Document some Cinnabar scripts

This commit is contained in:
GriffinR
2020-01-17 12:11:12 -05:00
parent 8bdd942c9e
commit ad643af58a
35 changed files with 666 additions and 661 deletions
+7 -7
View File
@@ -34,7 +34,7 @@
"movement_range_y": 1,
"trainer_type": 0,
"trainer_sight_or_berry_tree_id": 0,
"script": "CinnabarIsland_EventScript_1671EF",
"script": "CinnabarIsland_EventScript_Woman",
"flag": "0"
},
{
@@ -47,7 +47,7 @@
"movement_range_y": 1,
"trainer_type": 0,
"trainer_sight_or_berry_tree_id": 0,
"script": "CinnabarIsland_EventScript_167208",
"script": "CinnabarIsland_EventScript_OldMan",
"flag": "0"
},
{
@@ -122,7 +122,7 @@
"elevation": 3,
"var": "VAR_TEMP_1",
"var_value": 0,
"script": "CinnabarIsland_EventScript_1671CA"
"script": "CinnabarIsland_EventScript_GymDoorLocked"
}
],
"bg_events": [
@@ -131,28 +131,28 @@
"x": 12,
"y": 3,
"elevation": 0,
"script": "CinnabarIsland_EventScript_167211"
"script": "CinnabarIsland_EventScript_IslandSign"
},
{
"type": "bg_event_type_0",
"x": 9,
"y": 9,
"elevation": 0,
"script": "CinnabarIsland_EventScript_16721A"
"script": "CinnabarIsland_EventScript_PokemonLabSign"
},
{
"type": "bg_event_type_0",
"x": 22,
"y": 5,
"elevation": 0,
"script": "CinnabarIsland_EventScript_167223"
"script": "CinnabarIsland_EventScript_GymSign"
},
{
"type": "bg_event_type_0",
"x": 10,
"y": 9,
"elevation": 0,
"script": "CinnabarIsland_EventScript_16721A"
"script": "CinnabarIsland_EventScript_PokemonLabSign"
}
]
}
+118 -114
View File
@@ -1,3 +1,6 @@
.equ LOCALID_BILL, 3
.equ LOCALID_SEAGALLOP, 4
CinnabarIsland_MapScripts:: @ 8166ED6
map_script MAP_SCRIPT_ON_TRANSITION, CinnabarIsland_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, CinnabarIsland_OnFrame
@@ -5,82 +8,82 @@ CinnabarIsland_MapScripts:: @ 8166ED6
CinnabarIsland_OnTransition:: @ 8166EE1
setworldmapflag FLAG_WORLD_MAP_CINNABAR_ISLAND
call EventScript_166F5E
call CinnabarIsland_EventScript_CheckUnlockGym
compare VAR_MAP_SCENE_CINNABAR_ISLAND, 1
call_if_eq EventScript_166F24
call_if_eq CinnabarIsland_EventScript_166F24
compare VAR_MAP_SCENE_CINNABAR_ISLAND, 3
call_if_eq EventScript_166F52
call_if_eq CinnabarIsland_EventScript_166F52
compare VAR_MAP_SCENE_CINNABAR_ISLAND_2, 1
call_if_eq EventScript_166F0B
call_if_eq CinnabarIsland_EventScript_166F0B
end
EventScript_166F0B:: @ 8166F0B
CinnabarIsland_EventScript_166F0B:: @ 8166F0B
savebgm MUS_ANNAI
setflag FLAG_TEMP_2
setobjectxyperm 3, 15, 12
setobjectmovementtype 3, 9
setobjectxyperm 4, 30, 12
setobjectxyperm LOCALID_BILL, 15, 12
setobjectmovementtype LOCALID_BILL, MOVEMENT_TYPE_FACE_LEFT
setobjectxyperm LOCALID_SEAGALLOP, 30, 12
return
EventScript_166F24:: @ 8166F24
CinnabarIsland_EventScript_166F24:: @ 8166F24
getplayerxy VAR_0x8004, VAR_0x8005
compare VAR_0x8004, 18
goto_if_ge EventScript_166F4A
