HandleAction_UseMove,
[B_ACTION_USE_ITEM] = HandleAction_UseItem,
[B_ACTION_SWITCH] = HandleAction_Switch,
[B_ACTION_RUN] = HandleAction_Run,
[B_ACTION_SAFARI_WATCH_CAREFULLY] = HandleAction_WatchesCarefully,
[B_ACTION_SAFARI_BALL] = HandleAction_SafariZoneBallThrow,
[B_ACTION_SAFARI_POKEBLOCK] = HandleAction_ThrowPokeblock,
[B_ACTION_SAFARI_GO_NEAR] = HandleAction_GoNear,
[B_ACTION_SAFARI_RUN] = HandleAction_SafariZoneRun,
[B_ACTION_OLDMAN_THROW] = HandleAction_OldManBallThrow,
[B_ACTION_EXEC_SCRIPT] = HandleAction_RunBattleScript,
[B_ACTION_TRY_FINISH] = HandleAction_TryFinish,
[B_ACTION_FINISHED] = HandleAction_ActionFinished,
[B_ACTION_NOTHING_FAINTED] = HandleAction_NothingIsFainted,
};
void (*const sEndTurnFuncsTable[])(void) =
{
[0] = HandleEndTurn_ContinueBattle, //B_OUTCOME_NONE?
[B_OUTCOME_WON] = HandleEndTurn_BattleWon,
[B_OUTCOME_LOST] = HandleEndTurn_BattleLost,
[B_OUTCOME_DREW] = HandleEndTurn_BattleLost,
[B_OUTCOME_RAN] = HandleEndTurn_RanFromBattle,
[B_OUTCOME_PLAYER_TELEPORTED] = HandleEndTurn_FinishBattle,
[B_OUTCOME_MON_FLED] = HandleEndTurn_MonFled,
[B_OUTCOME_CAUGHT] = HandleEndTurn_FinishBattle,
[B_OUTCOME_NO_SAFARI_BALLS] = HandleEndTurn_FinishBattle,
};
const u8 gStatusConditionString_PoisonJpn[8] = _("どく$$$$$");
const u8 gStatusConditionString_SleepJpn[8] = _("ねむり$$$$");
const u8 gStatusConditionString_ParalysisJpn[8] = _("まひ$$$$$");
const u8 gStatusConditionString_BurnJpn[8] = _("やけど$$$$");
const u8 gStatusConditionString_IceJpn[8] = _("こおり$$$$");
const u8 gStatusConditionString_ConfusionJpn[8] = _("こんらん$$$");
const u8 gStatusConditionString_LoveJpn[8] = _("メロメロ$$$");
const u8 *const gStatusConditionStringsTable[7][2] =
{
{gStatusConditionString_PoisonJpn, gText_Poison},
{gStatusConditionString_SleepJpn, gText_Sleep},
{gStatusConditionString_ParalysisJpn, gText_Paralysis},
{gStatusConditionString_BurnJpn, gText_Burn},
{gStatusConditionString_IceJpn, gText_Ice},
{gStatusConditionString_ConfusionJpn, gText_Confusion},
{gStatusConditionString_LoveJpn, gText_Love}
};