Sync event.inc and scrcmd.c
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@@ -439,7 +439,7 @@ void CreateGroupMemberObjectsInvisible(u8 * sprite_ids, s32 group)
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for (i = 0; i < 5; i++)
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{
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s32 obj_id = 5 * group + i;
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sprite_ids[obj_id] = sprite_new(OBJ_EVENT_GFX_MAN, obj_id - 0x38, sUnionPartnerCoords[group][0] + sFacingDirectionOffsets[i][0], sUnionPartnerCoords[group][1] + sFacingDirectionOffsets[i][1], 3, 1);
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sprite_ids[obj_id] = CreateVirtualObject(OBJ_EVENT_GFX_MAN, obj_id - 0x38, sUnionPartnerCoords[group][0] + sFacingDirectionOffsets[i][0], sUnionPartnerCoords[group][1] + sFacingDirectionOffsets[i][1], 3, 1);
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RfuUnionObjectToggleInvisibility(obj_id - 0x38, TRUE);
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}
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}
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@@ -653,7 +653,7 @@ bool32 RfuUnionTool_GetGroupAndMemberInFrontOfPlayer(struct UnkStruct_Main0 *mai
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static void UnionPartnerObjectSetFacing(s32 member, s32 group, u8 direction)
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{
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TurnObjectEvent(5 * group - 0x38 + member, direction);
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TurnVirtualObject(5 * group - 0x38 + member, direction);
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}
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void UpdateUnionGroupMemberFacing(u32 member, u32 group, struct UnkStruct_Main0 *main0_p)
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