Sync pokemon.c

This commit is contained in:
GriffinR
2023-03-01 00:42:12 -05:00
parent 3a4eaa0ff5
commit ab417d1255
54 changed files with 3710 additions and 4365 deletions
+1 -1
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@@ -518,7 +518,7 @@ struct BattleScripting
u8 pursuitDoublesAttacker;
u8 reshowMainState;
u8 reshowHelperState;
u8 field_23;
u8 levelUpHP;
};
struct BattleSpriteInfo
+1 -1
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@@ -28,7 +28,7 @@
#define HOLD_EFFECT_MACHO_BRACE 24
#define HOLD_EFFECT_EXP_SHARE 25
#define HOLD_EFFECT_QUICK_CLAW 26
#define HOLD_EFFECT_HAPPINESS_UP 27
#define HOLD_EFFECT_FRIENDSHIP_UP 27
#define HOLD_EFFECT_CURE_ATTRACT 28
#define HOLD_EFFECT_CHOICE_BAND 29
#define HOLD_EFFECT_FLINCH 30
+15 -2
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@@ -3,7 +3,7 @@
// field 0 masks
#define ITEM0_X_ATTACK 0x0F
#define ITEM0_HIGH_CRIT 0x30 // For Dire Hit, works the same way as move Focus Energy.
#define ITEM0_DIRE_HIT 0x30 // Works the same way as move Focus Energy.
#define ITEM0_SACRED_ASH 0x40
#define ITEM0_INFATUATION 0x80
@@ -23,7 +23,7 @@
#define ITEM3_POISON 0x10
#define ITEM3_SLEEP 0x20
#define ITEM3_LEVEL_UP 0x40
#define ITEM3_MIST 0x80 // For Guard Specs, works the same way as move Mist.
#define ITEM3_GUARD_SPEC 0x80 // Works the same way as the move Mist.
#define ITEM3_STATUS_ALL (ITEM3_CONFUSION | ITEM3_PARALYSIS | ITEM3_FREEZE | ITEM3_BURN | ITEM3_POISON | ITEM3_SLEEP)
@@ -50,6 +50,19 @@
#define ITEM5_FRIENDSHIP_ALL (ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID | ITEM5_FRIENDSHIP_HIGH)
// fields 6 and onwards are item-specific arguments
#define ITEM_EFFECT_ARG_START 6
// Special HP recovery amounts for ITEM4_HEAL_HP
#define ITEM6_HEAL_HP_FULL ((u8) -1)
#define ITEM6_HEAL_HP_HALF ((u8) -2)
#define ITEM6_HEAL_HP_LVL_UP ((u8) -3)
// Special PP recovery amounts for ITEM4_HEAL_PP
#define ITEM6_HEAL_PP_FULL 0x7F
// Amount of EV modified by ITEM4_EV_HP, ITEM4_EV_ATK, ITEM5_EV_DEF, ITEM5_EV_SPEED, ITEM5_EV_SPDEF and ITEM5_EV_SPATK
#define ITEM6_ADD_EV 10
#define ITEM6_SUBTRACT_EV -10
// Used for GetItemEffectType.
#define ITEM_EFFECT_X_ITEM 0
+177 -118
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@@ -2,95 +2,95 @@
#define GUARD_CONSTANTS_POKEMON_H
// For (Set|Get)(Box)?MonData
#define MON_DATA_PERSONALITY 0
#define MON_DATA_OT_ID 1
#define MON_DATA_NICKNAME 2
#define MON_DATA_LANGUAGE 3
#define MON_DATA_SANITY_IS_BAD_EGG 4
#define MON_DATA_SANITY_HAS_SPECIES 5
#define MON_DATA_SANITY_IS_EGG 6
#define MON_DATA_OT_NAME 7
#define MON_DATA_MARKINGS 8
#define MON_DATA_CHECKSUM 9
#define MON_DATA_ENCRYPT_SEPARATOR 10
#define MON_DATA_SPECIES 11
#define MON_DATA_HELD_ITEM 12
#define MON_DATA_MOVE1 13
#define MON_DATA_MOVE2 14
#define MON_DATA_MOVE3 15
#define MON_DATA_MOVE4 16
#define MON_DATA_PP1 17
#define MON_DATA_PP2 18
#define MON_DATA_PP3 19
#define MON_DATA_PP4 20
#define MON_DATA_PP_BONUSES 21
#define MON_DATA_COOL 22
#define MON_DATA_BEAUTY 23
#define MON_DATA_CUTE 24
#define MON_DATA_EXP 25
#define MON_DATA_HP_EV 26