goto_if_ge CinnabarIsland_EventScript_166F4A
setflag FLAG_TEMP_2
setobjectxyperm 3, 18, 12
setobjectmovementtype 3, 7
setobjectxyperm 4, 30, 12
setobjectxyperm LOCALID_BILL, 18, 12
setobjectmovementtype LOCALID_BILL, MOVEMENT_TYPE_FACE_UP
setobjectxyperm LOCALID_SEAGALLOP, 30, 12
return
EventScript_166F4A:: @ 8166F4A
setobjectxyperm 4, 30, 8
CinnabarIsland_EventScript_166F4A:: @ 8166F4A
setobjectxyperm LOCALID_SEAGALLOP, 30, 8
return
EventScript_166F52:: @ 8166F52
setobjectxyperm 3, 21, 8
setobjectmovementtype 3, 7
CinnabarIsland_EventScript_166F52:: @ 8166F52
setobjectxyperm LOCALID_BILL, 21, 8
setobjectmovementtype LOCALID_BILL, MOVEMENT_TYPE_FACE_UP
return
EventScript_166F5E:: @ 8166F5E
goto_if_set FLAG_HIDE_POKEMON_MANSION_B1F_SECRET_KEY, EventScript_166F68
CinnabarIsland_EventScript_CheckUnlockGym:: @ 8166F5E
goto_if_set FLAG_HIDE_POKEMON_MANSION_B1F_SECRET_KEY, CinnabarIsland_EventScript_UnlockGym
return
EventScript_166F68:: @ 8166F68
CinnabarIsland_EventScript_UnlockGym:: @ 8166F68
setvar VAR_TEMP_1, 1
return
CinnabarIsland_OnFrame:: @ 8166F6E
map_script_2 VAR_MAP_SCENE_CINNABAR_ISLAND_2, 1, EventScript_166F88
map_script_2 VAR_MAP_SCENE_CINNABAR_ISLAND, 1, EventScript_166FCD
map_script_2 VAR_MAP_SCENE_CINNABAR_ISLAND, 3, EventScript_166FA0
map_script_2 VAR_MAP_SCENE_CINNABAR_ISLAND_2, 1, CinnabarIsland_EventScript_166F88
map_script_2 VAR_MAP_SCENE_CINNABAR_ISLAND, 1, CinnabarIsland_EventScript_166FCD
map_script_2 VAR_MAP_SCENE_CINNABAR_ISLAND, 3, CinnabarIsland_EventScript_166FA0
.2byte 0
EventScript_166F88:: @ 8166F88
CinnabarIsland_EventScript_166F88:: @ 8166F88
lockall
clearflag FLAG_SPECIAL_FLAG_0x4001
savebgm MUS_DUMMY
textcolor 0
setvar VAR_MAP_SCENE_CINNABAR_ISLAND_2, 2
delay 20
call EventScript_1670E6
call CinnabarIsland_EventScript_1670E6
releaseall
end
EventScript_166FA0:: @ 8166FA0
CinnabarIsland_EventScript_166FA0:: @ 8166FA0
lockall
textcolor 0
msgbox gUnknown_8180F09
msgbox CinnabarIsland_Text_8180F09
closemessage
applymovement 3, Movement_166FC6
applymovement LOCALID_BILL, CinnabarIsland_Movement_166FC6
waitmovement 0
removeobject 3
removeobject LOCALID_BILL
setvar VAR_MAP_SCENE_CINNABAR_ISLAND, 4
setflag FLAG_HIDE_TWO_ISLAND_GAME_CORNER_LOSTELLE
clearflag FLAG_HIDE_LOSTELLE_IN_HER_HOME
releaseall
end
Movement_166FC6:: @ 8166FC6
CinnabarIsland_Movement_166FC6:: @ 8166FC6
walk_down
walk_down
walk_down
@@ -89,72 +92,72 @@ Movement_166FC6:: @ 8166FC6
walk_down
step_end
EventScript_166FCD:: @ 8166FCD
CinnabarIsland_EventScript_166FCD:: @ 8166FCD
lockall
textcolor 0
call_if_unset FLAG_TEMP_2, EventScript_167032
call_if_set FLAG_TEMP_2, EventScript_16703D
call_if_unset FLAG_TEMP_2, CinnabarIsland_EventScript_167032
call_if_set FLAG_TEMP_2, CinnabarIsland_EventScript_16703D
playse SE_PIN
