matching up battle_anim_special

This commit is contained in:
Evan
2019-12-04 14:49:35 -07:00
parent 00577da2e1
commit aa272d1e51
8 changed files with 141 additions and 138 deletions
+55 -42
View File
@@ -65,6 +65,7 @@ static void LoadDefaultBg(void);
static void Task_LoopAndPlaySE(u8 taskId);
static void Task_WaitAndPlaySE(u8 taskId);
static void sub_807331C(u8 taskId);
static bool8 sub_807378C(u16 a);
static void ScriptCmd_loadspritegfx(void);
static void ScriptCmd_unloadspritegfx(void);
@@ -2316,9 +2317,8 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2)
void sub_80730C0(u16 a, u16 *b, s32 c, u8 d)
{
s32 i, j;
s32 var;
s32 x;
u8 i, j;
u32 var;
if (d == 0)
var = 32;
@@ -2330,7 +2330,7 @@ void sub_80730C0(u16 a, u16 *b, s32 c, u8 d)
{
for (j = 0; j < 32; j++)
{
b[j + i * 32] = ((b[j + i * 32] & 0xFFF) | a) + c;
b[32 * i + j] = ((b[32 * i + j] & 0xFFF) | a) + c;
}
}
}
@@ -2398,13 +2398,12 @@ static void ScriptCmd_clearmonbg(void)
sBattleAnimScriptPtr++;
animBattlerId = sBattleAnimScriptPtr[0];
if (animBattlerId == 0)
animBattlerId = 2;
else if (animBattlerId == 1)
animBattlerId = 3;
if (animBattlerId == ANIM_ATTACKER)
animBattlerId = ANIM_ATK_PARTNER;
else if (animBattlerId == ANIM_TARGET)
animBattlerId = ANIM_DEF_PARTNER;
if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
if (animBattlerId == 0 || animBattlerId == 2)
battlerId = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
@@ -2425,24 +2424,27 @@ static void ScriptCmd_clearmonbg(void)
static void sub_807331C(u8 taskId)
{
gTasks[taskId].data[1]++;
u8 toBG_2;
u8 position;
gTasks[taskId].data[1]++;
if (gTasks[taskId].data[1] != 1)
{
u8 to_BG2;
u8 position = GetBattlerPosition(gTasks[taskId].data[2]);
to_BG2 = TRUE;
if (position < B_POSITION_OPPONENT_LEFT)
to_BG2 = FALSE;
position = ((GetBattlerPosition((u8)gTasks[taskId].data[2]) << 0x18) + 0xFF000000) >> 0x18; //make human code
if (position <= B_POSITION_OPPONENT_LEFT)
toBG_2 = FALSE;
else
toBG_2 = TRUE;
if (sMonAnimTaskIdArray[0] != 0xFF)
{
sub_8073128(to_BG2);
sub_8073128(toBG_2);
DestroyTask(sMonAnimTaskIdArray[0]);
sMonAnimTaskIdArray[0] = 0xFF;
}
if (gTasks[taskId].data[0] > 1)
{
sub_8073128(to_BG2 ^ 1);
sub_8073128(toBG_2 ^ 1);
DestroyTask(sMonAnimTaskIdArray[1]);
sMonAnimTaskIdArray[1] = 0xFF;
}
@@ -2455,40 +2457,43 @@ static void ScriptCmd_monbg_22(void)
bool8 toBG_2;
u8 battlerId;
u8 animBattlerId;
u8 position;
sBattleAnimScriptPtr++;
animBattlerId = sBattleAnimScriptPtr[0];
if (animBattlerId == 0)
animBattlerId = 2;
else if (animBattlerId == 1)
animBattlerId = 3;
if (animBattlerId == ANIM_ATTACKER)
animBattlerId = ANIM_ATK_PARTNER;
else if (animBattlerId == ANIM_TARGET)
animBattlerId = ANIM_DEF_PARTNER;
