Document field teleport anim

This commit is contained in:
PikalaxALT
2020-03-25 19:40:34 -04:00
parent 3a29f9be95
commit adc7a0b65a
10 changed files with 137 additions and 113 deletions
+38 -38
View File
@@ -29,9 +29,9 @@ static void sub_807DF4C(u8 a0);
static void sub_807DFBC(u8 taskId);
static void task_map_chg_seq_0807E20C(u8 taskId);
static void task_map_chg_seq_0807E2CC(u8 taskId);
static void sub_807E31C(u8 taskId);
static void Task_TeleportWarpIn(u8 taskId);
static void sub_807E718(u8 taskId);
static void sub_807E784(u8 taskId);
static void Task_TeleportWarp(u8 taskId);
static void sub_807E80C(u8 taskId);
static void sub_807E980(u8 taskId);
static void sub_807EB64(u16, s16*, s16*);
@@ -131,7 +131,7 @@ static void sub_807DCB0(bool8 arg)
static void task0A_nop_for_a_while(u8 taskId)
{
if (sub_807E418() == TRUE)
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
DestroyTask(taskId);
}
@@ -145,7 +145,7 @@ void sub_807DCE4(void)
static void task0A_asap_script_env_2_enable_and_set_ctx_running(u8 taskId)
{
if (sub_807E418() == TRUE)
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
{
DestroyTask(taskId);
EnableBothScriptContexts();
@@ -184,7 +184,7 @@ static void task_mpl_807DD60(u8 taskId)
}
break;
case 2:
if (sub_807E418() == TRUE)
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
{
ScriptContext2_Disable();
DestroyTask(taskId);
@@ -218,7 +218,7 @@ static void sub_807DDF0(u8 taskId)
}
break;
case 2:
if (sub_807E418() == TRUE)
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
{
sub_8009FE8();
ScriptContext2_Disable();
@@ -284,7 +284,7 @@ static void sub_807DF4C(bool8 a0)
FadeInFromBlack();
}
void sub_807DF64(void)
void FieldCB_UnionRoomWarp(void)
{
Overworld_PlaySpecialMapMusic();
sub_8111CF0();
@@ -300,13 +300,13 @@ void sub_807DF7C(void)
ScriptContext2_Enable();
}
static void sub_807DF94(void)
static void FieldCB_TeleportWarpIn(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
sub_8111CF0();
PlaySE(SE_TK_WARPOUT);
CreateTask(sub_807E31C, 10);
CreateTask(Task_TeleportWarpIn, 10);
ScriptContext2_Enable();
}
@@ -363,7 +363,7 @@ static void sub_807DFBC(u8 taskId)
}
break;
case 9:
if (sub_807E418() && walkrun_is_standing_still() && !FieldIsDoorAnimationRunning() && !FuncIsActiveTask(Task_BarnDoorWipe))
if (FieldFadeTransitionBackgroundEffectIsFinished() && walkrun_is_standing_still() && !FieldIsDoorAnimationRunning() && !FuncIsActiveTask(Task_BarnDoorWipe))
{
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0)]);
task->data[0] = 4;
@@ -371,7 +371,7 @@ static void sub_807DFBC(u8 taskId)
break;
// Legacy RS
case 1:
if (sub_807E418())
if (FieldFadeTransitionBackgroundEffectIsFinished())
{
sub_807DCB0(TRUE);
ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_DOWN);
@@ -413,7 +413,7 @@ static void task_map_chg_seq_0807E20C(u8 taskId)
task->data[0] = 1;
break;
case 1:
if (sub_807E418())
if (FieldFadeTransitionBackgroundEffectIsFinished())
{
sub_807DCB0(TRUE);
ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0)], GetWalkNormalMovementAction(GetPlayerFacingDirection()));
@@ -444,7 +444,7 @@ static void task_map_chg_seq_0807E2CC(u8 taskId)
gTasks[taskId].data[0]++;
break;
case 1:
if (sub_807E418())
if (FieldFadeTransitionBackgroundEffectIsFinished())
{
UnfreezeObjectEvents();
ScriptContext2_Disable();
@@ -454,18 +454,18 @@ static void task_map_chg_seq_0807E2CC(u8 taskId)
