Sync src/battle_util.c with pokeemerald
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+5
-5
@@ -188,7 +188,7 @@ struct ProtectStruct
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u32 confusionSelfDmg:1;
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u32 targetNotAffected:1;
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u32 chargingTurn:1;
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u32 fleeFlag:2; // for RunAway and Smoke Ball
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u32 fleeType:2; // for RunAway and Smoke Ball
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u32 usedImprisonedMove:1;
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u32 loveImmobility:1;
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u32 usedDisabledMove:1;
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@@ -361,7 +361,7 @@ struct BattleResults
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extern struct BattleResults gBattleResults;
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struct LinkPartnerHeader
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struct LinkBattlerHeader
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{
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u8 versionSignatureLo;
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u8 versionSignatureHi;
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@@ -452,7 +452,7 @@ struct BattleStruct
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u8 field_182;
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// align 4
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union {
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struct LinkPartnerHeader linkPartnerHeader;
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struct LinkBattlerHeader linkBattlerHeader;
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struct MultiBattlePokemonTx multiBattleMons[3];
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} multiBuffer;
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u8 padding_1E4[0x1C];
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@@ -681,8 +681,8 @@ extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
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extern void (*gPreBattleCallback1)(void);
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extern bool8 gDoingBattleAnim;
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extern struct PokedudeBattlerState *gPokedudeBattlerStates[MAX_BATTLERS_COUNT];
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extern u8 *gBattleAnimMons_BgTilesBuffer;
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extern u8 *gBattleAnimMons_BgTilemapBuffer;
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extern u8 *gBattleAnimBgTileBuffer;
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extern u8 *gBattleAnimBgTilemapBuffer;
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extern void (*gBattleMainFunc)(void);
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extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
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extern u32 gUnknown_2022B54;
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@@ -101,6 +101,8 @@ enum {
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#define INSTANT_HP_BAR_DROP 0x7FFF
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#define PARTY_SUMM_SKIP_DRAW_DELAY (1 << 7)
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// Special return values in gBattleBufferB from Battle Controller functions.
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#define RET_VALUE_LEVELED_UP 11
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@@ -73,10 +73,10 @@ u32 GetBattleBgTemplateData(u8 arrayId, u8 caseId);
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void SpriteCB_EnemyMon(struct Sprite *sprite);
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void SpriteCallbackDummy_2(struct Sprite *sprite);
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void SpriteCB_FaintOpponentMon(struct Sprite *sprite);
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void SpriteCb_ShowAsMoveTarget(struct Sprite *sprite);
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void SpriteCb_HideAsMoveTarget(struct Sprite *sprite);
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void SpriteCB_ShowAsMoveTarget(struct Sprite *sprite);
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void SpriteCB_HideAsMoveTarget(struct Sprite *sprite);
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void SpriteCB_AllyMon(struct Sprite *sprite);
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void SpriteCB_SetToDummy3(struct Sprite *sprite);
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void SetIdleSpriteCallback(struct Sprite *sprite);
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void SpriteCB_FaintSlideAnim(struct Sprite *sprite);
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void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude);
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void EndBounceEffect(u8 battler, u8 which);
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@@ -9,6 +9,7 @@
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#define MOVE_LIMITATION_TORMENTED (1 << 3)
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#define MOVE_LIMITATION_TAUNT (1 << 4)
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#define MOVE_LIMITATION_IMPRISON (1 << 5)
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#define MOVE_LIMITATIONS_ALL 0xFF
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#define ABILITYEFFECT_ON_SWITCHIN 0
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#define ABILITYEFFECT_ENDTURN 1
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@@ -38,9 +39,12 @@
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#define ABILITY_ON_FIELD(abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, abilityId, 0, 0))
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#define ABILITY_ON_FIELD2(abilityId)(AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, abilityId, 0, 0))
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#define ITEMEFFECT_ON_SWITCH_IN 0x0
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#define ITEMEFFECT_MOVE_END 0x3
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#define ITEMEFFECT_KINGSROCK_SHELLBELL 0x4
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// For the first argument of ItemBattleEffects, to deteremine which block of item effects to try
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#define ITEMEFFECT_ON_SWITCH_IN 0
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#define ITEMEFFECT_NORMAL 1
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#define ITEMEFFECT_DUMMY 2 // Unused, empty
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#define ITEMEFFECT_MOVE_END 3
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#define ITEMEFFECT_KINGSROCK_SHELLBELL 4
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#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
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#define WEATHER_HAS_EFFECT2 ((!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0)))
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@@ -58,7 +62,6 @@ u8 GetBattlerForBattleScript(u8 caseId);
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void PressurePPLose(u8 target, u8 attacker, u16 move);
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void PressurePPLoseOnUsingImprison(u8 attacker);
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void PressurePPLoseOnUsingPerishSong(u8 attacker);
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void MarkAllBattlersForControllerExec(void);
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void MarkBattlerForControllerExec(u8 battlerId);
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void MarkBattlerReceivedLinkData(u8 battlerId);
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void CancelMultiTurnMoves(u8 battler);
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@@ -316,6 +316,9 @@
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#define NUM_CASTFORM_FORMS 4
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#define CASTFORM_SUBSTITUTE (1 << 7)
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#define FLEE_ITEM 1
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#define FLEE_ABILITY 2
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// Return value for IsRunningFromBattleImpossible.
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#define BATTLE_RUN_SUCCESS 0
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#define BATTLE_RUN_FORBIDDEN 1
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@@ -351,4 +354,7 @@
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#define B_TEXT_FLAG_NPC_CONTEXT_FONT (1 << 6)
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#define B_TEXT_FLAG_WINDOW_CLEAR (1 << 7)
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// Indicator for the party summary bar to display an empty slot.
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#define HP_EMPTY_SLOT 0xFFFF
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#endif // GUARD_CONSTANTS_BATTLE_H
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@@ -224,7 +224,6 @@
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#define EV_ITEM_RAISE_LIMIT 100
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#define PARTY_SIZE 6
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#define UNOWN_FORM_COUNT 28
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#define BOX_NAME_LENGTH 8
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#define EVO_MODE_NORMAL 0
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@@ -314,6 +314,15 @@ struct Evolution
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#define EVOS_PER_MON 5
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#define NUM_UNOWN_FORMS 28
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#define GET_UNOWN_LETTER(personality) (( \
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(((personality) & 0x03000000) >> 18) \
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| (((personality) & 0x00030000) >> 12) \
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| (((personality) & 0x00000300) >> 6) \
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| (((personality) & 0x00000003) >> 0) \
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) % NUM_UNOWN_FORMS)
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extern u8 gPlayerPartyCount;
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extern struct Pokemon gPlayerParty[PARTY_SIZE];
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extern u8 gEnemyPartyCount;
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@@ -3,8 +3,8 @@
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#include "main.h"
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extern const u8 * const gMoveDescriptionPointers[];
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extern const u8 * const gNatureNamePointers[];
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extern const u8 *const gMoveDescriptionPointers[];
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extern const u8 *const gNatureNamePointers[];
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void ShowSelectMovePokemonSummaryScreen(struct Pokemon *, u8, u8, MainCallback, u16);
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u8 GetMoveSlotToReplace(void);
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