Treat map data as const

This commit is contained in:
GriffinR
2023-03-16 12:46:46 -04:00
parent 9b6fa95778
commit ac9bd3ec8f
7 changed files with 57 additions and 57 deletions
+2 -2
View File
@@ -33,8 +33,8 @@ void GetCameraCoords(u16 *, u16 *);
bool8 MapGridGetCollisionAt(s32, s32); bool8 MapGridGetCollisionAt(s32, s32);
s32 GetMapBorderIdAt(s32, s32); s32 GetMapBorderIdAt(s32, s32);
bool32 CanCameraMoveInDirection(s32); bool32 CanCameraMoveInDirection(s32);
const struct MapHeader * GetMapHeaderFromConnection(struct MapConnection * connection); const struct MapHeader * GetMapHeaderFromConnection(const struct MapConnection * connection);
struct MapConnection * GetMapConnectionAtPos(s16 x, s16 y); const struct MapConnection * GetMapConnectionAtPos(s16 x, s16 y);
void ApplyGlobalTintToPaletteSlot(u8 slot, u8 count); void ApplyGlobalTintToPaletteSlot(u8 slot, u8 count);
void SaveMapView(void); void SaveMapView(void);
u32 ExtractMetatileAttribute(u32 attributes, u8 attributeType); u32 ExtractMetatileAttribute(u32 attributes, u8 attributeType);
+11 -11
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@@ -92,10 +92,10 @@ struct MapLayout
{ {
/*0x00*/ s32 width; /*0x00*/ s32 width;
/*0x04*/ s32 height; /*0x04*/ s32 height;
/*0x08*/ u16 *border; /*0x08*/ const u16 *border;
/*0x0c*/ u16 *map; /*0x0c*/ const u16 *map;
/*0x10*/ struct Tileset *primaryTileset; /*0x10*/ const struct Tileset *primaryTileset;
/*0x14*/ struct Tileset *secondaryTileset; /*0x14*/ const struct Tileset *secondaryTileset;
/*0x18*/ u8 borderWidth; /*0x18*/ u8 borderWidth;
/*0x19*/ u8 borderHeight; /*0x19*/ u8 borderHeight;
}; };
@@ -148,7 +148,7 @@ struct CoordEvent
u8 elevation; u8 elevation;
u16 trigger; u16 trigger;
u16 index; u16 index;
u8 *script; const u8 *script;
}; };
struct BgEvent struct BgEvent
@@ -157,7 +157,7 @@ struct BgEvent
u8 elevation; u8 elevation;
u8 kind; // The "kind" field determines how to access bgUnion union below. u8 kind; // The "kind" field determines how to access bgUnion union below.
union { union {
u8 *script; const u8 *script;
u32 hiddenItem; // Contains all the hidden item data. See GET_HIDDEN_ITEM_* defines further up u32 hiddenItem; // Contains all the hidden item data. See GET_HIDDEN_ITEM_* defines further up
} bgUnion; } bgUnion;
}; };
@@ -168,10 +168,10 @@ struct MapEvents
u8 warpCount; u8 warpCount;
u8 coordEventCount; u8 coordEventCount;
u8 bgEventCount; u8 bgEventCount;
struct ObjectEventTemplate *objectEvents; const struct ObjectEventTemplate *objectEvents;
struct WarpEvent *warps; const struct WarpEvent *warps;
struct CoordEvent *coordEvents; const struct CoordEvent *coordEvents;
struct BgEvent *bgEvents; const struct BgEvent *bgEvents;
}; };
struct MapConnection struct MapConnection
@@ -185,7 +185,7 @@ struct MapConnection
struct MapConnections struct MapConnections
{ {
s32 count; s32 count;
struct MapConnection *connections; const struct MapConnection *connections;
}; };
struct MapHeader struct MapHeader
+20 -20
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@@ -67,9 +67,9 @@ static void SetObjectEventDynamicGraphicsId(struct ObjectEvent *);
static void RemoveObjectEventInternal(struct ObjectEvent *); static void RemoveObjectEventInternal(struct ObjectEvent *);
static u16 GetObjectEventFlagIdByObjectEventId(u8); static u16 GetObjectEventFlagIdByObjectEventId(u8);
static void UpdateObjectEventVisibility(struct ObjectEvent *, struct Sprite *); static void UpdateObjectEventVisibility(struct ObjectEvent *, struct Sprite *);
static void MakeObjectTemplateFromObjectEventTemplate(struct ObjectEventTemplate *, struct SpriteTemplate *, const struct SubspriteTable **); static void MakeObjectTemplateFromObjectEventTemplate(const struct ObjectEventTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
