matching up battle_anim_special

This commit is contained in:
Evan
2019-12-04 14:49:35 -07:00
parent 00577da2e1
commit aa272d1e51
8 changed files with 141 additions and 138 deletions
+1 -1
View File
@@ -11051,7 +11051,7 @@ Special_BallThrow:: @ 81D64F9
delay 0 delay 0
playsewithpan SE_NAGERU, 0 playsewithpan SE_NAGERU, 0
createvisualtask sub_80EF5AC, 2, createvisualtask sub_80EF5AC, 2,
createvisualtask AnimTask_IsBallBlockedByTrainer, 2, createvisualtask AnimTask_IsBallBlockedByTrainerOrDodged, 2,
jumpargeq 7, 65535, gUnknown_81D652D jumpargeq 7, 65535, gUnknown_81D652D
jumpargeq 7, 65534, gUnknown_81D6555 jumpargeq 7, 65534, gUnknown_81D6555
+2 -2
View File
@@ -546,8 +546,8 @@ struct BattleAnimationInfo
u8 field_9_x80 : 1; u8 field_9_x80 : 1;
u8 field_A; u8 field_A;
u8 field_B; u8 field_B;
u8 field_C; s16 field_C;
u8 field_D; //u8 field_D;
u8 field_E; u8 field_E;
u8 field_F; u8 field_F;
}; };
+1 -1
View File
@@ -210,7 +210,7 @@ struct Sprite
/*0x2D*/ u8 animLoopCounter; /*0x2D*/ u8 animLoopCounter;
// general purpose data fields // general purpose data fields
/*0x2E*/ s16 data[8]; /*0x2E*/ s16 data[8]; //2e, 30, 32, 34, 36,
/*0x3E*/ u16 inUse:1; //1 /*0x3E*/ u16 inUse:1; //1
u16 coordOffsetEnabled:1; //2 u16 coordOffsetEnabled:1; //2
+54 -41
View File
@@ -65,6 +65,7 @@ static void LoadDefaultBg(void);
static void Task_LoopAndPlaySE(u8 taskId); static void Task_LoopAndPlaySE(u8 taskId);
static void Task_WaitAndPlaySE(u8 taskId); static void Task_WaitAndPlaySE(u8 taskId);
static void sub_807331C(u8 taskId); static void sub_807331C(u8 taskId);
static bool8 sub_807378C(u16 a);
static void ScriptCmd_loadspritegfx(void); static void ScriptCmd_loadspritegfx(void);
static void ScriptCmd_unloadspritegfx(void); static void ScriptCmd_unloadspritegfx(void);
@@ -2316,9 +2317,8 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2)
void sub_80730C0(u16 a, u16 *b, s32 c, u8 d) void sub_80730C0(u16 a, u16 *b, s32 c, u8 d)
{ {
s32 i, j; u8 i, j;
s32 var; u32 var;
s32 x;
if (d == 0) if (d == 0)
var = 32; var = 32;
@@ -2330,7 +2330,7 @@ void sub_80730C0(u16 a, u16 *b, s32 c, u8 d)
{ {
for (j = 0; j < 32; j++) for (j = 0; j < 32; j++)
{ {
b[j + i * 32] = ((b[j + i * 32] & 0xFFF) | a) + c; b[32 * i + j] = ((b[32 * i + j] & 0xFFF) | a) + c;
} }
} }
} }
@@ -2398,13 +2398,12 @@ static void ScriptCmd_clearmonbg(void)
sBattleAnimScriptPtr++; sBattleAnimScriptPtr++;
animBattlerId = sBattleAnimScriptPtr[0]; animBattlerId = sBattleAnimScriptPtr[0];
if (animBattlerId == 0)
animBattlerId = 2;
else if (animBattlerId == 1)
animBattlerId = 3;
if (animBattlerId == ANIM_ATTACKER) if (animBattlerId == 0 || animBattlerId == 2)
animBattlerId = ANIM_ATK_PARTNER;
else if (animBattlerId == ANIM_TARGET)
animBattlerId = ANIM_DEF_PARTNER;
if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