applymovement 3, Movement_ExclamationMark
applymovement LOCALID_BILL, Movement_ExclamationMark
waitmovement 0
applymovement 3, Movement_Delay48
applymovement LOCALID_BILL, Movement_Delay48
waitmovement 0
call_if_unset FLAG_TEMP_2, EventScript_167048
call_if_set FLAG_TEMP_2, EventScript_167053
msgbox gUnknown_8180C90
msgbox gUnknown_8180CAA, MSGBOX_YESNO
call_if_unset FLAG_TEMP_2, CinnabarIsland_EventScript_167048
call_if_set FLAG_TEMP_2, CinnabarIsland_EventScript_167053
msgbox CinnabarIsland_Text_8180C90
msgbox CinnabarIsland_Text_8180CAA, MSGBOX_YESNO
compare VAR_RESULT, YES
goto_if_eq EventScript_167068
goto_if_eq CinnabarIsland_EventScript_167068
compare VAR_RESULT, NO
goto_if_eq EventScript_167078
goto_if_eq CinnabarIsland_EventScript_167078
end
EventScript_167032:: @ 8167032
applymovement 3, Movement_WalkInPlaceFastestUp
CinnabarIsland_EventScript_167032:: @ 8167032
applymovement LOCALID_BILL, Movement_WalkInPlaceFastestUp
waitmovement 0
return
EventScript_16703D:: @ 816703D
applymovement 3, Movement_WalkInPlaceFastestLeft
CinnabarIsland_EventScript_16703D:: @ 816703D
applymovement LOCALID_BILL, Movement_WalkInPlaceFastestLeft
waitmovement 0
return
EventScript_167048:: @ 8167048
applymovement 3, Movement_1671A4
CinnabarIsland_EventScript_167048:: @ 8167048
applymovement LOCALID_BILL, CinnabarIsland_Movement_1671A4
waitmovement 0
return
EventScript_167053:: @ 8167053
applymovement 3, Movement_1671A6
CinnabarIsland_EventScript_167053:: @ 8167053
applymovement LOCALID_BILL, CinnabarIsland_Movement_1671A6
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
waitmovement 0
return
EventScript_167068:: @ 8167068
msgbox gUnknown_8180DDD
CinnabarIsland_EventScript_167068:: @ 8167068
msgbox CinnabarIsland_Text_8180DDD
closemessage
call EventScript_1670E6
call CinnabarIsland_EventScript_1670E6
releaseall
end
EventScript_167078:: @ 8167078
msgbox gUnknown_8180DF8
CinnabarIsland_EventScript_167078:: @ 8167078
msgbox CinnabarIsland_Text_8180DF8
closemessage
call_if_unset FLAG_TEMP_2, EventScript_1670A0
call_if_set FLAG_TEMP_2, EventScript_1670B3
removeobject 3
call_if_unset FLAG_TEMP_2, CinnabarIsland_EventScript_1670A0
call_if_set FLAG_TEMP_2, CinnabarIsland_EventScript_1670B3
removeobject LOCALID_BILL
setvar VAR_MAP_SCENE_CINNABAR_ISLAND, 2
clearflag FLAG_HIDE_CINNABAR_POKECENTER_BILL
releaseall
end
EventScript_1670A0:: @ 81670A0
applymovement 3, Movement_1670AB
CinnabarIsland_EventScript_1670A0:: @ 81670A0
applymovement LOCALID_BILL, CinnabarIsland_Movement_1670AB
waitmovement 0
return
Movement_1670AB:: @ 81670AB
CinnabarIsland_Movement_1670AB:: @ 81670AB
walk_right
walk_down
walk_down
@@ -164,46 +167,46 @@ Movement_1670AB:: @ 81670AB
walk_down
step_end
EventScript_1670B3:: @ 81670B3
applymovement OBJ_EVENT_ID_PLAYER, Movement_1670DB