#define MON_DATA_ATK_EV 27
#define MON_DATA_DEF_EV 28
#define MON_DATA_SPEED_EV 29
#define MON_DATA_SPATK_EV 30
#define MON_DATA_SPDEF_EV 31
#define MON_DATA_FRIENDSHIP 32
#define MON_DATA_SMART 33
#define MON_DATA_POKERUS 34
#define MON_DATA_MET_LOCATION 35
#define MON_DATA_MET_LEVEL 36
#define MON_DATA_MET_GAME 37
#define MON_DATA_POKEBALL 38
#define MON_DATA_HP_IV 39
#define MON_DATA_ATK_IV 40
#define MON_DATA_DEF_IV 41
#define MON_DATA_SPEED_IV 42
#define MON_DATA_SPATK_IV 43
#define MON_DATA_SPDEF_IV 44
#define MON_DATA_IS_EGG 45
#define MON_DATA_ABILITY_NUM 46
#define MON_DATA_TOUGH 47
#define MON_DATA_SHEEN 48
#define MON_DATA_OT_GENDER 49
#define MON_DATA_COOL_RIBBON 50
#define MON_DATA_BEAUTY_RIBBON 51
#define MON_DATA_CUTE_RIBBON 52
#define MON_DATA_SMART_RIBBON 53
#define MON_DATA_TOUGH_RIBBON 54
#define MON_DATA_STATUS 55
#define MON_DATA_LEVEL 56
#define MON_DATA_HP 57
#define MON_DATA_MAX_HP 58
#define MON_DATA_ATK 59
#define MON_DATA_DEF 60
#define MON_DATA_SPEED 61
#define MON_DATA_SPATK 62
#define MON_DATA_SPDEF 63
#define MON_DATA_MAIL 64
#define MON_DATA_SPECIES2 65
#define MON_DATA_IVS 66
#define MON_DATA_CHAMPION_RIBBON 67
#define MON_DATA_WINNING_RIBBON 68
#define MON_DATA_VICTORY_RIBBON 69
#define MON_DATA_ARTIST_RIBBON 70
#define MON_DATA_EFFORT_RIBBON 71
#define MON_DATA_MARINE_RIBBON 72
#define MON_DATA_LAND_RIBBON 73
#define MON_DATA_SKY_RIBBON 74
#define MON_DATA_COUNTRY_RIBBON 75
#define MON_DATA_NATIONAL_RIBBON 76
#define MON_DATA_EARTH_RIBBON 77
#define MON_DATA_WORLD_RIBBON 78
#define MON_DATA_UNUSED_RIBBONS 79
#define MON_DATA_EVENT_LEGAL 80
#define MON_DATA_KNOWN_MOVES 81
#define MON_DATA_RIBBON_COUNT 82
#define MON_DATA_RIBBONS 83
#define MON_DATA_ATK2 84
#define MON_DATA_DEF2 85
#define MON_DATA_SPEED2 86
#define MON_DATA_SPATK2 87
#define MON_DATA_SPDEF2 88
#define MON_DATA_PERSONALITY 0
#define MON_DATA_OT_ID 1
#define MON_DATA_NICKNAME 2
#define MON_DATA_LANGUAGE 3
#define MON_DATA_SANITY_IS_BAD_EGG 4
#define MON_DATA_SANITY_HAS_SPECIES 5
#define MON_DATA_SANITY_IS_EGG 6
#define MON_DATA_OT_NAME 7
#define MON_DATA_MARKINGS 8
#define MON_DATA_CHECKSUM 9
#define MON_DATA_ENCRYPT_SEPARATOR 10
#define MON_DATA_SPECIES 11
#define MON_DATA_HELD_ITEM 12
#define MON_DATA_MOVE1 13
#define MON_DATA_MOVE2 14
#define MON_DATA_MOVE3 15
#define MON_DATA_MOVE4 16
#define MON_DATA_PP1 17
#define MON_DATA_PP2 18
#define MON_DATA_PP3 19
#define MON_DATA_PP4 20
#define MON_DATA_PP_BONUSES 21
#define MON_DATA_COOL 22
#define MON_DATA_BEAUTY 23
#define MON_DATA_CUTE 24
#define MON_DATA_EXP 25
#define MON_DATA_HP_EV 26
#define MON_DATA_ATK_EV 27
#define MON_DATA_DEF_EV 28
#define MON_DATA_SPEED_EV 29
#define MON_DATA_SPATK_EV 30
#define MON_DATA_SPDEF_EV 31
#define MON_DATA_FRIENDSHIP 32
#define MON_DATA_SMART 33
#define MON_DATA_POKERUS 34
#define MON_DATA_MET_LOCATION 35
#define MON_DATA_MET_LEVEL 36
#define MON_DATA_MET_GAME 37
#define MON_DATA_POKEBALL 38
#define MON_DATA_HP_IV 39
#define MON_DATA_ATK_IV 40
#define MON_DATA_DEF_IV 41
#define MON_DATA_SPEED_IV 42