battlerId = gBattleAnimAttacker; battlerId = gBattleAnimAttacker;
else else
battlerId = gBattleAnimTarget; battlerId = gBattleAnimTarget;
@@ -2425,24 +2424,27 @@ static void ScriptCmd_clearmonbg(void)
static void sub_807331C(u8 taskId) static void sub_807331C(u8 taskId)
{ {
gTasks[taskId].data[1]++; u8 toBG_2;
u8 position;
gTasks[taskId].data[1]++;
if (gTasks[taskId].data[1] != 1) if (gTasks[taskId].data[1] != 1)
{ {
u8 to_BG2; position = ((GetBattlerPosition((u8)gTasks[taskId].data[2]) << 0x18) + 0xFF000000) >> 0x18; //make human code
u8 position = GetBattlerPosition(gTasks[taskId].data[2]); if (position <= B_POSITION_OPPONENT_LEFT)
to_BG2 = TRUE; toBG_2 = FALSE;
if (position < B_POSITION_OPPONENT_LEFT) else
to_BG2 = FALSE; toBG_2 = TRUE;
if (sMonAnimTaskIdArray[0] != 0xFF) if (sMonAnimTaskIdArray[0] != 0xFF)
{ {
sub_8073128(to_BG2); sub_8073128(toBG_2);
DestroyTask(sMonAnimTaskIdArray[0]); DestroyTask(sMonAnimTaskIdArray[0]);
sMonAnimTaskIdArray[0] = 0xFF; sMonAnimTaskIdArray[0] = 0xFF;
} }
if (gTasks[taskId].data[0] > 1) if (gTasks[taskId].data[0] > 1)
{ {
sub_8073128(to_BG2 ^ 1); sub_8073128(toBG_2 ^ 1);
DestroyTask(sMonAnimTaskIdArray[1]); DestroyTask(sMonAnimTaskIdArray[1]);
sMonAnimTaskIdArray[1] = 0xFF; sMonAnimTaskIdArray[1] = 0xFF;
} }
@@ -2455,40 +2457,43 @@ static void ScriptCmd_monbg_22(void)
bool8 toBG_2; bool8 toBG_2;
u8 battlerId; u8 battlerId;
u8 animBattlerId; u8 animBattlerId;
u8 position;
sBattleAnimScriptPtr++; sBattleAnimScriptPtr++;
animBattlerId = sBattleAnimScriptPtr[0]; animBattlerId = sBattleAnimScriptPtr[0];
if (animBattlerId == 0)
animBattlerId = 2;
else if (animBattlerId == 1)
animBattlerId = 3;
if (animBattlerId == ANIM_ATTACKER) if (animBattlerId == 0 || animBattlerId == 2)
animBattlerId = ANIM_ATK_PARTNER;
else if (animBattlerId == ANIM_TARGET)
animBattlerId = ANIM_DEF_PARTNER;
if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
battlerId = gBattleAnimAttacker; battlerId = gBattleAnimAttacker;
else else
battlerId = gBattleAnimTarget; battlerId = gBattleAnimTarget;
if (IsBattlerSpriteVisible(battlerId)) if (IsBattlerSpriteVisible(battlerId))
{ {
u8 position = GetBattlerPosition(battlerId); position = ((GetBattlerPosition(battlerId) << 0x18) + 0xFF000000) >> 0x18; //make human code
toBG_2 = TRUE; if (position <= B_POSITION_OPPONENT_LEFT)
if (position < B_POSITION_OPPONENT_LEFT)
toBG_2 = FALSE; toBG_2 = FALSE;
else
toBG_2 = TRUE;
MoveBattlerSpriteToBG(battlerId, toBG_2); MoveBattlerSpriteToBG(battlerId, toBG_2);
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
} }
battlerId ^= BIT_FLANK; battlerId ^= BIT_FLANK;
if (animBattlerId > 1 && IsBattlerSpriteVisible(battlerId)) if (animBattlerId > 1 && IsBattlerSpriteVisible(battlerId))
{ {
