Sync src/battle_util.c with pokeemerald

This commit is contained in:
Eduardo Quezada
2022-08-07 22:37:10 -04:00
parent 25344d1bbd
commit ac973aa38d
59 changed files with 1774 additions and 1587 deletions
+7 -4
View File
@@ -9,6 +9,7 @@
#define MOVE_LIMITATION_TORMENTED (1 << 3)
#define MOVE_LIMITATION_TAUNT (1 << 4)
#define MOVE_LIMITATION_IMPRISON (1 << 5)
#define MOVE_LIMITATIONS_ALL 0xFF
#define ABILITYEFFECT_ON_SWITCHIN 0
#define ABILITYEFFECT_ENDTURN 1
@@ -38,9 +39,12 @@
#define ABILITY_ON_FIELD(abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, abilityId, 0, 0))
#define ABILITY_ON_FIELD2(abilityId)(AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, abilityId, 0, 0))
#define ITEMEFFECT_ON_SWITCH_IN 0x0
#define ITEMEFFECT_MOVE_END 0x3
#define ITEMEFFECT_KINGSROCK_SHELLBELL 0x4
// For the first argument of ItemBattleEffects, to deteremine which block of item effects to try
#define ITEMEFFECT_ON_SWITCH_IN 0
#define ITEMEFFECT_NORMAL 1
#define ITEMEFFECT_DUMMY 2 // Unused, empty
#define ITEMEFFECT_MOVE_END 3
#define ITEMEFFECT_KINGSROCK_SHELLBELL 4
#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
#define WEATHER_HAS_EFFECT2 ((!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0)))
@@ -58,7 +62,6 @@ u8 GetBattlerForBattleScript(u8 caseId);
void PressurePPLose(u8 target, u8 attacker, u16 move);
void PressurePPLoseOnUsingImprison(u8 attacker);
void PressurePPLoseOnUsingPerishSong(u8 attacker);
void MarkAllBattlersForControllerExec(void);
void MarkBattlerForControllerExec(u8 battlerId);
void MarkBattlerReceivedLinkData(u8 battlerId);
void CancelMultiTurnMoves(u8 battler);