#define MON_DATA_SPATK_IV 43
#define MON_DATA_SPDEF_IV 44
#define MON_DATA_IS_EGG 45
#define MON_DATA_ABILITY_NUM 46
#define MON_DATA_TOUGH 47
#define MON_DATA_SHEEN 48
#define MON_DATA_OT_GENDER 49
#define MON_DATA_COOL_RIBBON 50
#define MON_DATA_BEAUTY_RIBBON 51
#define MON_DATA_CUTE_RIBBON 52
#define MON_DATA_SMART_RIBBON 53
#define MON_DATA_TOUGH_RIBBON 54
#define MON_DATA_STATUS 55
#define MON_DATA_LEVEL 56
#define MON_DATA_HP 57
#define MON_DATA_MAX_HP 58
#define MON_DATA_ATK 59
#define MON_DATA_DEF 60
#define MON_DATA_SPEED 61
#define MON_DATA_SPATK 62
#define MON_DATA_SPDEF 63
#define MON_DATA_MAIL 64
#define MON_DATA_SPECIES_OR_EGG 65
#define MON_DATA_IVS 66
#define MON_DATA_CHAMPION_RIBBON 67
#define MON_DATA_WINNING_RIBBON 68
#define MON_DATA_VICTORY_RIBBON 69
#define MON_DATA_ARTIST_RIBBON 70
#define MON_DATA_EFFORT_RIBBON 71
#define MON_DATA_MARINE_RIBBON 72
#define MON_DATA_LAND_RIBBON 73
#define MON_DATA_SKY_RIBBON 74
#define MON_DATA_COUNTRY_RIBBON 75
#define MON_DATA_NATIONAL_RIBBON 76
#define MON_DATA_EARTH_RIBBON 77
#define MON_DATA_WORLD_RIBBON 78
#define MON_DATA_UNUSED_RIBBONS 79
#define MON_DATA_MODERN_FATEFUL_ENCOUNTER 80
#define MON_DATA_KNOWN_MOVES 81
#define MON_DATA_RIBBON_COUNT 82
#define MON_DATA_RIBBONS 83
#define MON_DATA_ATK2 84
#define MON_DATA_DEF2 85
#define MON_DATA_SPEED2 86
#define MON_DATA_SPATK2 87
#define MON_DATA_SPDEF2 88
// Pokemon types
#define TYPE_NONE 255
@@ -115,21 +115,21 @@
#define NUMBER_OF_MON_TYPES 18
// Pokemon egg groups
#define EGG_GROUP_NONE 0
#define EGG_GROUP_MONSTER 1
#define EGG_GROUP_WATER_1 2
#define EGG_GROUP_BUG 3
#define EGG_GROUP_FLYING 4
#define EGG_GROUP_FIELD 5
#define EGG_GROUP_FAIRY 6
#define EGG_GROUP_GRASS 7
#define EGG_GROUP_HUMAN_LIKE 8
#define EGG_GROUP_WATER_3 9
#define EGG_GROUP_MINERAL 10
#define EGG_GROUP_AMORPHOUS 11
#define EGG_GROUP_WATER_2 12
#define EGG_GROUP_DITTO 13
#define EGG_GROUP_DRAGON 14
#define EGG_GROUP_NONE 0
#define EGG_GROUP_MONSTER 1
#define EGG_GROUP_WATER_1 2
#define EGG_GROUP_BUG 3
#define EGG_GROUP_FLYING 4
#define EGG_GROUP_FIELD 5
#define EGG_GROUP_FAIRY 6
#define EGG_GROUP_GRASS 7
#define EGG_GROUP_HUMAN_LIKE 8
#define EGG_GROUP_WATER_3 9
#define EGG_GROUP_MINERAL 10
#define EGG_GROUP_AMORPHOUS 11
#define EGG_GROUP_WATER_2 12
#define EGG_GROUP_DITTO 13
#define EGG_GROUP_DRAGON 14
#define EGG_GROUP_UNDISCOVERED 15
#define EGG_GROUPS_PER_MON 2
@@ -184,23 +184,29 @@
// Shiny odds
#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536
#define MAX_LEVEL 100
#define OT_ID_PLAYER_ID 0
#define OT_ID_PRESET 1
#define OT_ID_RANDOM_NO_SHINY 2
#define MON_GIVEN_TO_PARTY 0
#define MON_GIVEN_TO_PC 1
#define MON_CANT_GIVE 2
#define PLAYER_HAS_TWO_USABLE_MONS 0
#define PLAYER_HAS_ONE_MON 1
#define PLAYER_HAS_ONE_USABLE_MON 2
// Learning moves
#define MON_ALREADY_KNOWS_MOVE 0xFFFE
#define MON_HAS_MAX_MOVES 0xFFFF
#define PLAYER_HAS_TWO_USABLE_MONS 0x0
#define PLAYER_HAS_ONE_MON 0x1
#define PLAYER_HAS_ONE_USABLE_MON 0x2
#define LEVEL_UP_MOVE_ID 0x01FF
#define LEVEL_UP_MOVE_LV 0xFE00
#define LEVEL_UP_END 0xFFFF
