Merge branch 'master' into clone-union
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@@ -37,78 +37,64 @@ SevenIsland_SevaultCanyon_TanobyKey_EventScript_MoveBouldersToSolvedPos::
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SevenIsland_SevaultCanyon_TanobyKey_EventScript_Switch1::
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lockall
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compare VAR_TEMP_1, 100
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goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed
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goto_if_eq VAR_TEMP_1, 100, SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed
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call SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchPressed
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setvar VAR_TEMP_1, 100
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compare NUM_SWITCHES_PRESSED, 7
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goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved
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goto_if_eq NUM_SWITCHES_PRESSED, 7, SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved
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releaseall
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end
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SevenIsland_SevaultCanyon_TanobyKey_EventScript_Switch2::
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lockall
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compare VAR_TEMP_2, 100
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goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed
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goto_if_eq VAR_TEMP_2, 100, SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed
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call SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchPressed
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setvar VAR_TEMP_2, 100
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compare NUM_SWITCHES_PRESSED, 7
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goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved
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goto_if_eq NUM_SWITCHES_PRESSED, 7, SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved
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releaseall
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end
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SevenIsland_SevaultCanyon_TanobyKey_EventScript_Switch3::
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lockall
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compare VAR_TEMP_3, 100
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goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed
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goto_if_eq VAR_TEMP_3, 100, SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed
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call SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchPressed
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setvar VAR_TEMP_3, 100
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compare NUM_SWITCHES_PRESSED, 7
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goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved
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goto_if_eq NUM_SWITCHES_PRESSED, 7, SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved
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releaseall
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end
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SevenIsland_SevaultCanyon_TanobyKey_EventScript_Switch4::
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lockall
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compare VAR_TEMP_4, 100
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goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed
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goto_if_eq VAR_TEMP_4, 100, SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed
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call SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchPressed
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setvar VAR_TEMP_4, 100
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compare NUM_SWITCHES_PRESSED, 7
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goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved
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goto_if_eq NUM_SWITCHES_PRESSED, 7, SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved
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releaseall
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end
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SevenIsland_SevaultCanyon_TanobyKey_EventScript_Switch5::
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lockall
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compare VAR_TEMP_5, 100
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goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed
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goto_if_eq VAR_TEMP_5, 100, SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed
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call SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchPressed
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setvar VAR_TEMP_5, 100
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compare NUM_SWITCHES_PRESSED, 7
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goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved
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goto_if_eq NUM_SWITCHES_PRESSED, 7, SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved
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releaseall
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end
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SevenIsland_SevaultCanyon_TanobyKey_EventScript_Switch6::
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lockall
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compare VAR_TEMP_6, 100
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goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed
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goto_if_eq VAR_TEMP_6, 100, SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed
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call SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchPressed
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setvar VAR_TEMP_6, 100
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compare NUM_SWITCHES_PRESSED, 7
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goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved
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goto_if_eq NUM_SWITCHES_PRESSED, 7, SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved
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releaseall
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end
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SevenIsland_SevaultCanyon_TanobyKey_EventScript_Switch7::
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lockall
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compare VAR_TEMP_7, 100
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goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed
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goto_if_eq VAR_TEMP_7, 100, SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed
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call SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchPressed
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setvar VAR_TEMP_7, 100
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compare NUM_SWITCHES_PRESSED, 7
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goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved
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goto_if_eq NUM_SWITCHES_PRESSED, 7, SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved
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releaseall
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end
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