if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
if (animBattlerId == 0 || animBattlerId == 2)
battlerId = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
if (IsBattlerSpriteVisible(battlerId))
{
u8 position = GetBattlerPosition(battlerId);
toBG_2 = TRUE;
if (position < B_POSITION_OPPONENT_LEFT)
position = ((GetBattlerPosition(battlerId) << 0x18) + 0xFF000000) >> 0x18; //make human code
if (position <= B_POSITION_OPPONENT_LEFT)
toBG_2 = FALSE;
else
toBG_2 = TRUE;
MoveBattlerSpriteToBG(battlerId, toBG_2);
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
}
battlerId ^= BIT_FLANK;
if (animBattlerId > 1 && IsBattlerSpriteVisible(battlerId))
{
u8 position = GetBattlerPosition(battlerId);
toBG_2 = TRUE;
if (position < B_POSITION_OPPONENT_LEFT)
position = ((GetBattlerPosition(battlerId) << 0x18) + 0xFF000000) >> 0x18; //make human code
if (position <= B_POSITION_OPPONENT_LEFT)
toBG_2 = FALSE;
else
toBG_2 = TRUE;
MoveBattlerSpriteToBG(battlerId, toBG_2);
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
}
sBattleAnimScriptPtr++;
@@ -2530,16 +2535,19 @@ static void ScriptCmd_clearmonbg_23(void)
static void sub_8073558(u8 taskId)
{
bool8 to_BG2;
u8 position;
u8 battlerId;
gTasks[taskId].data[1]++;
if (gTasks[taskId].data[1] != 1)
{
bool8 toBG_2;
u8 battlerId = gTasks[taskId].data[2];
u8 position = GetBattlerPosition(battlerId);
to_BG2 = TRUE;
if (position < B_POSITION_OPPONENT_LEFT)
to_BG2 = FALSE;
battlerId = gTasks[taskId].data[2];
position = ((GetBattlerPosition(battlerId) << 0x18) + 0xFF000000) >> 0x18; //make human code
if (position <= B_POSITION_OPPONENT_LEFT)
toBG_2 = FALSE;
else
toBG_2 = TRUE;
if (IsBattlerSpriteVisible(battlerId))
sub_8073128(toBG_2);
@@ -2625,6 +2633,7 @@ static void ScriptCmd_choosetwoturnanim(void)
static void ScriptCmd_jumpifmoveturn(void)
{
u8 toCheck;
sBattleAnimScriptPtr++;
toCheck = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
@@ -2641,13 +2650,18 @@ static void ScriptCmd_goto(void)
sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
}
//unused
bool8 IsContest(void)
{
if (!gMain.inBattle)
return TRUE;
else
return FALSE;
}
// Unused
static bool8 sub_807378C(u16 a)
{
if (a == 0xC9)
return FALSE;
else
return TRUE;
}
#define tBackgroundId data[0]
@@ -3192,7 +3206,6 @@ static void ScriptCmd_jumpargeq(void)
static void ScriptCmd_jumpifcontest(void)
{
sBattleAnimScriptPtr++;
sBattleAnimScriptPtr += 5;
}
+4 -12
View File
@@ -2215,6 +2215,7 @@ const struct SpriteTemplate gTauntFingerSpriteTemplate = //gUnknown_83E3AC4
.callback = AnimTauntFinger,
};
// Functions
// Animates the falling particles that horizontally wave back and forth.
// Used by Sleep Powder, Stun Spore, and Poison Powder.