#define MAX_LEVEL 100
#define OT_ID_RANDOM_NO_SHINY 2
#define OT_ID_PRESET 1
#define OT_ID_PLAYER_ID 0
#define MON_GIVEN_TO_PARTY 0x0
#define MON_GIVEN_TO_PC 0x1
#define MON_CANT_GIVE 0x2
#define MAX_LEVEL_UP_MOVES 20
#define MON_MALE 0x00
#define MON_FEMALE 0xFE
@@ -217,6 +223,10 @@
#define FRIENDSHIP_EVENT_FAINT_OUTSIDE_BATTLE 8
#define FRIENDSHIP_EVENT_FAINT_LARGE 9
#define MAX_FRIENDSHIP 255
#define MAX_SHEEN 255
#define MAX_CONDITION 255
#define MAX_PER_STAT_IVS 31
#define MAX_IV_MASK 31
#define USE_RANDOM_IVS (MAX_PER_STAT_IVS + 1)
@@ -224,8 +234,52 @@
#define MAX_TOTAL_EVS 510
#define EV_ITEM_RAISE_LIMIT 100
#define PARTY_SIZE 6
#define BOX_NAME_LENGTH 8
// Battle move flags
#define FLAG_MAKES_CONTACT (1 << 0)
#define FLAG_PROTECT_AFFECTED (1 << 1)
#define FLAG_MAGIC_COAT_AFFECTED (1 << 2)
#define FLAG_SNATCH_AFFECTED (1 << 3)
#define FLAG_MIRROR_MOVE_AFFECTED (1 << 4)
#define FLAG_KINGS_ROCK_AFFECTED (1 << 5)
// Growth rates
#define GROWTH_MEDIUM_FAST 0
#define GROWTH_ERRATIC 1
#define GROWTH_FLUCTUATING 2
#define GROWTH_MEDIUM_SLOW 3
#define GROWTH_FAST 4
#define GROWTH_SLOW 5
// Body colors for pokedex search
#define BODY_COLOR_RED 0
#define BODY_COLOR_BLUE 1
#define BODY_COLOR_YELLOW 2
#define BODY_COLOR_GREEN 3
#define BODY_COLOR_BLACK 4
#define BODY_COLOR_BROWN 5
#define BODY_COLOR_PURPLE 6
#define BODY_COLOR_GRAY 7
#define BODY_COLOR_WHITE 8
#define BODY_COLOR_PINK 9
// Evolution types
#define EVO_FRIENDSHIP 1 // Pokémon levels up with friendship ≥ 220
#define EVO_FRIENDSHIP_DAY 2 // Pokémon levels up during the day with friendship ≥ 220
#define EVO_FRIENDSHIP_NIGHT 3 // Pokémon levels up at night with friendship ≥ 220
#define EVO_LEVEL 4 // Pokémon reaches the specified level
#define EVO_TRADE 5 // Pokémon is traded
#define EVO_TRADE_ITEM 6 // Pokémon is traded while it's holding the specified item
#define EVO_ITEM 7 // specified item is used on Pokémon
#define EVO_LEVEL_ATK_GT_DEF 8 // Pokémon reaches the specified level with attack > defense
#define EVO_LEVEL_ATK_EQ_DEF 9 // Pokémon reaches the specified level with attack = defense
#define EVO_LEVEL_ATK_LT_DEF 10 // Pokémon reaches the specified level with attack < defense
#define EVO_LEVEL_SILCOON 11 // Pokémon reaches the specified level with a Silcoon personality value
#define EVO_LEVEL_CASCOON 12 // Pokémon reaches the specified level with a Cascoon personality value
#define EVO_LEVEL_NINJASK 13 // Pokémon reaches the specified level (special value for Ninjask)
#define EVO_LEVEL_SHEDINJA 14 // Pokémon reaches the specified level (special value for Shedinja)
#define EVO_BEAUTY 15 // Pokémon levels up with beauty ≥ specified value
#define EVOS_PER_MON 5
#define EVO_MODE_NORMAL 0
#define EVO_MODE_TRADE 1
@@ -236,6 +290,11 @@
#define MON_PIC_HEIGHT 64
#define MON_PIC_SIZE (MON_PIC_WIDTH * MON_PIC_HEIGHT / 2)
// Most pokemon have 1 frame. There are 2 exceptions:
// - Castform has 4 frames, 1 for each form
// - Deoxys has 2 frames, 1 for each form
#define MAX_MON_PIC_FRAMES 4
// used by ShouldIgnoreDeoxysForm