applymovement 3, Movement_1670DE
CinnabarIsland_EventScript_1670B3:: @ 81670B3
applymovement OBJ_EVENT_ID_PLAYER, CinnabarIsland_Movement_1670DB
applymovement LOCALID_BILL, CinnabarIsland_Movement_1670DE
waitmovement 0
opendoor 14, 11
waitdooranim
applymovement 3, Movement_1670E2
applymovement LOCALID_BILL, CinnabarIsland_Movement_1670E2
waitmovement 0
closedoor 14, 11
waitdooranim
return
Movement_1670DB:: @ 81670DB
CinnabarIsland_Movement_1670DB:: @ 81670DB
walk_left
walk_in_place_fastest_right
step_end
Movement_1670DE:: @ 81670DE
CinnabarIsland_Movement_1670DE:: @ 81670DE
delay_16
walk_left
walk_in_place_fastest_up
step_end
Movement_1670E2:: @ 81670E2
CinnabarIsland_Movement_1670E2:: @ 81670E2
walk_up
delay_4
set_invisible
step_end
EventScript_1670E6:: @ 81670E6
call_if_set FLAG_TEMP_2, EventScript_167142
addobject 4
call_if_unset FLAG_TEMP_2, EventScript_167154
call_if_set FLAG_TEMP_2, EventScript_167166
msgbox gUnknown_8180EAD
CinnabarIsland_EventScript_1670E6:: @ 81670E6
call_if_set FLAG_TEMP_2, CinnabarIsland_EventScript_167142
addobject LOCALID_SEAGALLOP
call_if_unset FLAG_TEMP_2, CinnabarIsland_EventScript_167154
call_if_set FLAG_TEMP_2, CinnabarIsland_EventScript_167166
msgbox CinnabarIsland_Text_8180EAD
closemessage
call_if_unset FLAG_TEMP_2, EventScript_167171
call_if_set FLAG_TEMP_2, EventScript_167183
call_if_unset FLAG_TEMP_2, CinnabarIsland_EventScript_167171
call_if_set FLAG_TEMP_2, CinnabarIsland_EventScript_167183
setvar VAR_MAP_SCENE_CINNABAR_ISLAND, 2
removeobject 3
removeobject LOCALID_BILL
delay 40
setflag FLAG_HIDE_CINNABAR_SEAGALLOP
setvar VAR_MAP_SCENE_ONE_ISLAND_HARBOR, 1
@@ -212,36 +215,36 @@ EventScript_1670E6:: @ 81670E6
goto EventScript_1A90DA
end
EventScript_167142:: @ 8167142
applymovement 3, Movement_1671AF
applymovement OBJ_EVENT_ID_PLAYER, Movement_1671AF
CinnabarIsland_EventScript_167142:: @ 8167142
applymovement LOCALID_BILL, CinnabarIsland_Movement_1671AF
applymovement OBJ_EVENT_ID_PLAYER, CinnabarIsland_Movement_1671AF
waitmovement 0
return
EventScript_167154:: @ 8167154
applymovement 3, Movement_1671AA
applymovement 4, Movement_167195
CinnabarIsland_EventScript_167154:: @ 8167154
applymovement LOCALID_BILL, CinnabarIsland_Movement_1671AA
applymovement LOCALID_SEAGALLOP, CinnabarIsland_Movement_167195
waitmovement 0
return
EventScript_167166:: @ 8167166
applymovement 4, Movement_167195
CinnabarIsland_EventScript_167166:: @ 8167166
applymovement LOCALID_SEAGALLOP, CinnabarIsland_Movement_167195
waitmovement 0
return
EventScript_167171:: @ 8167171
applymovement 3, Movement_16719D
applymovement OBJ_EVENT_ID_PLAYER, Movement_1671BA
CinnabarIsland_EventScript_167171:: @ 8167171
applymovement LOCALID_BILL, CinnabarIsland_Movement_16719D
applymovement OBJ_EVENT_ID_PLAYER, CinnabarIsland_Movement_1671BA