u8 position = GetBattlerPosition(battlerId); position = ((GetBattlerPosition(battlerId) << 0x18) + 0xFF000000) >> 0x18; //make human code
toBG_2 = TRUE; if (position <= B_POSITION_OPPONENT_LEFT)
if (position < B_POSITION_OPPONENT_LEFT)
toBG_2 = FALSE; toBG_2 = FALSE;
else
toBG_2 = TRUE;
MoveBattlerSpriteToBG(battlerId, toBG_2); MoveBattlerSpriteToBG(battlerId, toBG_2);
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
} }
sBattleAnimScriptPtr++; sBattleAnimScriptPtr++;
@@ -2530,16 +2535,19 @@ static void ScriptCmd_clearmonbg_23(void)
static void sub_8073558(u8 taskId) static void sub_8073558(u8 taskId)
{ {
bool8 to_BG2; bool8 to_BG2;
u8 position;
u8 battlerId;
gTasks[taskId].data[1]++; gTasks[taskId].data[1]++;
if (gTasks[taskId].data[1] != 1) if (gTasks[taskId].data[1] != 1)
{ {
bool8 toBG_2; bool8 toBG_2;
u8 battlerId = gTasks[taskId].data[2]; battlerId = gTasks[taskId].data[2];
u8 position = GetBattlerPosition(battlerId); position = ((GetBattlerPosition(battlerId) << 0x18) + 0xFF000000) >> 0x18; //make human code
to_BG2 = TRUE; if (position <= B_POSITION_OPPONENT_LEFT)
if (position < B_POSITION_OPPONENT_LEFT) toBG_2 = FALSE;
to_BG2 = FALSE; else
toBG_2 = TRUE;
if (IsBattlerSpriteVisible(battlerId)) if (IsBattlerSpriteVisible(battlerId))
sub_8073128(toBG_2); sub_8073128(toBG_2);
@@ -2625,6 +2633,7 @@ static void ScriptCmd_choosetwoturnanim(void)
static void ScriptCmd_jumpifmoveturn(void) static void ScriptCmd_jumpifmoveturn(void)
{ {
u8 toCheck; u8 toCheck;
sBattleAnimScriptPtr++; sBattleAnimScriptPtr++;
toCheck = sBattleAnimScriptPtr[0]; toCheck = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++; sBattleAnimScriptPtr++;
@@ -2641,13 +2650,18 @@ static void ScriptCmd_goto(void)
sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr); sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
} }
//unused
bool8 IsContest(void) bool8 IsContest(void)
{ {
if (!gMain.inBattle) return FALSE;
return TRUE; }
else
// Unused
static bool8 sub_807378C(u16 a)
{
if (a == 0xC9)
return FALSE; return FALSE;
else
return TRUE;
} }
#define tBackgroundId data[0] #define tBackgroundId data[0]
@@ -3192,7 +3206,6 @@ static void ScriptCmd_jumpargeq(void)
static void ScriptCmd_jumpifcontest(void) static void ScriptCmd_jumpifcontest(void)
{ {
sBattleAnimScriptPtr++;
sBattleAnimScriptPtr += 5; sBattleAnimScriptPtr += 5;
} }
+4 -12
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@@ -2215,6 +2215,7 @@ const struct SpriteTemplate gTauntFingerSpriteTemplate = //gUnknown_83E3AC4
.callback = AnimTauntFinger, .callback = AnimTauntFinger,
}; };
// Functions
// Animates the falling particles that horizontally wave back and forth. // Animates the falling particles that horizontally wave back and forth.
// Used by Sleep Powder, Stun Spore, and Poison Powder. // Used by Sleep Powder, Stun Spore, and Poison Powder.