static void GetObjectEventMovingCameraOffset(s16 *, s16 *); static void GetObjectEventMovingCameraOffset(s16 *, s16 *);
static struct ObjectEventTemplate *GetObjectEventTemplateByLocalIdAndMap(u8, u8, u8); static const struct ObjectEventTemplate *GetObjectEventTemplateByLocalIdAndMap(u8, u8, u8);
static void LoadObjectEventPalette(u16); static void LoadObjectEventPalette(u16);
static void RemoveObjectEventIfOutsideView(struct ObjectEvent *); static void RemoveObjectEventIfOutsideView(struct ObjectEvent *);
static void SpawnObjectEventOnReturnToField(u8 objectEventId, s16 x, s16 y); static void SpawnObjectEventOnReturnToField(u8 objectEventId, s16 x, s16 y);
@@ -84,13 +84,13 @@ static void ObjectCB_CameraObject(struct Sprite *);
static void CameraObject_0(struct Sprite *); static void CameraObject_0(struct Sprite *);
static void CameraObject_1(struct Sprite *); static void CameraObject_1(struct Sprite *);
static void CameraObject_2(struct Sprite *); static void CameraObject_2(struct Sprite *);
static struct ObjectEventTemplate *FindObjectEventTemplateByLocalId(u8 localId, struct ObjectEventTemplate *templates, u8 count); static const struct ObjectEventTemplate *FindObjectEventTemplateByLocalId(u8 localId, const struct ObjectEventTemplate *templates, u8 count);
static void ClearObjectEventMovement(struct ObjectEvent *, struct Sprite *); static void ClearObjectEventMovement(struct ObjectEvent *, struct Sprite *);
static void ObjectEventSetSingleMovement(struct ObjectEvent *, struct Sprite *, u8); static void ObjectEventSetSingleMovement(struct ObjectEvent *, struct Sprite *, u8);
static bool8 ShouldInitObjectEventStateFromTemplate(struct ObjectEventTemplate *, u8, s16, s16); static bool8 ShouldInitObjectEventStateFromTemplate(const struct ObjectEventTemplate *, u8, s16, s16);
static bool8 TemplateIsObstacleAndWithinView(struct ObjectEventTemplate *, s16, s16); static bool8 TemplateIsObstacleAndWithinView(const struct ObjectEventTemplate *, s16, s16);
static bool8 TemplateIsObstacleAndVisibleFromConnectingMap(struct ObjectEventTemplate *, s16, s16); static bool8 TemplateIsObstacleAndVisibleFromConnectingMap(const struct ObjectEventTemplate *, s16, s16);
static void SetHideObstacleFlag(struct ObjectEventTemplate *); static void SetHideObstacleFlag(const struct ObjectEventTemplate *);
static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *); static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *);
static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *); static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *);
static u8 MovementType_RaiseHandAndStop_Callback(struct ObjectEvent *, struct Sprite *); static u8 MovementType_RaiseHandAndStop_Callback(struct ObjectEvent *, struct Sprite *);
@@ -1309,7 +1309,7 @@ static u8 GetObjectEventIdByLocalId(u8 localId)
return OBJECT_EVENTS_COUNT; return OBJECT_EVENTS_COUNT;
} }
static u8 InitObjectEventStateFromTemplate(struct ObjectEventTemplate *template, u8 mapNum, u8 mapGroup) static u8 InitObjectEventStateFromTemplate(const struct ObjectEventTemplate *template, u8 mapNum, u8 mapGroup)
{ {
struct ObjectEvent *objectEvent; struct ObjectEvent *objectEvent;
const struct MapHeader *mapHeader; const struct MapHeader *mapHeader;
@@ -1388,7 +1388,7 @@ static u8 InitObjectEventStateFromTemplate(struct ObjectEventTemplate *template,
return objectEventId; return objectEventId;
} }
static bool8 ShouldInitObjectEventStateFromTemplate(struct ObjectEventTemplate *template, bool8 isClone, s16 x, s16 y) static bool8 ShouldInitObjectEventStateFromTemplate(const struct ObjectEventTemplate *template, bool8 isClone, s16 x, s16 y)