#define DEOXYS_CHECK_BATTLE_SPRITE 1
#define DEOXYS_CHECK_TRADE_MAIN 3
+2
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@@ -14,6 +14,8 @@
ptr = NULL; \
}
#define TRY_FREE_AND_SET_NULL(ptr) if (ptr != NULL) FREE_AND_SET_NULL(ptr)
extern u8 gHeap[];
void *Alloc(u32 size);
void *AllocZeroed(u32 size);
+62 -104
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@@ -4,7 +4,6 @@
#include "global.h"
#include "sprite.h"
#include "constants/pokemon.h"
#include "pokemon_storage_system.h"
struct PokemonSubstruct0
{
@@ -13,12 +12,13 @@ struct PokemonSubstruct0
u32 experience;
u8 ppBonuses;
u8 friendship;
u16 filler;
};
struct PokemonSubstruct1
{
u16 moves[4];
u8 pp[4];
u16 moves[MAX_MON_MOVES];
u8 pp[MAX_MON_MOVES];
};
struct PokemonSubstruct2
@@ -56,34 +56,50 @@ struct PokemonSubstruct3
/* 0x07 */ u32 isEgg:1;
/* 0x07 */ u32 abilityNum:1;
/* 0x08 */ u32 coolRibbon:3;
/* 0x08 */ u32 beautyRibbon:3;
/* 0x08 */ u32 cuteRibbon:3;
/* 0x09 */ u32 smartRibbon:3;
/* 0x09 */ u32 toughRibbon:3;
/* 0x09 */ u32 championRibbon:1;
/* 0x0A */ u32 winningRibbon:1;
/* 0x0A */ u32 victoryRibbon:1;
/* 0x0A */ u32 artistRibbon:1;
/* 0x0A */ u32 effortRibbon:1;
/* 0x0A */ u32 marineRibbon:1; // never distributed
/* 0x0A */ u32 landRibbon:1; // never distributed
/* 0x0A */ u32 skyRibbon:1; // never distributed
/* 0x0A */ u32 countryRibbon:1; // distributed during Pokémon Festa '04 and '05 to tournament winners
/* 0x0B */ u32 nationalRibbon:1;
/* 0x0B */ u32 earthRibbon:1;
/* 0x0B */ u32 worldRibbon:1; // distributed during Pokémon Festa '04 and '05 to tournament winners
/* 0x0B */ u32 unusedRibbons:4; // discarded in Gen 4
/* 0x0B */ u32 eventLegal:1; // controls Mew & Deoxys obedience; if set, Pokémon is a fateful encounter in FRLG & Gen 4+ summary screens; set for in-game event island legendaries, some distributed events, and Pokémon from XD: Gale of Darkness.
/* 0x08 */ u32 coolRibbon:3; // Stores the highest contest rank achieved in the Cool category.
/* 0x08 */ u32 beautyRibbon:3; // Stores the highest contest rank achieved in the Beauty category.
/* 0x08 */ u32 cuteRibbon:3; // Stores the highest contest rank achieved in the Cute category.
/* 0x09 */ u32 smartRibbon:3; // Stores the highest contest rank achieved in the Smart category.
/* 0x09 */ u32 toughRibbon:3; // Stores the highest contest rank achieved in the Tough category.
/* 0x09 */ u32 championRibbon:1; // Given when defeating the Champion. Because both RSE and FRLG use it, later generations don't specify from which region it comes from.
/* 0x0A */ u32 winningRibbon:1; // Given at the Battle Tower's Level 50 challenge by winning a set of seven battles that extends the current streak to 56 or more.
/* 0x0A */ u32 victoryRibbon:1; // Given at the Battle Tower's Level 100 challenge by winning a set of seven battles that extends the current streak to 56 or more.
/* 0x0A */ u32 artistRibbon:1; // Given at the Contest Hall by winning a Master Rank contest with at least 800 points, and agreeing to have the Pokémon's portrait placed in the museum after being offered.