// arg 0: initial x pixel offset // arg 0: initial x pixel offset
@@ -2734,7 +2735,7 @@ static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite)
// arg 4: speedup frame (particles move faster at the end of the animation) // arg 4: speedup frame (particles move faster at the end of the animation)
void AnimMoveTwisterParticle(struct Sprite* sprite) void AnimMoveTwisterParticle(struct Sprite* sprite)
{ {
if (IsDoubleBattle() == TRUE) if (!IsContest() && IsDoubleBattle() == TRUE)
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->pos1.x, &sprite->pos1.y); SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
sprite->pos1.y += 32; sprite->pos1.y += 32;
@@ -2836,11 +2837,6 @@ void sub_80A2F0C(u8 taskId)
else else
{ {
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND); PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
gTasks[taskId].data[14] = gSprites[spriteId].oam.priority;
gSprites[spriteId].oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
spriteId = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
gTasks[taskId].data[15] = gSprites[spriteId].oam.priority;
gSprites[spriteId].oam.priority = GetBattlerSpriteBGPriority(BATTLE_PARTNER(gBattleAnimTarget));
gTasks[taskId].data[0] = gBattleAnimArgs[0]; gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = gBattleAnimArgs[1]; gTasks[taskId].data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[11] = 0x100; gTasks[taskId].data[11] = 0x100;
@@ -2874,12 +2870,8 @@ static void AnimTask_DuplicateAndShrinkToPosStep2(u8 taskId)
{ {
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
ResetSpriteRotScale(spriteId); ResetSpriteRotScale(spriteId);
gSprites[spriteId].pos2.x = 0; gSprites[spriteId].pos2.y = gSprites[spriteId].pos2.x = 0;
gSprites[spriteId].pos2.y = 0; gTasks[taskId].data[0]++;
gSprites[spriteId].oam.priority = gTasks[taskId].data[14];
spriteId = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
gSprites[spriteId].oam.priority = gTasks[taskId].data[15];
gTasks[taskId].data[0]++;
return; return;
} }
} }
+12 -6
View File
@@ -51,7 +51,7 @@ void AnimAngel(struct Sprite *);
void AnimPinkHeart(struct Sprite *); void AnimPinkHeart(struct Sprite *);
void AnimDevil(struct Sprite *); void AnimDevil(struct Sprite *);
void AnimFurySwipes(struct Sprite *); void AnimFurySwipes(struct Sprite *);
void AnimMovmentWaves(struct Sprite *); void AnimMovementWaves(struct Sprite *);
void AnimJaggedMusicNote(struct Sprite *); void AnimJaggedMusicNote(struct Sprite *);
void AnimPerishSongMusicNote2(struct Sprite *); void AnimPerishSongMusicNote2(struct Sprite *);
void AnimPerishSongMusicNote(struct Sprite *); void AnimPerishSongMusicNote(struct Sprite *);
@@ -98,7 +98,7 @@ static void HeartsBackground_Step(u8);
static void ScaryFace_Step(u8); static void ScaryFace_Step(u8);
static void AnimOrbitFastStep(struct Sprite *); static void AnimOrbitFastStep(struct Sprite *);
static void AnimOrbitScatterStep(struct Sprite *); static void AnimOrbitScatterStep(struct Sprite *);
static void AnimMovmentWaves_Step(struct Sprite *); static void AnimMovementWaves_Step(struct Sprite *);
static void UproarDistortion_Step(u8); static void UproarDistortion_Step(u8);
static void AnimJaggedMusicNote_Step(struct Sprite *); static void AnimJaggedMusicNote_Step(struct Sprite *);
static void AnimPerishSongMusicNote_Step1(struct Sprite *); static void AnimPerishSongMusicNote_Step1(struct Sprite *);
@@ -1152,7 +1152,7 @@ const struct SpriteTemplate gMovementWavesSpriteTemplate = //gUnknown_83E43F8
.anims = gMovementWavesAnimTable, .anims = gMovementWavesAnimTable,
.images = NULL, .images = NULL,