{ {
if (isClone && !TemplateIsObstacleAndWithinView(template, x, y)) if (isClone && !TemplateIsObstacleAndWithinView(template, x, y))
return FALSE; return FALSE;
@@ -1399,7 +1399,7 @@ static bool8 ShouldInitObjectEventStateFromTemplate(struct ObjectEventTemplate *
return TRUE; return TRUE;
} }
static bool8 TemplateIsObstacleAndWithinView(struct ObjectEventTemplate *template, s16 x, s16 y) static bool8 TemplateIsObstacleAndWithinView(const struct ObjectEventTemplate *template, s16 x, s16 y)
{ {
if (template->graphicsId == OBJ_EVENT_GFX_CUT_TREE || template->graphicsId == OBJ_EVENT_GFX_ROCK_SMASH_ROCK) if (template->graphicsId == OBJ_EVENT_GFX_CUT_TREE || template->graphicsId == OBJ_EVENT_GFX_ROCK_SMASH_ROCK)
{ {
@@ -1422,7 +1422,7 @@ static bool8 TemplateIsObstacleAndWithinView(struct ObjectEventTemplate *templat
return TRUE; return TRUE;
} }
static bool8 TemplateIsObstacleAndVisibleFromConnectingMap(struct ObjectEventTemplate *template, s16 unused1, s16 unused2) static bool8 TemplateIsObstacleAndVisibleFromConnectingMap(const struct ObjectEventTemplate *template, s16 unused1, s16 unused2)
{ {
if (IsMapTypeOutdoors(GetCurrentMapType())) if (IsMapTypeOutdoors(GetCurrentMapType()))
{ {
@@ -1459,7 +1459,7 @@ static bool8 TemplateIsObstacleAndVisibleFromConnectingMap(struct ObjectEventTem
return TRUE; return TRUE;
} }
static void SetHideObstacleFlag(struct ObjectEventTemplate *template) static void SetHideObstacleFlag(const struct ObjectEventTemplate *template)
{ {
if (template->flagId >= FLAG_TEMP_11 && template->flagId <= FLAG_TEMP_1F) if (template->flagId >= FLAG_TEMP_11 && template->flagId <= FLAG_TEMP_1F)
FlagSet(template->flagId); FlagSet(template->flagId);
@@ -1549,7 +1549,7 @@ void Unref_RemoveAllObjectEventsExceptPlayer(void)
} }
} }
static u8 TrySetupObjectEventSprite(struct ObjectEventTemplate *objectEventTemplate, struct SpriteTemplate *spriteTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY) static u8 TrySetupObjectEventSprite(const struct ObjectEventTemplate *objectEventTemplate, struct SpriteTemplate *spriteTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
{ {
u8 spriteId; u8 spriteId;
u8 objectEventId; u8 objectEventId;
@@ -1599,7 +1599,7 @@ static u8 TrySetupObjectEventSprite(struct ObjectEventTemplate *objectEventTempl
return objectEventId; return objectEventId;
} }
static u8 TrySpawnObjectEventTemplate(struct ObjectEventTemplate *objectEventTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY) static u8 TrySpawnObjectEventTemplate(const struct ObjectEventTemplate *objectEventTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
{ {
u8 objectEventId; u8 objectEventId;
struct SpriteTemplate spriteTemplate; struct SpriteTemplate spriteTemplate;
@@ -1653,7 +1653,7 @@ int SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8
u8 TrySpawnObjectEvent(u8 localId, u8 mapNum, u8 mapGroup) u8 TrySpawnObjectEvent(u8 localId, u8 mapNum, u8 mapGroup)
{ {
struct ObjectEventTemplate *objectEventTemplate; const struct ObjectEventTemplate *objectEventTemplate;
s16 cameraX, cameraY; s16 cameraX, cameraY;
objectEventTemplate = GetObjectEventTemplateByLocalIdAndMap(localId, mapNum, mapGroup); objectEventTemplate = GetObjectEventTemplateByLocalIdAndMap(localId, mapNum, mapGroup);
@@ -1691,7 +1691,7 @@ static void CopyObjectGraphicsInfoToSpriteTemplate_WithMovementType(u16 graphics
CopyObjectGraphicsInfoToSpriteTemplate(graphicsId, sMovementTypeCallbacks[movementType], spriteTemplate, subspriteTables); CopyObjectGraphicsInfoToSpriteTemplate(graphicsId, sMovementTypeCallbacks[movementType], spriteTemplate, subspriteTables);
