Sync src/battle_util.c with pokeemerald
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+7
-7
@@ -437,7 +437,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
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task->data[1] = 0;
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task->data[2] = 0;
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sub_80B856C(3);
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for (i = 0; i < 112; ++i)
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for (i = 0; i < 112; i++)
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{
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gScanlineEffectRegBuffers[0][i] = task->data[10];
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gScanlineEffectRegBuffers[1][i] = task->data[10];
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@@ -574,7 +574,7 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId)
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scanlineParams.dmaDest = ®_BG1VOFS;
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else
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scanlineParams.dmaDest = ®_BG2VOFS;
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for (i = 0; i < 112; ++i)
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for (i = 0; i < 112; i++)
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{
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gScanlineEffectRegBuffers[0][i] = task->data[10] + (159 - i);
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gScanlineEffectRegBuffers[1][i] = task->data[10] + (159 - i);
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@@ -682,9 +682,9 @@ static void sub_80B843C(struct Task *task)
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{
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var0 = task->data[13] / var2;
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var1 = task->data[6] << 8;
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for (i = 0; i < task->data[4]; ++i)
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for (i = 0; i < task->data[4]; i++)
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gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[10] - (i - 159);
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for (i = task->data[4]; i <= task->data[5]; ++i)
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for (i = task->data[4]; i <= task->data[5]; i++)
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{
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if (i >= 0)
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{
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@@ -695,14 +695,14 @@ static void sub_80B843C(struct Task *task)
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var1 += var0;
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}
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var4 = task->data[10] - (i - 159);
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for (; i < task->data[7]; ++i)
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for (; i < task->data[7]; i++)
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if (i >= 0)
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gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = var4--;
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}
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else
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{
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var4 = task->data[10] + 159;
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for (i = 0; i < 112; ++i)
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for (i = 0; i < 112; i++)
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{
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gScanlineEffectRegBuffers[0][i] = var4;
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gScanlineEffectRegBuffers[1][i] = var4;
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@@ -715,7 +715,7 @@ static void sub_80B856C(u8 priority)
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{
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u16 i;
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for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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{
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u8 spriteId = GetAnimBattlerSpriteId(i);
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