.affineAnims = gDummySpriteAffineAnimTable, .affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimMovmentWaves, .callback = AnimMovementWaves,
}; };
const union AffineAnimCmd gUnknown_08593B98[] = const union AffineAnimCmd gUnknown_08593B98[] =
@@ -3241,6 +3241,9 @@ void AnimTask_HeartsBackground(u8 taskId)
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBg_AttractTilemap); AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBg_AttractTilemap);
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBg_AttractGfx, animBg.tilesOffset); AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBg_AttractGfx, animBg.tilesOffset);
LoadCompressedPalette(gBattleAnimBg_AttractPal, animBg.paletteId * 16, 32); LoadCompressedPalette(gBattleAnimBg_AttractPal, animBg.paletteId * 16, 32);
if (IsContest())
sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
gTasks[taskId].func = HeartsBackground_Step; gTasks[taskId].func = HeartsBackground_Step;
} }
@@ -3326,6 +3329,9 @@ void AnimTask_ScaryFace(u8 taskId)
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnim_ScaryFaceGfx, animBg.tilesOffset); AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnim_ScaryFaceGfx, animBg.tilesOffset);
LoadCompressedPalette(gBattleAnim_ScaryFacePal, animBg.paletteId * 16, 32); LoadCompressedPalette(gBattleAnim_ScaryFacePal, animBg.paletteId * 16, 32);
if (IsContest())
sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
gTasks[taskId].func = ScaryFace_Step; gTasks[taskId].func = ScaryFace_Step;
} }
@@ -3596,7 +3602,7 @@ void AnimFurySwipes(struct Sprite *sprite)
} }
} }
void AnimMovmentWaves(struct Sprite *sprite) void AnimMovementWaves(struct Sprite *sprite)
{ {
if (!gBattleAnimArgs[2]) if (!gBattleAnimArgs[2])
{ {
@@ -3623,11 +3629,11 @@ void AnimMovmentWaves(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[1]; sprite->data[1] = gBattleAnimArgs[1];
StartSpriteAnim(sprite, sprite->data[1]); StartSpriteAnim(sprite, sprite->data[1]);
sprite->callback = AnimMovmentWaves_Step; sprite->callback = AnimMovementWaves_Step;
} }
} }
static void AnimMovmentWaves_Step(struct Sprite *sprite) static void AnimMovementWaves_Step(struct Sprite *sprite)
{ {
if (sprite->animEnded) if (sprite->animEnded)
{ {
+25 -45
View File
@@ -2365,6 +2365,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
{ {
sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0); sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
gBattle_BG1_X = -56; gBattle_BG1_X = -56;
gBattle_BG1_Y = 0;
} }
else else
{ {
@@ -2372,15 +2373,17 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
gBattle_BG1_X = -135; gBattle_BG1_X = -135;
else else
gBattle_BG1_X = -10; gBattle_BG1_X = -10;
gBattle_BG1_Y = 0;
} }
gBattle_BG1_Y = 0;
gTasks[taskId].data[10] = gBattle_BG1_X; gTasks[taskId].data[10] = gBattle_BG1_X;
gTasks[taskId].data[11] = gBattle_BG1_Y; gTasks[taskId].data[11] = gBattle_BG1_Y;
gTasks[taskId].data[0]++; gTasks[taskId].data[0]++;
PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(-64)); PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(-64));
break; break;
break;
case 1: case 1:
if (gTasks[taskId].data[4]++ > 0) if (gTasks[taskId].data[4]++ > 0)
{ {
@@ -3890,18 +3893,9 @@ void AnimTask_GlareEyeDots(u8 taskId)
{ {
struct Task *task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
if (IsContest()) task->data[5] = 12;
{ task->data[6] = 3;
task->data[5] = 8; task->data[7] = 0;
task->data[6] = 3;
task->data[7] = 1;
}
else
{
task->data[5] = 12;
task->data[6] = 3;
task->data[7] = 0;
}
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 4; task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 4;
@@ -4379,29 +4373,22 @@ void AnimTask_HelpingHandAttackerMovement(u8 taskId)
