Sync union_room_player_avatar

This commit is contained in:
GriffinR
2022-11-08 13:00:51 -05:00
parent 5ce573fca1
commit a7609df31b
10 changed files with 665 additions and 708 deletions
+14 -3
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@@ -189,10 +189,21 @@
#define TRACKS_FOOT 1
#define TRACKS_BIKE_TIRE 2
#define OBJ_EVENT_ID_PLAYER 0xFF
#define OBJ_EVENT_ID_CAMERA 0x7F
#define OBJ_KIND_NORMAL 0
#define OBJ_KIND_CLONE 255
// Special object event local ids
#define OBJ_EVENT_ID_PLAYER 0xFF
#define OBJ_EVENT_ID_CAMERA 0x7F
// Object event local ids referenced in C files
#define LOCALID_UNION_ROOM_PLAYER_4 2
#define LOCALID_UNION_ROOM_PLAYER_8 3
#define LOCALID_UNION_ROOM_PLAYER_7 4
#define LOCALID_UNION_ROOM_PLAYER_6 5
#define LOCALID_UNION_ROOM_PLAYER_5 6
#define LOCALID_UNION_ROOM_PLAYER_3 7
#define LOCALID_UNION_ROOM_PLAYER_2 8
#define LOCALID_UNION_ROOM_PLAYER_1 9
#endif // GUARD_CONSTANTS_EVENT_OBJECTS_H
-16
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@@ -1,16 +0,0 @@
#ifndef GUARD_UNION_ROOM_PLAYER_AVATAR_H
#define GUARD_UNION_ROOM_PLAYER_AVATAR_H
#include "union_room.h"
u8 ZeroUnionObjWork(struct UnionRoomObject * ptr);
void DestroyUnionRoomPlayerObjects(void);
void CreateGroupMemberObjectsInvisible(u8 *spriteIds, s32 group);
void DestroyGroupMemberObjects(u8 *spriteIds);
void MakeGroupAssemblyAreasPassable(void);
void ScheduleUnionRoomPlayerRefresh(struct WirelessLink_URoom *uroom_p);
void HandleUnionRoomPlayerRefresh(struct WirelessLink_URoom *uroom_p);
bool32 TryInteractWithUnionRoomMember(struct RfuPlayerList *main0_p, s16 *member_p, s16 *group_p, u8 *spriteIds);
void UpdateUnionGroupMemberFacing(u32 member, u32 group, struct RfuPlayerList *main0_p);
#endif //GUARD_UNION_ROOM_PLAYER_AVATAR_H
+16
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@@ -0,0 +1,16 @@
#ifndef GUARD_UNION_ROOM_PLAYER_AVATAR_H
#define GUARD_UNION_ROOM_PLAYER_AVATAR_H
#include "union_room.h"
u8 InitUnionRoomPlayerObjects(struct UnionRoomObject * players);
void DestroyUnionRoomPlayerObjects(void);
void CreateUnionRoomPlayerSprites(u8 *spriteIds, s32 leaderId);
void DestroyUnionRoomPlayerSprites(u8 *spriteIds);
void MakeGroupAssemblyAreasPassable(void);
void ScheduleUnionRoomPlayerRefresh(struct WirelessLink_URoom *uroom);
void HandleUnionRoomPlayerRefresh(struct WirelessLink_URoom *uroom);
bool32 TryInteractWithUnionRoomMember(struct RfuPlayerList *list, s16 *memberIdPtr, s16 *leaderIdPtr, u8 *spriteIds);
void UpdateUnionRoomMemberFacing(u32 memberId, u32 leaderId, struct RfuPlayerList *list);
#endif //GUARD_UNION_ROOM_PLAYER_AVATAR_H