// arg 0: initial x pixel offset
@@ -2734,7 +2735,7 @@ static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite)
// arg 4: speedup frame (particles move faster at the end of the animation)
void AnimMoveTwisterParticle(struct Sprite* sprite)
{
if (IsDoubleBattle() == TRUE)
if (!IsContest() && IsDoubleBattle() == TRUE)
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
sprite->pos1.y += 32;
@@ -2836,11 +2837,6 @@ void sub_80A2F0C(u8 taskId)
else
{
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
gTasks[taskId].data[14] = gSprites[spriteId].oam.priority;
gSprites[spriteId].oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
spriteId = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
gTasks[taskId].data[15] = gSprites[spriteId].oam.priority;
gSprites[spriteId].oam.priority = GetBattlerSpriteBGPriority(BATTLE_PARTNER(gBattleAnimTarget));
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[11] = 0x100;
@@ -2874,12 +2870,8 @@ static void AnimTask_DuplicateAndShrinkToPosStep2(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
ResetSpriteRotScale(spriteId);
gSprites[spriteId].pos2.x = 0;
gSprites[spriteId].pos2.y = 0;
gSprites[spriteId].oam.priority = gTasks[taskId].data[14];
spriteId = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
gSprites[spriteId].oam.priority = gTasks[taskId].data[15];
gTasks[taskId].data[0]++;
gSprites[spriteId].pos2.y = gSprites[spriteId].pos2.x = 0;
gTasks[taskId].data[0]++;
return;
}
}
+12 -6
View File
@@ -51,7 +51,7 @@ void AnimAngel(struct Sprite *);
void AnimPinkHeart(struct Sprite *);
void AnimDevil(struct Sprite *);
void AnimFurySwipes(struct Sprite *);
void AnimMovmentWaves(struct Sprite *);
void AnimMovementWaves(struct Sprite *);
void AnimJaggedMusicNote(struct Sprite *);
void AnimPerishSongMusicNote2(struct Sprite *);
void AnimPerishSongMusicNote(struct Sprite *);
@@ -98,7 +98,7 @@ static void HeartsBackground_Step(u8);
static void ScaryFace_Step(u8);
static void AnimOrbitFastStep(struct Sprite *);
static void AnimOrbitScatterStep(struct Sprite *);
static void AnimMovmentWaves_Step(struct Sprite *);
static void AnimMovementWaves_Step(struct Sprite *);
static void UproarDistortion_Step(u8);
static void AnimJaggedMusicNote_Step(struct Sprite *);
static void AnimPerishSongMusicNote_Step1(struct Sprite *);
@@ -1152,7 +1152,7 @@ const struct SpriteTemplate gMovementWavesSpriteTemplate = //gUnknown_83E43F8
.anims = gMovementWavesAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimMovmentWaves,
.callback = AnimMovementWaves,
};
const union AffineAnimCmd gUnknown_08593B98[] =
@@ -3241,6 +3241,9 @@ void AnimTask_HeartsBackground(u8 taskId)
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBg_AttractTilemap);
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBg_AttractGfx, animBg.tilesOffset);
LoadCompressedPalette(gBattleAnimBg_AttractPal, animBg.paletteId * 16, 32);
if (IsContest())
sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
gTasks[taskId].func = HeartsBackground_Step;
}
@@ -3326,6 +3329,9 @@ void AnimTask_ScaryFace(u8 taskId)
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnim_ScaryFaceGfx, animBg.tilesOffset);
LoadCompressedPalette(gBattleAnim_ScaryFacePal, animBg.paletteId * 16, 32);
if (IsContest())
sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
gTasks[taskId].func = ScaryFace_Step;
}
@@ -3596,7 +3602,7 @@ void AnimFurySwipes(struct Sprite *sprite)
}
}
void AnimMovmentWaves(struct Sprite *sprite)
void AnimMovementWaves(struct Sprite *sprite)
{