struct Task *task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER); task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
if (!IsContest()) if (IsDoubleBattle() == TRUE)
{ {
if (IsDoubleBattle() == TRUE) int x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
{ int y = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimAttacker), 0);
int x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); if (x > y)
int y = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimAttacker), 0); task->data[14] = 1;
if (x > y) else
task->data[14] = 1; task->data[14] = -1;
else }
task->data[14] = -1; else
} {
else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{ task->data[14] = -1;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) else
task->data[14] = -1; task->data[14] = 1;
else }
task->data[14] = 1;
}
}
else
{
task->data[14] = 1;
}
task->func = AnimTask_HelpingHandAttackerMovementStep; task->func = AnimTask_HelpingHandAttackerMovementStep;
} }
@@ -4641,7 +4628,7 @@ void AnimMeteorMashStar(struct Sprite *sprite)
s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); // unused local variable s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); // unused local variable
s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); // unused local variable s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); // unused local variable
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER || IsContest()) if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{ {
sprite->data[0] = sprite->pos1.x - gBattleAnimArgs[0]; sprite->data[0] = sprite->pos1.x - gBattleAnimArgs[0];
sprite->data[2] = sprite->pos1.x - gBattleAnimArgs[2]; sprite->data[2] = sprite->pos1.x - gBattleAnimArgs[2];
@@ -4831,12 +4818,6 @@ void AnimTask_OdorSleuthMovement(u8 taskId)
{ {
s16 spriteId1, spriteId2; s16 spriteId1, spriteId2;
if (IsContest())
{
DestroyAnimVisualTask(taskId);
return;
}
spriteId1 = CloneBattlerSpriteWithBlend(ANIM_TARGET); spriteId1 = CloneBattlerSpriteWithBlend(ANIM_TARGET);
if (spriteId1 < 0) if (spriteId1 < 0)
{ {
@@ -5095,7 +5076,7 @@ void sub_80E3E84(struct Sprite *sprite)
sprite->data[0] = -32; sprite->data[0] = -32;
sprite->data[7]++; sprite->data[7]++;
sprite->invisible = 0; sprite->invisible = 0;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT && !IsContest()) if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
sprite->subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority - 1; sprite->subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority - 1;
} }
else else
@@ -5239,7 +5220,6 @@ static void AnimTask_TeeterDanceMovementStep(u8 taskId)
static void AnimKnockOffStrikeStep(struct Sprite *sprite) static void AnimKnockOffStrikeStep(struct Sprite *sprite)
{ {
// These two cases are identical.
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{ {
sprite->data[1] += sprite->data[0]; sprite->data[1] += sprite->data[0];
+40 -28
View File
@@ -40,13 +40,13 @@
#define LOHALF(n) ((n) & 0xFFFF) #define LOHALF(n) ((n) & 0xFFFF)
// IWRAM // IWRAM
//EWRAM_DATA int gUnknown_3005424 = 0; EWRAM_DATA u16 gUnknown_3005424 = 0;
//EWRAM_DATA u16 gUnknown_3005428 = 0; EWRAM_DATA u16 gUnknown_3005428 = 0;
//EWRAM_DATA u16 gUnknown_300542C = 0; EWRAM_DATA u16 gUnknown_300542C = 0;
extern u32 gUnknown_3005424; //extern u32 gUnknown_3005424;
extern u32 gUnknown_3005428; //extern u32 gUnknown_3005428;
extern u32 gUnknown_300542C; //extern u32 gUnknown_300542C;
// Function Declarations // Function Declarations
static void sub_80EEDF4(u8); static void sub_80EEDF4(u8);
@@ -704,12 +704,20 @@ void sub_80EF4B8(u8 taskId)
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
void AnimTask_IsBallBlockedByTrainer(u8 taskId) void AnimTask_IsBallBlockedByTrainerOrDodged(u8 taskId)
