Document field teleport anim

This commit is contained in:
PikalaxALT
2020-03-25 19:40:34 -04:00
parent 3a29f9be95
commit adc7a0b65a
10 changed files with 137 additions and 113 deletions
+2 -2
View File
@@ -11,7 +11,7 @@ void DoDoorWarp(void);
void DoFallWarp(void);
void DoTeleportWarp(void);
void sub_807E500(void);
void sub_807DF64(void);
void FieldCB_UnionRoomWarp(void);
void WarpFadeOutScreen(void);
void FieldCallback_ReturnToEventScript2(void);
void FadeInFromBlack(void);
@@ -20,7 +20,7 @@ void WarpFadeInScreen(void);
void sub_807DCE4(void);
bool32 sub_807E418(void);
bool32 FieldFadeTransitionBackgroundEffectIsFinished(void);
void palette_bg_faded_fill_black(void);
void sub_807E4A0(u16 metatileBehavior, u16 delay);
void DoEscalatorWarp(u8 a0);
+5 -5
View File
@@ -20,7 +20,7 @@ u8 GetPlayerAvatarGraphicsIdByStateId(u8);
void SetPlayerAvatarStateMask(u8 mask);
void AlignFishingAnimationFrames(struct Sprite *sprite);
void CreateStopSurfingTask_NoMusicChange(u8 direction);
void sub_805DAE4(u8 direction);
void SavePlayerFacingDirectionForTeleport(u8 direction);
void SetPlayerAvatarTransitionFlags(u16 a);
bool8 IsPlayerFacingSurfableFishableWater(void);
void StartFishing(u8 secondaryId);
@@ -29,10 +29,10 @@ u8 PlayerGetZCoord(void);
u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
void sub_805CB70(void);
void SetPlayerInvisibility(bool8);
void sub_805DC04(void);
void sub_805DAB0(void);
bool32 sub_805DAD0(void);
bool32 sub_805DC24(void);
void StartTeleportInPlayerAnim(void);
void StartTeleportWarpOutPlayerAnim(void);
bool32 WaitTeleportWarpOutPlayerAnim(void);
bool32 WaitTeleportInPlayerAnim(void);
bool8 PartyHasMonWithSurf(void);
bool8 IsPlayerSurfingNorth(void);
u8 player_get_pos_including_state_based_drift(s16 *x, s16 *y);