waitmovement 0
return
EventScript_167183:: @ 8167183
applymovement 3, Movement_1671B6
applymovement OBJ_EVENT_ID_PLAYER, Movement_1671C4
CinnabarIsland_EventScript_167183:: @ 8167183
applymovement LOCALID_BILL, CinnabarIsland_Movement_1671B6
applymovement OBJ_EVENT_ID_PLAYER, CinnabarIsland_Movement_1671C4
waitmovement 0
return
Movement_167195:: @ 8167195
CinnabarIsland_Movement_167195:: @ 8167195
delay_16
delay_16
walk_fast_left
@@ -251,7 +254,7 @@ Movement_167195:: @ 8167195
walk_slowest_left
step_end
Movement_16719D:: @ 816719D
CinnabarIsland_Movement_16719D:: @ 816719D
walk_right
walk_down
walk_down
@@ -260,24 +263,24 @@ Movement_16719D:: @ 816719D
set_invisible
step_end
Movement_1671A4:: @ 81671A4
CinnabarIsland_Movement_1671A4:: @ 81671A4
walk_up
step_end
Movement_1671A6:: @ 81671A6
CinnabarIsland_Movement_1671A6:: @ 81671A6
walk_left
walk_left
walk_left
step_end
Movement_1671AA:: @ 81671AA
CinnabarIsland_Movement_1671AA:: @ 81671AA
delay_16
delay_16
delay_8
walk_in_place_fastest_right
step_end
Movement_1671AF:: @ 81671AF
CinnabarIsland_Movement_1671AF:: @ 81671AF
walk_right
walk_right
walk_right
@@ -286,13 +289,13 @@ Movement_1671AF:: @ 81671AF
walk_right
step_end
Movement_1671B6:: @ 81671B6
CinnabarIsland_Movement_1671B6:: @ 81671B6
walk_right
delay_4
set_invisible
step_end
Movement_1671BA:: @ 81671BA
CinnabarIsland_Movement_1671BA:: @ 81671BA
walk_down
walk_right
walk_down
@@ -304,7 +307,7 @@ Movement_1671BA:: @ 81671BA
set_invisible
step_end
Movement_1671C4:: @ 81671C4
CinnabarIsland_Movement_1671C4:: @ 81671C4
walk_right
delay_4
walk_right
@@ -312,45 +315,46 @@ Movement_1671C4:: @ 81671C4
set_invisible
step_end
CinnabarIsland_EventScript_1671CA:: @ 81671CA
@ Triggered when VAR_TEMP_1 is 0
CinnabarIsland_EventScript_GymDoorLocked:: @ 81671CA
lockall
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
waitmovement 0
delay 20
msgbox gUnknown_8180B20
msgbox CinnabarIsland_Text_DoorIsLocked
closemessage
applymovement OBJ_EVENT_ID_PLAYER, Movement_1671ED
applymovement OBJ_EVENT_ID_PLAYER, CinnabarIsland_Movement_ForcePlayerFromDoor
waitmovement 0
releaseall
end
Movement_1671ED:: @ 81671ED
CinnabarIsland_Movement_ForcePlayerFromDoor:: @ 81671ED
walk_down
step_end
CinnabarIsland_EventScript_1671EF:: @ 81671EF
CinnabarIsland_EventScript_Woman:: @ 81671EF
lock
faceplayer
famechecker FAMECHECKER_BLAINE, 3
msgbox gUnknown_8180B34
msgbox CinnabarIsland_Text_BlaineLivedHereSinceBeforeLab
release
end
CinnabarIsland_EventScript_167208:: @ 8167208
msgbox gUnknown_8180BA0, MSGBOX_NPC
CinnabarIsland_EventScript_OldMan:: @ 8167208
msgbox CinnabarIsland_Text_ScientistsExperimentInMansion, MSGBOX_NPC
end
CinnabarIsland_EventScript_167211:: @ 8167211
msgbox gUnknown_8180C0D, MSGBOX_SIGN