/* 0x0A */ u32 effortRibbon:1; // Given at Slateport's market to Pokémon with maximum EVs.
/* 0x0A */ u32 marineRibbon:1; // Never distributed.
/* 0x0A */ u32 landRibbon:1; // Never distributed.
/* 0x0A */ u32 skyRibbon:1; // Never distributed.
/* 0x0A */ u32 countryRibbon:1; // Distributed during Pokémon Festa '04 and '05 to tournament winners.
/* 0x0B */ u32 nationalRibbon:1; // Given to purified Shadow Pokémon in Colosseum/XD.
/* 0x0B */ u32 earthRibbon:1; // Given to teams that have beaten Mt. Battle's 100-battle challenge in Colosseum/XD.
/* 0x0B */ u32 worldRibbon:1; // Distributed during Pokémon Festa '04 and '05 to tournament winners.
/* 0x0B */ u32 unusedRibbons:4; // Discarded in Gen 4.
// The functionality of this bit changed in FRLG:
// In RS, this bit does nothing, is never set, & is accidentally unset when hatching Eggs.
// In FRLG & Emerald, this controls Mew & Deoxys obedience and whether they can be traded.
// If set, a Pokémon is a fateful encounter in FRLG's summary screen if hatched & for all Pokémon in Gen 4+ summary screens.
// Set for in-game event island legendaries, events distributed after a certain date, & Pokémon from XD: Gale of Darkness.
// Not to be confused with METLOC_FATEFUL_ENCOUNTER.
/* 0x0B */ u32 modernFatefulEncounter:1;
};
// Number of bytes in the largest Pokémon substruct.
// They are assumed to be the same size, and will be padded to
// the largest size by the union.
// By default they are all 12 bytes.
#define NUM_SUBSTRUCT_BYTES (max(sizeof(struct PokemonSubstruct0), \
max(sizeof(struct PokemonSubstruct1), \
max(sizeof(struct PokemonSubstruct2), \
sizeof(struct PokemonSubstruct3)))))
union PokemonSubstruct
{
struct PokemonSubstruct0 type0;
struct PokemonSubstruct1 type1;
struct PokemonSubstruct2 type2;
struct PokemonSubstruct3 type3;
u16 raw[6];
u16 raw[NUM_SUBSTRUCT_BYTES / 2]; // /2 because it's u16, not u8
};
struct BoxPokemon
@@ -103,7 +119,7 @@ struct BoxPokemon
union
{
u32 raw[12];
u32 raw[(NUM_SUBSTRUCT_BYTES * 4) / 4]; // *4 because there are 4 substructs, /4 because it's u32, not u8
union PokemonSubstruct substructs[4];
} secure;
};
@@ -123,19 +139,11 @@ struct Pokemon
u16 spDefense;
};
struct PokemonStorage
{
/*0x0000*/ u8 currentBox;
/*0x0001*/ struct BoxPokemon boxes[TOTAL_BOXES_COUNT][IN_BOX_COUNT];
/*0x8344*/ u8 boxNames[TOTAL_BOXES_COUNT][BOX_NAME_LENGTH + 1];
/*0x83C2*/ u8 boxWallpapers[TOTAL_BOXES_COUNT];
};
struct BattleTowerPokemon
{
/*0x00*/ u16 species;
/*0x02*/ u16 heldItem;
/*0x04*/ u16 moves[4];
/*0x04*/ u16 moves[MAX_MON_MOVES];
/*0x0C*/ u8 level;
/*0x0D*/ u8 ppBonuses;
/*0x0E*/ u8 hpEV;
@@ -154,12 +162,10 @@ struct BattleTowerPokemon
u32 gap:1;
u32 abilityNum:1;
/*0x1C*/ u32 personality;
/*0x20*/ u8 nickname[11];
/*0x20*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
/*0x2B*/ u8 friendship;
};
#define BATTLE_STATS_NO 8
struct BattlePokemon
{
/*0x00*/ u16 species;
@@ -168,7 +174,7 @@ struct BattlePokemon
/*0x06*/ u16 speed;
/*0x08*/ u16 spAttack;
/*0x0A*/ u16 spDefense;
/*0x0C*/ u16 moves[4];
/*0x0C*/ u16 moves[MAX_MON_MOVES];
/*0x14*/ u32 hpIV:5;
/*0x14*/ u32 attackIV:5;