{ {
if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK) switch (gBattleSpritesDataPtr->animationData->ballThrowCaseId)
gBattleAnimArgs[ARG_RET_ID] = -1; {
else case BALL_TRAINER_BLOCK:
gBattleAnimArgs[ARG_RET_ID] = 0; gBattleAnimArgs[ARG_RET_ID] = -1;
break;
case BALL_GHOST_DODGE:
gBattleAnimArgs[ARG_RET_ID] = -2;
break;
default:
gBattleAnimArgs[ARG_RET_ID] = 0;
break;
}
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
@@ -902,8 +910,8 @@ static void sub_80EFA0C(struct Sprite *sprite)
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
gTasks[taskId].data[10] = 256; gTasks[taskId].data[10] = 256;
gUnknown_3005424 = 28; gUnknown_3005424 = 28;
gUnknown_300542C = (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) - (sprite->pos1.y + sprite->pos2.y); gUnknown_300542C = (gSprites[spriteId].pos2.y + gSprites[spriteId].pos1.y) - (sprite->pos2.y + sprite->pos1.y);
gUnknown_3005428 = (u32)(gUnknown_300542C * 256) / 28; gUnknown_3005428 = (gUnknown_300542C * 256) / 28;
gTasks[taskId].data[2] = gUnknown_3005428; gTasks[taskId].data[2] = gUnknown_3005428;
gTasks[taskId].data[0]++; gTasks[taskId].data[0]++;
break; break;
@@ -1209,7 +1217,7 @@ static void sub_80EFFC4(struct Sprite *sprite)
} }
else if (sprite->data[4] == 95) else if (sprite->data[4] == 95)
{ {
gDoingBattleAnim = 0; gDoingBattleAnim = FALSE;
UpdateOamPriorityInAllHealthboxes(1); UpdateOamPriorityInAllHealthboxes(1);
m4aMPlayAllStop(); m4aMPlayAllStop();
PlaySE(MUS_FAN6); PlaySE(MUS_FAN6);
@@ -1364,7 +1372,7 @@ static void sub_80F0378(struct Sprite *sprite)
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = gBattleSpritesDataPtr->animationData->field_9_x2; gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = gBattleSpritesDataPtr->animationData->field_9_x2;
sprite->data[0] = 0; sprite->data[0] = 0;
sprite->callback = sub_80F018C; sprite->callback = sub_80F018C;
gDoingBattleAnim = 0; gDoingBattleAnim = FALSE;
UpdateOamPriorityInAllHealthboxes(1); UpdateOamPriorityInAllHealthboxes(1);
} }
} }
@@ -1397,7 +1405,7 @@ static void sub_80F04B4(struct Sprite *sprite)
{ {
sprite->data[0] = 0; sprite->data[0] = 0;
sprite->callback = sub_80F018C; sprite->callback = sub_80F018C;
gDoingBattleAnim = 0; gDoingBattleAnim = FALSE;
UpdateOamPriorityInAllHealthboxes(1); UpdateOamPriorityInAllHealthboxes(1);
} }
} }
@@ -1405,18 +1413,13 @@ static void sub_80F04B4(struct Sprite *sprite)
// GhostBallDodge // GhostBallDodge
static void sub_80F052C(struct Sprite *sprite) static void sub_80F052C(struct Sprite *sprite)
{ {
s16 x; sprite->pos1.x += sprite->pos2.x;
s16 y; sprite->pos1.y += sprite->pos2.y;
sprite->pos2.x = sprite->pos2.y = 0;
x = sprite->pos1.x + sprite->pos2.x;
sprite->pos1.x = x;
y = sprite->pos1.y + sprite->pos2.y;
sprite->pos1.y = y;
sprite->pos2.x = sprite->pos2.y = 0;
sprite->data[0] = 0x22; sprite->data[0] = 0x22;
sprite->data[1] = x; sprite->data[1] = sprite->pos1.x;
sprite->data[2] = x - 8; sprite->data[2] = sprite->pos1.x - 8;
sprite->data[3] = y; sprite->data[3] = sprite->pos1.y;
sprite->data[4] = 0x90; sprite->data[4] = 0x90;
sprite->data[5] = 0x20; sprite->data[5] = 0x20;
InitAnimArcTranslation(sprite); InitAnimArcTranslation(sprite);
@@ -1426,7 +1429,16 @@ static void sub_80F052C(struct Sprite *sprite)
static void sub_80F0574(struct Sprite *sprite) static void sub_80F0574(struct Sprite *sprite)
{ {
//to do if (!TranslateAnimVerticalArc(sprite))
{
if ((sprite->pos1.y + sprite->pos2.y) < 65)
return;
}
sprite->data[0] = 0;
sprite->callback = sub_80F018C;
gDoingBattleAnim = FALSE;
UpdateOamPriorityInAllHealthboxes(1);
} }
static void sub_80F05B4(u8 ballId) static void sub_80F05B4(u8 ballId)