} }
static void MakeObjectTemplateFromObjectEventTemplate(struct ObjectEventTemplate *objectEventTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables) static void MakeObjectTemplateFromObjectEventTemplate(const struct ObjectEventTemplate *objectEventTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
{ {
CopyObjectGraphicsInfoToSpriteTemplate_WithMovementType(objectEventTemplate->graphicsId, objectEventTemplate->objUnion.normal.movementType, spriteTemplate, subspriteTables); CopyObjectGraphicsInfoToSpriteTemplate_WithMovementType(objectEventTemplate->graphicsId, objectEventTemplate->objUnion.normal.movementType, spriteTemplate, subspriteTables);
} }
@@ -2516,7 +2516,7 @@ const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId)
static u16 GetObjectEventFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) static u16 GetObjectEventFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{ {
struct ObjectEventTemplate *obj = GetObjectEventTemplateByLocalIdAndMap(localId, mapNum, mapGroup); const struct ObjectEventTemplate *obj = GetObjectEventTemplateByLocalIdAndMap(localId, mapNum, mapGroup);
#ifdef UBFIX #ifdef UBFIX
// BUG: The function may return NULL, and attempting to read from NULL may freeze the game using modern compilers. // BUG: The function may return NULL, and attempting to read from NULL may freeze the game using modern compilers.
if (obj == NULL) if (obj == NULL)
@@ -2571,9 +2571,9 @@ u8 GetObjectEventBerryTreeId(u8 objectEventId)
return gObjectEvents[objectEventId].trainerRange_berryTreeId; return gObjectEvents[objectEventId].trainerRange_berryTreeId;
} }
static struct ObjectEventTemplate *GetObjectEventTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) static const struct ObjectEventTemplate *GetObjectEventTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{ {
struct ObjectEventTemplate *templates; const struct ObjectEventTemplate *templates;
const struct MapHeader *mapHeader; const struct MapHeader *mapHeader;
u8 count; u8 count;
@@ -2591,7 +2591,7 @@ static struct ObjectEventTemplate *GetObjectEventTemplateByLocalIdAndMap(u8 loca
return FindObjectEventTemplateByLocalId(localId, templates, count); return FindObjectEventTemplateByLocalId(localId, templates, count);
} }
static struct ObjectEventTemplate *FindObjectEventTemplateByLocalId(u8 localId, struct ObjectEventTemplate *templates, u8 count) static const struct ObjectEventTemplate *FindObjectEventTemplateByLocalId(u8 localId, const struct ObjectEventTemplate *templates, u8 count)
{ {
u8 i; u8 i;
+4 -4
View File
@@ -1008,7 +1008,7 @@ static bool8 TryDoorWarp(struct MapPosition *position, u16 metatileBehavior, u8
static s8 GetWarpEventAtPosition(struct MapHeader *mapHeader, u16 x, u16 y, u8 elevation) static s8 GetWarpEventAtPosition(struct MapHeader *mapHeader, u16 x, u16 y, u8 elevation)
{ {
s32 i; s32 i;
struct WarpEvent *warpEvent = mapHeader->events->warps; const struct WarpEvent *warpEvent = mapHeader->events->warps;
u8 warpCount = mapHeader->events->warpCount; u8 warpCount = mapHeader->events->warpCount;
for (i = 0; i < warpCount; i++, warpEvent++) for (i = 0; i < warpCount; i++, warpEvent++)
@@ -1022,7 +1022,7 @@ static s8 GetWarpEventAtPosition(struct MapHeader *mapHeader, u16 x, u16 y, u8 e
return -1; return -1;
} }
static const u8 *TryRunCoordEventScript(struct CoordEvent *coordEvent) static const u8 *TryRunCoordEventScript(const struct CoordEvent *coordEvent)
{ {
if (coordEvent != NULL) if (coordEvent != NULL)
{ {
@@ -1045,7 +1045,7 @@ static const u8 *TryRunCoordEventScript(struct CoordEvent *coordEvent)
