Sync event.inc and scrcmd.c
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@@ -76,7 +76,7 @@ void SetSpritePosToOffsetMapCoords(s16 *, s16 *, s16, s16);
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void ObjectEventClearHeldMovement(struct ObjectEvent *);
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void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *);
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void SpawnObjectEventsInView(s16, s16);
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u8 sprite_new(u8, u8, s16, s16, u8, u8);
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u8 CreateVirtualObject(u8, u8, s16, s16, u8, u8);
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u8 AddPseudoObjectEvent(u16, SpriteCallback, s16, s16, u8);
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u8 TrySpawnObjectEvent(u8 localId, u8 mapNum, u8 mapGroup);
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int SpawnSpecialObjectEventParameterized(u8, u8, u8, s16, s16, u8);
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@@ -88,11 +88,11 @@ void ObjectEventTurn(struct ObjectEvent *, u8);
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void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8);
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void ObjectEventForceSetHeldMovement(struct ObjectEvent *, u8);
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const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8);
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void ShowOrHideObjectByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 state);
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void SetObjectInvisibility(u8 localId, u8 mapNum, u8 mapGroup, u8 state);
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void FreeAndReserveObjectSpritePalettes(void);
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void SetObjectPositionByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
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void UnfixObjectPriorityByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup);
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void SetObjectPriorityByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority);
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void ResetObjectSubpriority(u8 localId, u8 mapNum, u8 mapGroup);
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void SetObjectSubpriority(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority);
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void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup);
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void ShiftObjectEventCoords(struct ObjectEvent *, s16, s16);
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void TryOverrideObjectEventTemplateCoords(u8, u8, u8);
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@@ -138,7 +138,7 @@ bool8 UpdateWalkSlowerAnim(struct Sprite *sprite);
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void SetJumpSpriteData(struct Sprite *, u8, u8, u8);
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u8 DoJumpSpriteMovement(struct Sprite *);
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u8 DoJumpSpecialSpriteMovement(struct Sprite *);
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void TurnObjectEvent(u8, u8);
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void TurnVirtualObject(u8, u8);
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const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId);
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u8 GetFirstInactiveObjectEventId(void);
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u8 GetCollisionFlagsAtCoords(struct ObjectEvent * objectEvent, s16 x, s16 y, u8 direction);
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