}
}
static void sub_807E31C(u8 taskId)
static void Task_TeleportWarpIn(u8 taskId)
{
switch (gTasks[taskId].data[0])
{
case 0:
FreezeObjectEvents();
ScriptContext2_Enable();
sub_805DC04();
StartTeleportInPlayerAnim();
gTasks[taskId].data[0]++;
break;
case 1:
if (sub_807E418() && sub_805DC24() != TRUE)
if (FieldFadeTransitionBackgroundEffectIsFinished() && WaitTeleportInPlayerAnim() != TRUE)
{
UnfreezeObjectEvents();
ScriptContext2_Disable();
@@ -477,7 +477,7 @@ static void sub_807E31C(u8 taskId)
static void Task_WaitFadeAndCreateStartMenuTask(u8 taskId)
{
if (sub_807E418() == TRUE)
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
{
DestroyTask(taskId);
CreateTask(Task_StartMenuHandleInput, 80);
@@ -499,7 +499,7 @@ bool8 FieldCB2_ReturnToStartMenuInit(void)
static void task_mpl_807E3C8(u8 taskId)
{
if (sub_807E418() == TRUE)
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
{
ScriptContext2_Disable();
DestroyTask(taskId);
@@ -515,12 +515,12 @@ void sub_807E3EC(void)
CreateTask(task_mpl_807E3C8, 10);
}
static bool32 sub_807E40C(void)
static bool32 WaitWarpFadeOutScreen(void)
{
return gPaletteFade.active;
}
bool32 sub_807E418(void)
bool32 FieldFadeTransitionBackgroundEffectIsFinished(void)
{
if (IsWeatherNotFadingIn() == TRUE && ForestMapPreviewScreenIsRunning())
return TRUE;
@@ -535,7 +535,7 @@ void DoWarp(void)
WarpFadeOutScreen();
PlayRainStoppingSoundEffect();
PlaySE(SE_KAIDAN);
gFieldCallback = sub_807DF64;
gFieldCallback = FieldCB_UnionRoomWarp;
CreateTask(sub_807E718, 10);
}
@@ -545,7 +545,7 @@ void DoDiveWarp(void)
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlayRainStoppingSoundEffect();
gFieldCallback = sub_807DF64;
gFieldCallback = FieldCB_UnionRoomWarp;
CreateTask(sub_807E718, 10);
}
@@ -560,7 +560,7 @@ void sub_807E4A0(u16 metatileBehavior, u16 delay)
void DoDoorWarp(void)
{
ScriptContext2_Enable();
gFieldCallback = sub_807DF64;
gFieldCallback = FieldCB_UnionRoomWarp;
CreateTask(sub_807E80C, 10);
}
@@ -568,14 +568,14 @@ void sub_807E500(void)
{
ScriptContext2_Enable();
CreateTask(sub_807E718, 10);
gFieldCallback = sub_807DF94;
gFieldCallback = FieldCB_TeleportWarpIn;
}
void DoUnionRoomWarp(void)
{
ScriptContext2_Enable();
gFieldCallback = sub_807DF64;
CreateTask(sub_807E784, 10);
gFieldCallback = FieldCB_UnionRoomWarp;
CreateTask(Task_TeleportWarp, 10);
}
void DoFallWarp(void)
@@ -606,8 +606,8 @@ void DoTeleportWarp(void)
{
ScriptContext2_Enable();
TryFadeOutOldMapMusic();
CreateTask(sub_807E784, 10);
gFieldCallback = sub_807DF94;
CreateTask(Task_TeleportWarp, 10);
gFieldCallback = FieldCB_TeleportWarpIn;
}
void sub_807E5C4(void)
@@ -628,7 +628,7 @@ static void sub_807E5EC(u8 taskId)
task->data[0]++;
break;
case 1:
if (!sub_807E40C() && BGMusicStopped())
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
task->data[0]++;
break;
case 2:
@@ -661,7 +661,7 @@ static void sub_807E678(u8 taskId)
data[0]++;
break;
case 1:
if (!sub_807E40C() && BGMusicStopped())
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
{
Link_TryStartSend5FFF();
data[0]++;
@@ -694,7 +694,7 @@ static void sub_807E718(u8 taskId)
task->data[0]++;
break;
case 1:
if (!sub_807E40C() && BGMusicStopped())
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
task->data[0]++;
break;
case 2:
@@ -705,7 +705,7 @@ static void sub_807E718(u8 taskId)
