Sync src/battle_util.c with pokeemerald
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@@ -73,10 +73,10 @@ u32 GetBattleBgTemplateData(u8 arrayId, u8 caseId);
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void SpriteCB_EnemyMon(struct Sprite *sprite);
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void SpriteCallbackDummy_2(struct Sprite *sprite);
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void SpriteCB_FaintOpponentMon(struct Sprite *sprite);
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void SpriteCb_ShowAsMoveTarget(struct Sprite *sprite);
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void SpriteCb_HideAsMoveTarget(struct Sprite *sprite);
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void SpriteCB_ShowAsMoveTarget(struct Sprite *sprite);
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void SpriteCB_HideAsMoveTarget(struct Sprite *sprite);
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void SpriteCB_AllyMon(struct Sprite *sprite);
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void SpriteCB_SetToDummy3(struct Sprite *sprite);
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void SetIdleSpriteCallback(struct Sprite *sprite);
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void SpriteCB_FaintSlideAnim(struct Sprite *sprite);
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void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude);
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void EndBounceEffect(u8 battler, u8 which);
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