Move string decls to strings.h
This commit is contained in:
+3
-3
@@ -3067,13 +3067,13 @@ gText_HatchedFromEgg:: @ 841B6FD
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gText_NickHatchPrompt:: @ 841B716
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gText_NickHatchPrompt:: @ 841B716
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.string "Would you like to nickname the newly\nhatched {STR_VAR_1}?$"
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.string "Would you like to nickname the newly\nhatched {STR_VAR_1}?$"
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gUnknown_841B747:: @ 841B747
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gString_OutOfCoins:: @ 841B747
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.string "You've run out of COINS.\nGame over!$"
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.string "You've run out of COINS.\nGame over!$"
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gUnknown_841B76B:: @ 841B76B
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gString_QuitPlaying:: @ 841B76B
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.string "Quit playing?$"
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.string "Quit playing?$"
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gUnknown_841B779:: @ 841B779
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gString_SlotMachineControls:: @ 841B779
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.string "{KEYGFX_DPAD_LEFT_RIGHT}COMBOS {KEYGFX_DPAD_DOWN}WAGER {KEYGFX_A_BUTTON}STOP {KEYGFX_B_BUTTON}EXIT$"
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.string "{KEYGFX_DPAD_LEFT_RIGHT}COMBOS {KEYGFX_DPAD_DOWN}WAGER {KEYGFX_A_BUTTON}STOP {KEYGFX_B_BUTTON}EXIT$"
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gUnknown_841B798:: @ 0x841B798
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gUnknown_841B798:: @ 0x841B798
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@@ -203,4 +203,9 @@ extern const u8 gString_BattleRecords_ColumnHeaders[];
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extern const u8 gString_BattleRecords_7Dashes[];
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extern const u8 gString_BattleRecords_7Dashes[];
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extern const u8 gString_BattleRecords_4Dashes[];
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extern const u8 gString_BattleRecords_4Dashes[];
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// slot_machine
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extern const u8 gString_OutOfCoins[];
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extern const u8 gString_QuitPlaying[];
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extern const u8 gString_SlotMachineControls[];
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#endif //GUARD_STRINGS_H
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#endif //GUARD_STRINGS_H
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+7
-10
@@ -17,12 +17,9 @@
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#include "text_window.h"
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#include "text_window.h"
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#include "random.h"
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#include "random.h"
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#include "trig.h"
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#include "trig.h"
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#include "strings.h"
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#include "constants/songs.h"
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#include "constants/songs.h"
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extern const u8 gUnknown_841B747[];
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extern const u8 gUnknown_841B76B[];
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extern const u8 gUnknown_841B779[];
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struct SlotMachineState
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struct SlotMachineState
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{
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{
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MainCallback savedCallback;
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MainCallback savedCallback;
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@@ -2127,11 +2124,11 @@ bool8 sub_8141198(u8 * state, struct SlotMachineSetupTaskData * ptr)
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FillWindowPixelBuffer(1, 0xFF);
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FillWindowPixelBuffer(1, 0xFF);
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PutWindowTilemap(1);
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PutWindowTilemap(1);
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x = 0xEC - GetStringWidth(0, gUnknown_841B779, 0);
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x = 0xEC - GetStringWidth(0, gString_SlotMachineControls, 0);
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textColor.fgColor = 15;
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textColor.fgColor = 15;
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textColor.bgColor = 1;
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textColor.bgColor = 1;
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textColor.shadowColor = 2;
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textColor.shadowColor = 2;
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AddTextPrinterParameterized3(1, 0, x, 0, &textColor, 0, gUnknown_841B779);
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AddTextPrinterParameterized3(1, 0, x, 0, &textColor, 0, gString_SlotMachineControls);
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CopyBgTilemapBufferToVram(0);
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CopyBgTilemapBufferToVram(0);
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SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | 0x20 | DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
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SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | 0x20 | DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
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@@ -2339,7 +2336,7 @@ bool8 sub_8141198(u8 * state, struct SlotMachineSetupTaskData * ptr)
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"\tbl FillWindowPixelBuffer\n"
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"\tbl FillWindowPixelBuffer\n"
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"\tmovs r0, 0x1\n"
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"\tmovs r0, 0x1\n"
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"\tbl PutWindowTilemap\n"
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"\tbl PutWindowTilemap\n"
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"\tldr r4, _081413D8 @ =gUnknown_841B779\n"
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"\tldr r4, _081413D8 @ =gString_SlotMachineControls\n"
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"\tmovs r0, 0\n"
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"\tmovs r0, 0\n"
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"\tadds r1, r4, 0\n"
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"\tadds r1, r4, 0\n"
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"\tmovs r2, 0\n"
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"\tmovs r2, 0\n"
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@@ -2401,7 +2398,7 @@ bool8 sub_8141198(u8 * state, struct SlotMachineSetupTaskData * ptr)
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"_081413CC: .4byte 0x0000085c\n"
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"_081413CC: .4byte 0x0000085c\n"
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"_081413D0: .4byte gUnknown_8466620\n"
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"_081413D0: .4byte gUnknown_8466620\n"
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"_081413D4: .4byte gUnknown_8466998\n"
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"_081413D4: .4byte gUnknown_8466998\n"
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"_081413D8: .4byte gUnknown_841B779\n"
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"_081413D8: .4byte gString_SlotMachineControls\n"
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"_081413DC: .4byte sub_8141118\n"
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"_081413DC: .4byte sub_8141118\n"
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"_081413E0: .4byte sub_8140E40\n"
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"_081413E0: .4byte sub_8140E40\n"
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"_081413E4:\n"
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"_081413E4:\n"
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@@ -2550,7 +2547,7 @@ bool8 sub_8141584(u8 * state, struct SlotMachineSetupTaskData * ptr)
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switch (*state)
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switch (*state)
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{
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{
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case 0:
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case 0:
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sub_81417E4(gUnknown_841B747);
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sub_81417E4(gString_OutOfCoins);
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CopyWindowToVram(0, 3);
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CopyWindowToVram(0, 3);
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(*state)++;
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(*state)++;
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break;
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break;
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@@ -2567,7 +2564,7 @@ bool8 sub_81415C8(u8 * state, struct SlotMachineSetupTaskData * ptr)
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switch (*state)
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switch (*state)
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{
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{
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case 0:
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case 0:
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sub_81417E4(gUnknown_841B76B);
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sub_81417E4(gString_QuitPlaying);
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sub_8141AD8(0);
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sub_8141AD8(0);
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CopyWindowToVram(0, 3);
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CopyWindowToVram(0, 3);
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(*state)++;
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(*state)++;
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