/*0x15*/ u32 defenseIV:5;
@@ -177,12 +183,12 @@ struct BattlePokemon
/*0x17*/ u32 spDefenseIV:5;
/*0x17*/ u32 isEgg:1;
/*0x17*/ u32 abilityNum:1;
/*0x18*/ s8 statStages[BATTLE_STATS_NO];
/*0x18*/ s8 statStages[NUM_BATTLE_STATS];
/*0x20*/ u8 ability;
/*0x21*/ u8 type1;
/*0x22*/ u8 type2;
/*0x23*/ u8 unknown;
/*0x24*/ u8 pp[4];
/*0x24*/ u8 pp[MAX_MON_MOVES];
/*0x28*/ u16 hp;
/*0x2A*/ u8 level;
/*0x2B*/ u8 friendship;
@@ -190,7 +196,7 @@ struct BattlePokemon
/*0x2E*/ u16 item;
/*0x30*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
/*0x3B*/ u8 ppBonuses;
/*0x3C*/ u8 otName[8];
/*0x3C*/ u8 otName[PLAYER_NAME_LENGTH + 1];
/*0x44*/ u32 experience;
/*0x48*/ u32 personality;
/*0x4C*/ u32 status1;
@@ -198,7 +204,7 @@ struct BattlePokemon
/*0x54*/ u32 otId;
};
struct BaseStats
struct SpeciesInfo
{
/* 0x00 */ u8 baseHP;
/* 0x01 */ u8 baseAttack;
@@ -206,8 +212,7 @@ struct BaseStats
/* 0x03 */ u8 baseSpeed;
/* 0x04 */ u8 baseSpAttack;
/* 0x05 */ u8 baseSpDefense;
/* 0x06 */ u8 type1;
/* 0x07 */ u8 type2;
/* 0x06 */ u8 types[2];
/* 0x08 */ u8 catchRate;
/* 0x09 */ u8 expYield;
/* 0x0A */ u16 evYield_HP:2;
@@ -216,14 +221,13 @@ struct BaseStats
/* 0x0A */ u16 evYield_Speed:2;
/* 0x0B */ u16 evYield_SpAttack:2;
/* 0x0B */ u16 evYield_SpDefense:2;
/* 0x0C */ u16 item1;
/* 0x0E */ u16 item2;
/* 0x0C */ u16 itemCommon;
/* 0x0E */ u16 itemRare;
/* 0x10 */ u8 genderRatio;
/* 0x11 */ u8 eggCycles;
/* 0x12 */ u8 friendship;
/* 0x13 */ u8 growthRate;
/* 0x14 */ u8 eggGroup1;
/* 0x15 */ u8 eggGroup2;
/* 0x14 */ u8 eggGroups[2];
/* 0x16 */ u8 abilities[2];
/* 0x18 */ u8 safariZoneFleeRate;
/* 0x19 */ u8 bodyColor : 7;
@@ -243,20 +247,13 @@ struct BattleMove
u8 flags;
};
extern const struct BattleMove gBattleMoves[];
// Battle move flags
#define FLAG_MAKES_CONTACT (1 << 0)
#define FLAG_PROTECT_AFFECTED (1 << 1)
#define FLAG_MAGIC_COAT_AFFECTED (1 << 2)
#define FLAG_SNATCH_AFFECTED (1 << 3)
#define FLAG_MIRROR_MOVE_AFFECTED (1 << 4)
#define FLAG_KINGS_ROCK_AFFECTED (1 << 5)
#define SPINDA_SPOT_WIDTH 16
#define SPINDA_SPOT_HEIGHT 16
struct SpindaSpot
{
u8 x, y;
u16 image[16];
u16 image[SPINDA_SPOT_HEIGHT];
};
struct __attribute__((packed)) LevelUpMove
@@ -265,46 +262,6 @@ struct __attribute__((packed)) LevelUpMove
u16 level:7;
};
enum
{
GROWTH_MEDIUM_FAST,
GROWTH_ERRATIC,
GROWTH_FLUCTUATING,
GROWTH_MEDIUM_SLOW,
GROWTH_FAST,
GROWTH_SLOW
};
enum
{
BODY_COLOR_RED,
BODY_COLOR_BLUE,
BODY_COLOR_YELLOW,
BODY_COLOR_GREEN,
BODY_COLOR_BLACK,
BODY_COLOR_BROWN,
BODY_COLOR_PURPLE,
BODY_COLOR_GRAY,
BODY_COLOR_WHITE,
BODY_COLOR_PINK
};
#define EVO_FRIENDSHIP 0x0001 // Pokémon levels up with friendship ≥ 220
#define EVO_FRIENDSHIP_DAY 0x0002 // Pokémon levels up during the day with friendship ≥ 220
#define EVO_FRIENDSHIP_NIGHT 0x0003 // Pokémon levels up at night with friendship ≥ 220
#define EVO_LEVEL 0x0004 // Pokémon reaches the specified level
#define EVO_TRADE 0x0005 // Pokémon is traded
#define EVO_TRADE_ITEM 0x0006 // Pokémon is traded while it's holding the specified item
#define EVO_ITEM 0x0007 // specified item is used on Pokémon
#define EVO_LEVEL_ATK_GT_DEF 0x0008 // Pokémon reaches the specified level with attack > defense