}
}
static void sub_807E784(u8 taskId)
static void Task_TeleportWarp(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
@@ -714,18 +714,18 @@ static void sub_807E784(u8 taskId)
FreezeObjectEvents();
ScriptContext2_Enable();
PlaySE(SE_TK_WARPIN);
sub_805DAB0();
StartTeleportWarpOutPlayerAnim();
task->data[0]++;
break;
case 1:
if (!sub_805DAD0())
if (!WaitTeleportWarpOutPlayerAnim())
{
WarpFadeOutScreen();
task->data[0]++;
}
break;
case 2:
if (!sub_807E40C() && BGMusicStopped())
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
task->data[0]++;
break;
case 3:
@@ -829,11 +829,11 @@ static void sub_807E980(u8 taskId)
break;
case 3:
sub_807EAC4(data[2], data[3], &data[4], &data[5], &data[6]);
if (!sub_807E40C() && BGMusicStopped())
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
data[0]++;
break;
default:
gFieldCallback = sub_807DF64;
gFieldCallback = FieldCB_UnionRoomWarp;
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
DestroyTask(taskId);
@@ -898,7 +898,7 @@ static void sub_807EC34(u8 taskId)
switch (data[0])
{
default:
if (sub_807E418() == TRUE)
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
{
CameraObjectReset1();
ScriptContext2_Disable();
+85 -61
View File
@@ -29,7 +29,7 @@
#include "constants/moves.h"
static EWRAM_DATA struct ObjectEvent * gUnknown_2036E30 = NULL;
static EWRAM_DATA u8 gUnknown_2036E34 = DIR_NONE;
static EWRAM_DATA u8 sTeleportSavedFacingDirection = DIR_NONE;
EWRAM_DATA struct ObjectEvent gObjectEvents[OBJECT_EVENTS_COUNT] = {};
EWRAM_DATA struct PlayerAvatar gPlayerAvatar = {};
@@ -121,9 +121,9 @@ static bool8 Fishing13(struct Task * task);
static bool8 Fishing14(struct Task * task);
static bool8 Fishing15(struct Task * task);
static bool8 Fishing16(struct Task * task);
static void sub_805DB04(u8 taskId);
static void sub_805DC38(u8 taskId);
static u8 sub_805DDC8(struct ObjectEvent * object, s16 *timer);
static void Task_TeleportWarpOutPlayerAnim(u8 taskId);
static void Task_TeleportWarpInPlayerAnim(u8 taskId);
static u8 TeleportAnim_RotatePlayer(struct ObjectEvent * object, s16 *timer);
void MovementType_Player(struct Sprite *sprite)
{
@@ -1982,37 +1982,54 @@ void AlignFishingAnimationFrames(struct Sprite * playerSprite)
sub_80DC4A4(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 1, playerSprite->pos2.y);
}
void sub_805DAB0(void)
#define tState data[0]
#define tRotationTimer data[1]
#define tDeltaY data[2]
#define tYdeflection data[3]
#define tYpos data[4]
#define tFinalFacingDirection data[5]
#define tPriority data[6]
#define tSubpriority data[7]
static const u8 sTeleportFacingDirectionSequence[] = {
[DIR_SOUTH] = DIR_WEST,
[DIR_WEST] = DIR_NORTH,
[DIR_NORTH] = DIR_EAST,
[DIR_EAST] = DIR_SOUTH,
[DIR_NONE] = DIR_SOUTH,
};
void StartTeleportWarpOutPlayerAnim(void)
{
u8 taskId = CreateTask(sub_805DB04, 0);
sub_805DB04(taskId);
u8 taskId = CreateTask(Task_TeleportWarpOutPlayerAnim, 0);
Task_TeleportWarpOutPlayerAnim(taskId);
}
bool32 sub_805DAD0(void)
bool32 WaitTeleportWarpOutPlayerAnim(void)
{
return FuncIsActiveTask(sub_805DB04);
return FuncIsActiveTask(Task_TeleportWarpOutPlayerAnim);
}
void sub_805DAE4(u8 direction)
void SavePlayerFacingDirectionForTeleport(u8 direction)
{
gUnknown_2036E34 = direction;
sTeleportSavedFacingDirection = direction;
}
static u8 sub_805DAF0(void)
static u8 GetTeleportSavedFacingDirection(void)