CinnabarIsland_EventScript_IslandSign:: @ 8167211
msgbox CinnabarIsland_Text_IslandSign, MSGBOX_SIGN
end
CinnabarIsland_EventScript_16721A:: @ 816721A
msgbox gUnknown_8180C3E, MSGBOX_SIGN
CinnabarIsland_EventScript_PokemonLabSign:: @ 816721A
msgbox CinnabarIsland_Text_PokemonLab, MSGBOX_SIGN
end
CinnabarIsland_EventScript_167223:: @ 8167223
CinnabarIsland_EventScript_GymSign:: @ 8167223
lockall
famechecker FAMECHECKER_BLAINE, 0
msgbox gUnknown_8180C4A
msgbox CinnabarIsland_Text_GymSign
releaseall
end
+12 -12
View File
@@ -1,35 +1,35 @@
gUnknown_8180B20:: @ 8180B20
CinnabarIsland_Text_DoorIsLocked:: @ 8180B20
.string "The door is locked…$"
gUnknown_8180B34:: @ 8180B34
CinnabarIsland_Text_BlaineLivedHereSinceBeforeLab:: @ 8180B34
.string "CINNABAR GYM's BLAINE is quite the\n"
.string "odd fellow.\p"
.string "He's lived on the island since way\n"
.string "before the LAB was built.$"
gUnknown_8180BA0:: @ 8180BA0
CinnabarIsland_Text_ScientistsExperimentInMansion:: @ 8180BA0
.string "Scientists conduct experiments \n"
.string "in the burned-out building.\p"
.string "You know, the one they call the\n"
.string "POKéMON MANSION.$"
gUnknown_8180C0D:: @ 8180C0D
CinnabarIsland_Text_IslandSign:: @ 8180C0D
.string "CINNABAR ISLAND\n"
.string "The Fiery Town of Burning Desire$"
gUnknown_8180C3E:: @ 8180C3E
CinnabarIsland_Text_PokemonLab:: @ 8180C3E
.string "POKéMON LAB$"
gUnknown_8180C4A:: @ 8180C4A
CinnabarIsland_Text_GymSign:: @ 8180C4A
.string "CINNABAR ISLAND POKéMON GYM\n"
.string "LEADER: BLAINE\l"
.string "The Hotheaded Quiz Master!$"
gUnknown_8180C90:: @ 8180C90
CinnabarIsland_Text_8180C90:: @ 8180C90
.string "Huh?\n"
.string "Hey, if it isn't {PLAYER}!$"
gUnknown_8180CAA:: @ 8180CAA
CinnabarIsland_Text_8180CAA:: @ 8180CAA
.string "Look, it's me, BILL.\n"
.string "Long time no see!\p"
.string "I hope you're still using my\n"
@@ -43,11 +43,11 @@ gUnknown_8180CAA:: @ 8180CAA
.string "How about it?\n"
.string "Do you feel like coming with me?$"
gUnknown_8180DDD:: @ 8180DDD
CinnabarIsland_Text_8180DDD:: @ 8180DDD
.string "All right, then.\n"
.string "Let's go!$"
gUnknown_8180DF8:: @ 8180DF8
CinnabarIsland_Text_8180DF8:: @ 8180DF8
.string "What, are you too busy?\p"
.string "Well, all right.\n"
.string "The boat hasn't arrived yet anyway.\p"
@@ -56,13 +56,13 @@ gUnknown_8180DF8:: @ 8180DF8
.string "Come see me when you're done with\n"
.string "your business here.$"
gUnknown_8180EAD:: @ 8180EAD
CinnabarIsland_Text_8180EAD:: @ 8180EAD
.string "Looks like my pal's boat arrived,\n"
.string "too.\p"
.string "He sent it specially here to\n"
.string "CINNABAR to pick me up.$"
gUnknown_8180F09:: @ 8180F09
CinnabarIsland_Text_8180F09:: @ 8180F09
.string "Hey, wasn't that a long cruise?\p"
.string "My buddy CELIO seemed to enjoy\n"
.string "your company.\p"