if (!gBattleAnimArgs[2])
{
@@ -3623,11 +3629,11 @@ void AnimMovmentWaves(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[1];
StartSpriteAnim(sprite, sprite->data[1]);
sprite->callback = AnimMovmentWaves_Step;
sprite->callback = AnimMovementWaves_Step;
}
}
static void AnimMovmentWaves_Step(struct Sprite *sprite)
static void AnimMovementWaves_Step(struct Sprite *sprite)
{
if (sprite->animEnded)
{
+26 -46
View File
@@ -2365,6 +2365,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
{
sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
gBattle_BG1_X = -56;
gBattle_BG1_Y = 0;
}
else
{
@@ -2372,15 +2373,17 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
gBattle_BG1_X = -135;
else
gBattle_BG1_X = -10;
gBattle_BG1_Y = 0;
}
gBattle_BG1_Y = 0;
gTasks[taskId].data[10] = gBattle_BG1_X;
gTasks[taskId].data[11] = gBattle_BG1_Y;
gTasks[taskId].data[0]++;
PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(-64));
break;
break;
case 1:
if (gTasks[taskId].data[4]++ > 0)
{
@@ -3890,18 +3893,9 @@ void AnimTask_GlareEyeDots(u8 taskId)
{
struct Task *task = &gTasks[taskId];
if (IsContest())
{
task->data[5] = 8;
task->data[6] = 3;
task->data[7] = 1;
}
else
{
task->data[5] = 12;
task->data[6] = 3;
task->data[7] = 0;
}
task->data[5] = 12;
task->data[6] = 3;
task->data[7] = 0;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 4;
@@ -4379,29 +4373,22 @@ void AnimTask_HelpingHandAttackerMovement(u8 taskId)
struct Task *task = &gTasks[taskId];
task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
if (!IsContest())
{
if (IsDoubleBattle() == TRUE)
{
int x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
int y = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimAttacker), 0);
if (x > y)
task->data[14] = 1;
else
task->data[14] = -1;
}
else
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
task->data[14] = -1;
else
task->data[14] = 1;
}
}
else
{
task->data[14] = 1;
}
if (IsDoubleBattle() == TRUE)
{
int x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
int y = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimAttacker), 0);
if (x > y)
task->data[14] = 1;
else
task->data[14] = -1;
}
else
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
task->data[14] = -1;
else
task->data[14] = 1;
}
task->func = AnimTask_HelpingHandAttackerMovementStep;
}
@@ -4641,7 +4628,7 @@ void AnimMeteorMashStar(struct Sprite *sprite)
s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); // unused local variable
s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); // unused local variable
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER || IsContest())
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
sprite->data[0] = sprite->pos1.x - gBattleAnimArgs[0];
sprite->data[2] = sprite->pos1.x - gBattleAnimArgs[2];
@@ -4831,12 +4818,6 @@ void AnimTask_OdorSleuthMovement(u8 taskId)
{
s16 spriteId1, spriteId2;
if (IsContest())
{
DestroyAnimVisualTask(taskId);
return;
}
spriteId1 = CloneBattlerSpriteWithBlend(ANIM_TARGET);
if (spriteId1 < 0)
{
@@ -5095,7 +5076,7 @@ void sub_80E3E84(struct Sprite *sprite)
sprite->data[0] = -32;
sprite->data[7]++;
sprite->invisible = 0;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT && !IsContest())
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
sprite->subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority - 1;
}
else
@@ -5239,7 +5220,6 @@ static void AnimTask_TeeterDanceMovementStep(u8 taskId)
static void AnimKnockOffStrikeStep(struct Sprite *sprite)
{
// These two cases are identical.