{
if (gUnknown_2036E34 == DIR_NONE)
if (sTeleportSavedFacingDirection == DIR_NONE)
return DIR_SOUTH;
else
return gUnknown_2036E34;
return sTeleportSavedFacingDirection;
}
static void sub_805DB04(u8 taskId)
static void Task_TeleportWarpOutPlayerAnim(u8 taskId)
{
struct ObjectEvent *object = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite *sprite = &gSprites[object->spriteId];
s16 *data = gTasks[taskId].data;
switch (data[0])
switch (tState)
{
case 0:
if (!ObjectEventClearHeldMovementIfFinished(object))
@@ -2020,25 +2037,25 @@ static void sub_805DB04(u8 taskId)
return;
}
sub_805DAE4(object->facingDirection);
data[1] = 0;
data[2] = 1;
data[3] = (u16)(sprite->pos1.y + sprite->pos2.y) * 16;
SavePlayerFacingDirectionForTeleport(object->facingDirection);
tRotationTimer = 0;
tDeltaY = 1;
tYdeflection = (u16)(sprite->pos1.y + sprite->pos2.y) * 16;
sprite->pos2.y = 0;
CameraObjectReset2();
object->fixedPriority = TRUE;
sprite->oam.priority = 0;
sprite->subpriority = 0;
sprite->subspriteMode = SUBSPRITES_OFF;
data[0]++;
tState++;
case 1:
sub_805DDC8(object, &data[1]);
data[3] -= data[2];
data[2] += 3;
sprite->pos1.y = data[3] >> 4;
TeleportAnim_RotatePlayer(object, &tRotationTimer);
tYdeflection -= tDeltaY;
tDeltaY += 3;
sprite->pos1.y = tYdeflection >> 4;
if (sprite->pos1.y + (s16)gTotalCameraPixelOffsetY < -32)
{
data[0]++;
tState++;
}
break;
case 2:
@@ -2047,73 +2064,71 @@ static void sub_805DB04(u8 taskId)
}
}
void sub_805DC04(void)
void StartTeleportInPlayerAnim(void)
{
u8 taskId = CreateTask(sub_805DC38, 0);
sub_805DC38(taskId);
u8 taskId = CreateTask(Task_TeleportWarpInPlayerAnim, 0);
Task_TeleportWarpInPlayerAnim(taskId);
}
bool32 sub_805DC24(void)
bool32 WaitTeleportInPlayerAnim(void)
{
return FuncIsActiveTask(sub_805DC38);
return FuncIsActiveTask(Task_TeleportWarpInPlayerAnim);
}
static const u8 gUnknown_835B92C[] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
static void sub_805DC38(u8 taskId)
static void Task_TeleportWarpInPlayerAnim(u8 taskId)
{
struct ObjectEvent *object = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite *sprite = &gSprites[object->spriteId];
s16 *data = gTasks[taskId].data;
switch (data[0])
switch (tState)
{
case 0:
data[5] = sub_805DAF0();
ObjectEventForceSetHeldMovement(object, GetFaceDirectionMovementAction(gUnknown_835B92C[data[5]]));
data[1] = 0;
data[2] = 116;
data[4] = sprite->pos1.y;
data[6] = sprite->oam.priority;
data[7] = sprite->subpriority;
data[3] = -((u16)sprite->pos2.y + 32) * 16;
tFinalFacingDirection = GetTeleportSavedFacingDirection();
ObjectEventForceSetHeldMovement(object, GetFaceDirectionMovementAction(sTeleportFacingDirectionSequence[tFinalFacingDirection]));
tRotationTimer = 0;
tDeltaY = 116;
tYpos = sprite->pos1.y;
tPriority = sprite->oam.priority;
tSubpriority = sprite->subpriority;
tYdeflection = -((u16)sprite->pos2.y + 32) * 16;
sprite->pos2.y = 0;
CameraObjectReset2();
object->fixedPriority = TRUE;
sprite->oam.priority = 1;
sprite->subpriority = 0;
sprite->subspriteMode = SUBSPRITES_OFF;
data[0]++;
tState++;
case 1:
sub_805DDC8(object, &data[1]);
data[3] += data[2];
data[2] -= 3;
if (data[2] < 4)
TeleportAnim_RotatePlayer(object, &tRotationTimer);
tYdeflection += tDeltaY;
tDeltaY -= 3;
if (tDeltaY < 4)
{
data[2] = 4;
tDeltaY = 4;
}
sprite->pos1.y = data[3] >> 4;