static const u8 *GetCoordEventScriptAtPosition(struct MapHeader *mapHeader, u16 x, u16 y, u8 elevation) static const u8 *GetCoordEventScriptAtPosition(struct MapHeader *mapHeader, u16 x, u16 y, u8 elevation)
{ {
s32 i; s32 i;
struct CoordEvent *coordEvents = mapHeader->events->coordEvents; const struct CoordEvent *coordEvents = mapHeader->events->coordEvents;
u8 coordEventCount = mapHeader->events->coordEventCount; u8 coordEventCount = mapHeader->events->coordEventCount;
for (i = 0; i < coordEventCount; i++) for (i = 0; i < coordEventCount; i++)
@@ -1101,7 +1101,7 @@ const u8 *GetCoordEventScriptAtMapPosition(struct MapPosition *position)
static const struct BgEvent *GetBackgroundEventAtPosition(struct MapHeader *mapHeader, u16 x, u16 y, u8 elevation) static const struct BgEvent *GetBackgroundEventAtPosition(struct MapHeader *mapHeader, u16 x, u16 y, u8 elevation)
{ {
u8 i; u8 i;
struct BgEvent *bgEvents = mapHeader->events->bgEvents; const struct BgEvent *bgEvents = mapHeader->events->bgEvents;
u8 bgEventCount = mapHeader->events->bgEventCount; u8 bgEventCount = mapHeader->events->bgEventCount;
for (i = 0; i < bgEventCount; i++) for (i = 0; i < bgEventCount; i++)
+15 -15
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@@ -24,15 +24,15 @@ EWRAM_DATA u8 gGlobalFieldTintMode = QL_TINT_NONE;
static const struct ConnectionFlags sDummyConnectionFlags = {}; static const struct ConnectionFlags sDummyConnectionFlags = {};
static void InitMapLayoutData(struct MapHeader *); static void InitMapLayoutData(struct MapHeader *);
static void InitBackupMapLayoutData(u16 *, u16, u16); static void InitBackupMapLayoutData(const u16 *, u16, u16);
static void InitBackupMapLayoutConnections(struct MapHeader *); static void InitBackupMapLayoutConnections(struct MapHeader *);
static void FillSouthConnection(struct MapHeader const *, struct MapHeader const *, s32); static void FillSouthConnection(struct MapHeader const *, struct MapHeader const *, s32);
static void FillNorthConnection(struct MapHeader const *, struct MapHeader const *, s32); static void FillNorthConnection(struct MapHeader const *, struct MapHeader const *, s32);
static void FillWestConnection(struct MapHeader const *, struct MapHeader const *, s32); static void FillWestConnection(struct MapHeader const *, struct MapHeader const *, s32);
static void FillEastConnection(struct MapHeader const *, struct MapHeader const *, s32); static void FillEastConnection(struct MapHeader const *, struct MapHeader const *, s32);
static void LoadSavedMapView(void); static void LoadSavedMapView(void);
static struct MapConnection *GetIncomingConnection(u8, s32, s32); static const struct MapConnection *GetIncomingConnection(u8, s32, s32);
static bool8 IsPosInIncomingConnectingMap(u8, s32, s32, struct MapConnection *); static bool8 IsPosInIncomingConnectingMap(u8, s32, s32, const struct MapConnection *);
static bool8 IsCoordInIncomingConnectingMap(s32, s32, s32, s32); static bool8 IsCoordInIncomingConnectingMap(s32, s32, s32, s32);
static u32 GetAttributeByMetatileIdAndMapLayout(const struct MapLayout *, u16, u8); static u32 GetAttributeByMetatileIdAndMapLayout(const struct MapLayout *, u16, u8);
@@ -82,7 +82,7 @@ static const u8 sMetatileAttrShifts[METATILE_ATTRIBUTE_COUNT] = {
[METATILE_ATTRIBUTE_7] = 31 [METATILE_ATTRIBUTE_7] = 31
}; };
const struct MapHeader * GetMapHeaderFromConnection(struct MapConnection * connection) const struct MapHeader * GetMapHeaderFromConnection(const struct MapConnection * connection)
{ {
return Overworld_GetMapHeaderByGroupAndId(connection->mapGroup, connection->mapNum); return Overworld_GetMapHeaderByGroupAndId(connection->mapGroup, connection->mapNum);
