SpriteCallbackDummy2 -> SpriteCallbackDummy_2

This commit is contained in:
Eduardo Quezada
2022-07-27 14:45:55 -04:00
parent 36791b994b
commit a81c1539e5
3 changed files with 10 additions and 10 deletions
+5 -5
View File
@@ -263,7 +263,7 @@ void EvolutionScene(struct Pokemon* mon, u16 postEvoSpecies, bool8 canStopEvo, u
gMultiuseSpriteTemplate.affineAnims = gDummySpriteAffineAnimTable;
sEvoStructPtr->preEvoSpriteId = id = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30);
gSprites[id].callback = SpriteCallbackDummy2;
gSprites[id].callback = SpriteCallbackDummy_2;
gSprites[id].oam.paletteNum = 1;
gSprites[id].invisible = TRUE;
@@ -277,7 +277,7 @@ void EvolutionScene(struct Pokemon* mon, u16 postEvoSpecies, bool8 canStopEvo, u
SetMultiuseSpriteTemplateToPokemon(postEvoSpecies, 3);
gMultiuseSpriteTemplate.affineAnims = gDummySpriteAffineAnimTable;
sEvoStructPtr->postEvoSpriteId = id = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30);
gSprites[id].callback = SpriteCallbackDummy2;
gSprites[id].callback = SpriteCallbackDummy_2;
gSprites[id].oam.paletteNum = 2;
gSprites[id].invisible = TRUE;
@@ -357,7 +357,7 @@ static void CB2_EvolutionSceneLoadGraphics(void)
gMultiuseSpriteTemplate.affineAnims = gDummySpriteAffineAnimTable;
sEvoStructPtr->postEvoSpriteId = id = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30);
gSprites[id].callback = SpriteCallbackDummy2;
gSprites[id].callback = SpriteCallbackDummy_2;
gSprites[id].oam.paletteNum = 2;
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_1D_MAP);
@@ -434,7 +434,7 @@ static void CB2_TradeEvolutionSceneLoadGraphics(void)
gMultiuseSpriteTemplate.affineAnims = gDummySpriteAffineAnimTable;
sEvoStructPtr->postEvoSpriteId = id = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30);
gSprites[id].callback = SpriteCallbackDummy2;
gSprites[id].callback = SpriteCallbackDummy_2;
gSprites[id].oam.paletteNum = 2;
gMain.state++;
LinkTradeDrawWindow();
@@ -493,7 +493,7 @@ void TradeEvolutionScene(struct Pokemon* mon, u16 postEvoSpecies, u8 preEvoSprit
gMultiuseSpriteTemplate.affineAnims = gDummySpriteAffineAnimTable;
sEvoStructPtr->postEvoSpriteId = id = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30);
gSprites[id].callback = SpriteCallbackDummy2;
gSprites[id].callback = SpriteCallbackDummy_2;
gSprites[id].oam.paletteNum = 2;
gSprites[id].invisible = TRUE;