if (sprite->pos1.y >= data[4])
sprite->pos1.y = tYdeflection >> 4;
if (sprite->pos1.y >= tYpos)
{
sprite->pos1.y = data[4];
sprite->pos1.y = tYpos;
data[8] = 0;
data[0]++;
tState++;
}
break;
case 2:
sub_805DDC8(object, &data[1]);
TeleportAnim_RotatePlayer(object, &tRotationTimer);
data[8]++;
if (data[8] > 8)
{
data[0]++;
tState++;
}
break;
case 3:
if (data[5] == sub_805DDC8(object, &data[1]))
if (tFinalFacingDirection == TeleportAnim_RotatePlayer(object, &tRotationTimer))
{
object->fixedPriority = 0;
sprite->oam.priority = data[6];
sprite->subpriority = data[7];
sprite->oam.priority = tPriority;
sprite->subpriority = tSubpriority;
CameraObjectReset1();
DestroyTask(taskId);
}
@@ -2121,7 +2136,7 @@ static void sub_805DC38(u8 taskId)
}
}
static u8 sub_805DDC8(struct ObjectEvent *object, s16 *a1)
static u8 TeleportAnim_RotatePlayer(struct ObjectEvent *object, s16 *a1)
{
if (*a1 < 8 && ++(*a1) < 8)
{
@@ -2133,7 +2148,16 @@ static u8 sub_805DDC8(struct ObjectEvent *object, s16 *a1)
return object->facingDirection;
}
ObjectEventForceSetHeldMovement(object, GetFaceDirectionMovementAction(gUnknown_835B92C[object->facingDirection]));
ObjectEventForceSetHeldMovement(object, GetFaceDirectionMovementAction(sTeleportFacingDirectionSequence[object->facingDirection]));
*a1 = 0;
return gUnknown_835B92C[object->facingDirection];
return sTeleportFacingDirectionSequence[object->facingDirection];
}
#undef tSubpriority
#undef tPriority
#undef tFinalFacingDirection
#undef tYpos
#undef tYdeflection
#undef tDeltaY
#undef tRotationTimer
#undef tState
+2 -2
View File
@@ -434,14 +434,14 @@ static void sub_807F45C(u8 taskId)
++gTasks[taskId].data[0];
break;
case 3:
if (sub_807E418() == TRUE)
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
{
DestroyTask(taskId);
ScriptContext1_SetupScript(EventScript_AfterWhiteOutHeal);
}
break;
case 6:
if (sub_807E418() == TRUE)
if (FieldFadeTransitionBackgroundEffectIsFinished() == TRUE)
{
DestroyTask(taskId);
ScriptContext1_SetupScript(EventScript_AfterWhiteOutMomHeal);
+1 -1
View File
@@ -509,7 +509,7 @@ static void BufferOptionMenuString(u8 selection)
static void CloseAndSaveOptionMenu(u8 taskId)
{
gFieldCallback = sub_807DF64;
gFieldCallback = FieldCB_UnionRoomWarp;
SetMainCallback2(gMain.savedCallback);
FreeAllWindowBuffers();
gSaveBlock2Ptr->optionsTextSpeed = sOptionMenuPtr->option[MENUITEM_TEXTSPEED];
+1 -1
View File
@@ -600,7 +600,7 @@ bool8 sub_8111000(void)
{
LoadPalette(stdpal_get(4), 0xF0, 0x20);
SetQuestLogState(QL_STATE_2);
sub_807DF64();
FieldCB_UnionRoomWarp();
gUnknown_203AE94 = (struct UnkStruct_203AE94){};
gUnknown_203AE94.unk_0_0 = 2;
return 1;
+1 -1
View File
@@ -802,7 +802,7 @@ bool8 ScrCmd_warpteleport2(struct ScriptContext * ctx)
u16 y = VarGet(ScriptReadHalfword(ctx));
SetWarpDestination(mapGroup, mapNum, warpId, x, y);
sub_805DAE4(GetPlayerFacingDirection());
SavePlayerFacingDirectionForTeleport(GetPlayerFacingDirection());
sub_807E500();
ResetInitialPlayerAvatarState();
return TRUE;
+1 -1
View File
@@ -322,7 +322,7 @@ static void Task_Seagallop_3(void)
SetWarpDestination(warpInfo[0], warpInfo[1], -1, warpInfo[2], warpInfo[3]);
PlayRainStoppingSoundEffect();
PlaySE(SE_KAIDAN);
gFieldCallback = sub_807DF64;
gFieldCallback = FieldCB_UnionRoomWarp;
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
ResetInitialPlayerAvatarState();