} }
@@ -112,7 +112,7 @@ static void InitMapLayoutData(struct MapHeader * mapHeader)
InitBackupMapLayoutConnections(mapHeader); InitBackupMapLayoutConnections(mapHeader);
} }
static void InitBackupMapLayoutData(u16 *map, u16 width, u16 height) static void InitBackupMapLayoutData(const u16 *map, u16 width, u16 height)
{ {
s32 y; s32 y;
u16 *dest = VMap.map; u16 *dest = VMap.map;
@@ -129,7 +129,7 @@ static void InitBackupMapLayoutData(u16 *map, u16 width, u16 height)
static void InitBackupMapLayoutConnections(struct MapHeader *mapHeader) static void InitBackupMapLayoutConnections(struct MapHeader *mapHeader)
{ {
s32 count; s32 count;
struct MapConnection *connection; const struct MapConnection *connection;
s32 i; s32 i;
gMapConnectionFlags = sDummyConnectionFlags; gMapConnectionFlags = sDummyConnectionFlags;
@@ -173,7 +173,7 @@ static void InitBackupMapLayoutConnections(struct MapHeader *mapHeader)
static void FillConnection(s32 x, s32 y, const struct MapHeader *connectedMapHeader, s32 x2, s32 y2, s32 width, s32 height) static void FillConnection(s32 x, s32 y, const struct MapHeader *connectedMapHeader, s32 x2, s32 y2, s32 width, s32 height)
{ {
s32 i; s32 i;
u16 *src; const u16 *src;
u16 *dest; u16 *dest;
s32 mapWidth; s32 mapWidth;
@@ -628,7 +628,7 @@ bool32 CanCameraMoveInDirection(s32 direction)
return TRUE; return TRUE;
} }
static void SetPositionFromConnection(struct MapConnection *connection, int direction, s32 x, s32 y) static void SetPositionFromConnection(const struct MapConnection *connection, int direction, s32 x, s32 y)
{ {
struct MapHeader const *mapHeader; struct MapHeader const *mapHeader;
mapHeader = GetMapHeaderFromConnection(connection); mapHeader = GetMapHeaderFromConnection(connection);
@@ -656,7 +656,7 @@ static void SetPositionFromConnection(struct MapConnection *connection, int dire
bool8 CameraMove(s32 x, s32 y) bool8 CameraMove(s32 x, s32 y)
{ {
s32 direction; s32 direction;
struct MapConnection *connection; const struct MapConnection *connection;
s32 old_x, old_y; s32 old_x, old_y;
gCamera.active = FALSE; gCamera.active = FALSE;
direction = GetPostCameraMoveMapBorderId(x, y); direction = GetPostCameraMoveMapBorderId(x, y);
@@ -683,10 +683,10 @@ bool8 CameraMove(s32 x, s32 y)
return gCamera.active; return gCamera.active;
} }
struct MapConnection *GetIncomingConnection(u8 direction, s32 x, s32 y) const struct MapConnection *GetIncomingConnection(u8 direction, s32 x, s32 y)
{ {
s32 count; s32 count;
struct MapConnection *connection; const struct MapConnection *connection;
const struct MapConnections *connections = gMapHeader.connections; const struct MapConnections *connections = gMapHeader.connections;
s32 i; s32 i;
@@ -705,7 +705,7 @@ struct MapConnection *GetIncomingConnection(u8 direction, s32 x, s32 y)
} }
static bool8 IsPosInIncomingConnectingMap(u8 direction, s32 x, s32 y, struct MapConnection *connection) static bool8 IsPosInIncomingConnectingMap(u8 direction, s32 x, s32 y, const struct MapConnection *connection)
{ {
struct MapHeader const *mapHeader; struct MapHeader const *mapHeader;
mapHeader = GetMapHeaderFromConnection(connection); mapHeader = GetMapHeaderFromConnection(connection);
@@ -742,7 +742,7 @@ static bool32 IsCoordInConnectingMap(s32 coord, s32 max)
return FALSE; return FALSE;
} }
static s32 IsPosInConnectingMap(struct MapConnection *connection, s32 x, s32 y) static s32 IsPosInConnectingMap(const struct MapConnection *connection, s32 x, s32 y)
{ {
struct MapHeader const *mapHeader; struct MapHeader const *mapHeader;
mapHeader = GetMapHeaderFromConnection(connection); mapHeader = GetMapHeaderFromConnection(connection);