#define EVO_LEVEL_ATK_EQ_DEF 0x0009 // Pokémon reaches the specified level with attack = defense
#define EVO_LEVEL_ATK_LT_DEF 0x000a // Pokémon reaches the specified level with attack < defense
#define EVO_LEVEL_SILCOON 0x000b // Pokémon reaches the specified level with a Silcoon personality value
#define EVO_LEVEL_CASCOON 0x000c // Pokémon reaches the specified level with a Cascoon personality value
#define EVO_LEVEL_NINJASK 0x000d // Pokémon reaches the specified level (special value for Ninjask)
#define EVO_LEVEL_SHEDINJA 0x000e // Pokémon reaches the specified level (special value for Shedinja)
#define EVO_BEAUTY 0x000f // Pokémon levels up with beauty ≥ specified value
struct Evolution
{
u16 method;
@@ -312,8 +269,6 @@ struct Evolution
u16 targetSpecies;
};
#define EVOS_PER_MON 5
#define NUM_UNOWN_FORMS 28
#define GET_UNOWN_LETTER(personality) (( \
@@ -323,11 +278,14 @@ struct Evolution
| (((personality) & 0x00000003) >> 0) \
) % NUM_UNOWN_FORMS)
#define GET_SHINY_VALUE(otId, personality) (HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality))
extern const struct BattleMove gBattleMoves[];
extern u8 gPlayerPartyCount;
extern struct Pokemon gPlayerParty[PARTY_SIZE];
extern u8 gEnemyPartyCount;
extern struct Pokemon gEnemyParty[PARTY_SIZE];
extern const struct BaseStats gBaseStats[];
extern const struct SpeciesInfo gSpeciesInfo[];
extern const u8 *const gItemEffectTable[];
extern const u8 gStatStageRatios[][2];
extern struct SpriteTemplate gMultiuseSpriteTemplate;
@@ -459,11 +417,11 @@ bool8 ShouldIgnoreDeoxysForm(u8 caseId, u8 battlerId);
void SetDeoxysStats(void);
u16 GetUnionRoomTrainerPic(void);
u16 GetUnionRoomTrainerClass(void);
void CreateEventLegalEnemyMon(void);
void CreateEnemyEventMon(void);
void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality);
bool8 CheckBattleTypeGhost(struct Pokemon *mon, u8 bank);
struct OakSpeechNidoranFStruct *OakSpeechNidoranFSetup(u8 battlePosition, bool8 enable);
void OakSpeechNidoranFFreeResources(void);
void *OakSpeechNidoranFGetBuffer(u8 bufferId);
struct MonSpritesGfxManager *CreateMonSpritesGfxManager(u8 battlePosition, u8 mode);
void DestroyMonSpritesGfxManager(void);
u8 *MonSpritesGfxManager_GetSpritePtr(u8 bufferId);
#endif // GUARD_POKEMON_H
+10
View File
@@ -2,11 +2,13 @@
#define GUARD_POKEMON_STORAGE_SYSTEM_H
#include "global.h"
#include "pokemon.h"
#define TOTAL_BOXES_COUNT 14
#define IN_BOX_ROWS 5 // Number of rows, 6 Pokémon per row
#define IN_BOX_COLUMNS 6 // Number of columns, 5 Pokémon per column
#define IN_BOX_COUNT (IN_BOX_ROWS * IN_BOX_COLUMNS)
#define BOX_NAME_LENGTH 8
/*
COLUMNS
@@ -39,6 +41,14 @@ enum
};
#define MAX_DEFAULT_WALLPAPER WALLPAPER_SAVANNA
struct PokemonStorage
{
/*0x0000*/ u8 currentBox;
/*0x0001*/ struct BoxPokemon boxes[TOTAL_BOXES_COUNT][IN_BOX_COUNT];
/*0x8344*/ u8 boxNames[TOTAL_BOXES_COUNT][BOX_NAME_LENGTH + 1];
/*0x83C2*/ u8 boxWallpapers[TOTAL_BOXES_COUNT];
};
u8 *GetBoxNamePtr(u8 boxNumber);
struct BoxPokemon *GetBoxedMonPtr(u8 boxId, u8 monPosition);
void SetBoxMonNickAt(u8 boxId, u8 monPosition, const u8 *newNick);