resolve compiler errors
This commit is contained in:
+14
-18
@@ -120,10 +120,6 @@ static void AnimRecycleStep(struct Sprite *);
|
||||
static void AnimTask_SlackOffSquishStep(u8);
|
||||
|
||||
// Data
|
||||
extern const u32 gUnknown_8D2A8C0[];
|
||||
extern const u32 gUnknown_8D2A808[];
|
||||
extern const u32 gUnknown_8D2A8A8[];
|
||||
|
||||
const union AnimCmd gScratchAnimCmds[] = //83FEDE4
|
||||
{
|
||||
ANIMCMD_FRAME(0, 4),
|
||||
@@ -2151,13 +2147,13 @@ void AnimMiniTwinklingStar(struct Sprite *sprite)
|
||||
u8 rand;
|
||||
s8 y;
|
||||
|
||||
rand = Random2() & 3;
|
||||
rand = Random() & 3;
|
||||
if (rand == 0)
|
||||
sprite->oam.tileNum += 4;
|
||||
else
|
||||
sprite->oam.tileNum += 5;
|
||||
|
||||
y = Random2() & 7;
|
||||
y = Random() & 7;
|
||||
if (y > 3)
|
||||
y = -y;
|
||||
|
||||
@@ -2362,9 +2358,9 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
|
||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
|
||||
|
||||
sub_80752A0(&animBg);
|
||||
AnimLoadCompressedBgTilemap(animBg.bgId, gUnknown_8D2A8C0);
|
||||
AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_8D2A808, animBg.tilesOffset);
|
||||
LoadCompressedPalette(gUnknown_8D2A8A8, animBg.paletteId * 16, 32);
|
||||
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnim_MorningSunTilemap);
|
||||
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnim_MorningSunGfx, animBg.tilesOffset);
|
||||
LoadCompressedPalette(gBattleAnim_MorningSunPal, animBg.paletteId * 16, 32);
|
||||
if (IsContest())
|
||||
{
|
||||
sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
|
||||
@@ -2443,7 +2439,7 @@ void AnimGreenStar(struct Sprite *sprite)
|
||||
u8 spriteId1;
|
||||
u8 spriteId2;
|
||||
|
||||
xOffset = Random2();
|
||||
xOffset = Random();
|
||||
xOffset &= 0x3F;
|
||||
if (xOffset > 31)
|
||||
xOffset = 32 - xOffset;
|
||||
@@ -2541,9 +2537,9 @@ void AnimTask_DoomDesireLightBeam(u8 taskId)
|
||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
|
||||
|
||||
sub_80752A0(&animBg);
|
||||
AnimLoadCompressedBgTilemap(animBg.bgId, gUnknown_8D2A8C0);
|
||||
AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_8D2A808, animBg.tilesOffset);
|
||||
LoadCompressedPalette(gUnknown_8D2A8A8, animBg.paletteId * 16, 32);
|
||||
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnim_MorningSunTilemap);
|
||||
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnim_MorningSunGfx, animBg.tilesOffset);
|
||||
LoadCompressedPalette(gBattleAnim_MorningSunPal, animBg.paletteId * 16, 32);
|
||||
|
||||
if (IsContest())
|
||||
{
|
||||
@@ -3011,10 +3007,10 @@ void AnimFlatterConfetti(struct Sprite *sprite)
|
||||
int rand1;
|
||||
int rand2;
|
||||
|
||||
tileOffset = Random2() % 12;
|
||||
tileOffset = Random() % 12;
|
||||
sprite->oam.tileNum += tileOffset;
|
||||
rand1 = Random2() & 0x1FF;
|
||||
rand2 = Random2() & 0xFF;
|
||||
rand1 = Random() & 0x1FF;
|
||||
rand2 = Random() & 0xFF;
|
||||
|
||||
if (rand1 & 1)
|
||||
sprite->data[0] = 0x5E0 + rand1;
|
||||
@@ -3249,7 +3245,7 @@ static void AnimTask_RolePlaySilhouetteStep2(u8 taskId)
|
||||
TrySetSpriteRotScale(&gSprites[spriteId], TRUE, gTasks[taskId].data[10], gTasks[taskId].data[11], 0);
|
||||
if (++gTasks[taskId].data[12] == 9)
|
||||
{
|
||||
sub_80A749C(&gSprites[spriteId]);
|
||||
sub_8075AD8(&gSprites[spriteId]);
|
||||
DestroySpriteAndFreeResources_(&gSprites[spriteId]);
|
||||
gTasks[taskId].func = DestroyAnimVisualTaskAndDisableBlend;
|
||||
}
|
||||
@@ -3771,7 +3767,7 @@ static void CreateSweatDroplets(u8 taskId, bool8 arg1)
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
u8 spriteId = CreateSprite(&gFacadeSweatDrop, xCoords[i], yCoords[i & 1], task->data[6] - 5);
|
||||
u8 spriteId = CreateSprite(&gFacadeSweatDropSpriteTemplate, xCoords[i], yCoords[i & 1], task->data[6] - 5);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
gSprites[spriteId].data[0] = 0;
|
||||
|
||||
Reference in New Issue
Block a user