@@ -758,10 +758,10 @@ static s32 IsPosInConnectingMap(struct MapConnection *connection, s32 x, s32 y)
return FALSE; return FALSE;
} }
struct MapConnection *GetMapConnectionAtPos(s16 x, s16 y) const struct MapConnection *GetMapConnectionAtPos(s16 x, s16 y)
{ {
s32 count; s32 count;
struct MapConnection *connection; const struct MapConnection *connection;
s32 i; s32 i;
u8 direction; u8 direction;
if (!gMapHeader.connections) if (!gMapHeader.connections)
+3 -3
View File
@@ -287,7 +287,7 @@ static void SetNormalHiddenItem(u8 taskId)
static bool8 HiddenItemAtPos(const struct MapEvents * events, s16 x, s16 y) static bool8 HiddenItemAtPos(const struct MapEvents * events, s16 x, s16 y)
{ {
u8 bgEventCount = events->bgEventCount; u8 bgEventCount = events->bgEventCount;
struct BgEvent * bgEvents = events->bgEvents; const struct BgEvent * bgEvents = events->bgEvents;
u16 eventFlag; u16 eventFlag;
int i; int i;
@@ -309,7 +309,7 @@ static bool8 HiddenItemAtPos(const struct MapEvents * events, s16 x, s16 y)
return FALSE; return FALSE;
} }
static bool8 HiddenItemInConnectedMapAtPos(struct MapConnection * connection, s32 x, s32 y) static bool8 HiddenItemInConnectedMapAtPos(const struct MapConnection * connection, s32 x, s32 y)
{ {
const struct MapHeader * mapHeader; const struct MapHeader * mapHeader;
u16 localX, localY; u16 localX, localY;
@@ -372,7 +372,7 @@ static void FindHiddenItemsInConnectedMaps(u8 taskId)
|| var2 > curY || var2 > curY
|| curY >= height) || curY >= height)
{ {
struct MapConnection * conn = GetMapConnectionAtPos(curX, curY); const struct MapConnection * conn = GetMapConnectionAtPos(curX, curY);
if (conn != NULL && HiddenItemInConnectedMapAtPos(conn, curX, curY) == TRUE) if (conn != NULL && HiddenItemInConnectedMapAtPos(conn, curX, curY) == TRUE)
RegisterHiddenItemRelativeCoordsIfCloser(taskId, curX - x, curY - y); RegisterHiddenItemRelativeCoordsIfCloser(taskId, curX - x, curY - y);
} }
+2 -2
View File
@@ -95,7 +95,7 @@ static u8 TeachyTvGrassAnimationCheckIfNeedsToGenerateGrassObj(s16 x, s16 y);
static void TeachyTvGrassAnimationObjCallback(struct Sprite *sprite); static void TeachyTvGrassAnimationObjCallback(struct Sprite *sprite);
static void TeachyTvRestorePlayerPartyCallback(void); static void TeachyTvRestorePlayerPartyCallback(void);
static void TeachyTvPreBattleAnimAndSetBattleCallback(u8 taskId); static void TeachyTvPreBattleAnimAndSetBattleCallback(u8 taskId);
static void TeachyTvLoadMapTilesetToBuffer(struct Tileset *ts, u8 *dstBuffer, u16 size); static void TeachyTvLoadMapTilesetToBuffer(const struct Tileset *ts, u8 *dstBuffer, u16 size);
static void TeachyTvPushBackNewMapPalIndexArrayEntry(const struct MapLayout *mStruct, u16 *buf1, u8 *palIndexArray, u16 mapEntry, u16 offset); static void TeachyTvPushBackNewMapPalIndexArrayEntry(const struct MapLayout *mStruct, u16 *buf1, u8 *palIndexArray, u16 mapEntry, u16 offset);
static void TeachyTvComputeMapTilesFromTilesetAndMetaTiles(const u16 *metaTilesArray, u8 *blockBuf, u8 *tileset); static void TeachyTvComputeMapTilesFromTilesetAndMetaTiles(const u16 *metaTilesArray, u8 *blockBuf, u8 *tileset);
static void TeachyTvComputeSingleMapTileBlockFromTilesetAndMetaTiles(u8 *blockBuf, u8 *tileset, u8 metaTile); static void TeachyTvComputeSingleMapTileBlockFromTilesetAndMetaTiles(u8 *blockBuf, u8 *tileset, u8 metaTile);
@@ -1276,7 +1276,7 @@ static void TeachyTvLoadBg3Map(u16 *buffer)
Free(blockIndicesBuffer); Free(blockIndicesBuffer);
} }
static void TeachyTvLoadMapTilesetToBuffer(struct Tileset *ts, u8 *dstBuffer, u16 size) static void TeachyTvLoadMapTilesetToBuffer(const struct Tileset *ts, u8 *dstBuffer, u16 size)
{ {
if (ts) if (ts)
{ {