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
sprite->data[1] += sprite->data[0];
+40 -28
View File
@@ -40,13 +40,13 @@
#define LOHALF(n) ((n) & 0xFFFF)
// IWRAM
//EWRAM_DATA int gUnknown_3005424 = 0;
//EWRAM_DATA u16 gUnknown_3005428 = 0;
//EWRAM_DATA u16 gUnknown_300542C = 0;
EWRAM_DATA u16 gUnknown_3005424 = 0;
EWRAM_DATA u16 gUnknown_3005428 = 0;
EWRAM_DATA u16 gUnknown_300542C = 0;
extern u32 gUnknown_3005424;
extern u32 gUnknown_3005428;
extern u32 gUnknown_300542C;
//extern u32 gUnknown_3005424;
//extern u32 gUnknown_3005428;
//extern u32 gUnknown_300542C;
// Function Declarations
static void sub_80EEDF4(u8);
@@ -704,12 +704,20 @@ void sub_80EF4B8(u8 taskId)
DestroyAnimVisualTask(taskId);
}
void AnimTask_IsBallBlockedByTrainer(u8 taskId)
void AnimTask_IsBallBlockedByTrainerOrDodged(u8 taskId)
{
if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK)
gBattleAnimArgs[ARG_RET_ID] = -1;
else
gBattleAnimArgs[ARG_RET_ID] = 0;
switch (gBattleSpritesDataPtr->animationData->ballThrowCaseId)
{
case BALL_TRAINER_BLOCK:
gBattleAnimArgs[ARG_RET_ID] = -1;
break;
case BALL_GHOST_DODGE:
gBattleAnimArgs[ARG_RET_ID] = -2;
break;
default:
gBattleAnimArgs[ARG_RET_ID] = 0;
break;
}
DestroyAnimVisualTask(taskId);
}
@@ -902,8 +910,8 @@ static void sub_80EFA0C(struct Sprite *sprite)
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
gTasks[taskId].data[10] = 256;
gUnknown_3005424 = 28;
gUnknown_300542C = (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) - (sprite->pos1.y + sprite->pos2.y);
gUnknown_3005428 = (u32)(gUnknown_300542C * 256) / 28;
gUnknown_300542C = (gSprites[spriteId].pos2.y + gSprites[spriteId].pos1.y) - (sprite->pos2.y + sprite->pos1.y);
gUnknown_3005428 = (gUnknown_300542C * 256) / 28;
gTasks[taskId].data[2] = gUnknown_3005428;
gTasks[taskId].data[0]++;
break;
@@ -1209,7 +1217,7 @@ static void sub_80EFFC4(struct Sprite *sprite)
}
else if (sprite->data[4] == 95)
{
gDoingBattleAnim = 0;
gDoingBattleAnim = FALSE;
UpdateOamPriorityInAllHealthboxes(1);
m4aMPlayAllStop();
PlaySE(MUS_FAN6);
@@ -1364,7 +1372,7 @@ static void sub_80F0378(struct Sprite *sprite)
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = gBattleSpritesDataPtr->animationData->field_9_x2;
sprite->data[0] = 0;
sprite->callback = sub_80F018C;
gDoingBattleAnim = 0;
gDoingBattleAnim = FALSE;
UpdateOamPriorityInAllHealthboxes(1);
}
}
@@ -1397,7 +1405,7 @@ static void sub_80F04B4(struct Sprite *sprite)
{
sprite->data[0] = 0;
sprite->callback = sub_80F018C;
gDoingBattleAnim = 0;
gDoingBattleAnim = FALSE;
UpdateOamPriorityInAllHealthboxes(1);
}
}
@@ -1405,18 +1413,13 @@ static void sub_80F04B4(struct Sprite *sprite)
// GhostBallDodge
static void sub_80F052C(struct Sprite *sprite)
{
s16 x;
s16 y;
x = sprite->pos1.x + sprite->pos2.x;
sprite->pos1.x = x;
y = sprite->pos1.y + sprite->pos2.y;
sprite->pos1.y = y;
sprite->pos2.x = sprite->pos2.y = 0;
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.x = sprite->pos2.y = 0;
sprite->data[0] = 0x22;
sprite->data[1] = x;
sprite->data[2] = x - 8;
sprite->data[3] = y;
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x - 8;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = 0x90;
sprite->data[5] = 0x20;
InitAnimArcTranslation(sprite);
@@ -1426,7 +1429,16 @@ static void sub_80F052C(struct Sprite *sprite)
static void sub_80F0574(struct Sprite *sprite)
{
//to do
if (!TranslateAnimVerticalArc(sprite))
{
if ((sprite->pos1.y + sprite->pos2.y) < 65)
return;
}
sprite->data[0] = 0;
sprite->callback = sub_80F018C;
gDoingBattleAnim = FALSE;
UpdateOamPriorityInAllHealthboxes(1);
}
static void sub_80F05B4(u8 ballId)