Start implementing LG and 1.1

This commit is contained in:
PikalaxALT
2019-12-18 16:43:24 -05:00
parent 7984a91c08
commit ae881a3623
11 changed files with 200 additions and 40 deletions
+17 -36
View File
@@ -5,36 +5,7 @@ CPP := $(CC) -E
LD := tools/binutils/bin/arm-none-eabi-ld
OBJCOPY := tools/binutils/bin/arm-none-eabi-objcopy
GAME_VERSION := FIRERED
REVISION := 0
GAME_LANGUAGE := ENGLISH
# So long as baserom.gba is required, we error out if the
# user tries to build any ROM other than FireRed.
ifneq ($(GAME_VERSION),FIRERED)
$(error We can only build English Pokemon FireRed v1.0 currently)
else ifneq ($(REVISION),0)
$(error We can only build English Pokemon FireRed v1.0 currently)
else ifneq ($(GAME_LANGUAGE),ENGLISH)
$(error We can only build English Pokemon FireRed v1.0 currently)
endif
ifeq ($(GAME_VERSION),FIRERED)
TITLE := POKEMON FIRE
GAME_CODE := BPR
BUILD_NAME := firered
else
TITLE := POKEMON LEAF
GAME_CODE := BPL
BUILD_NAME := leafgreen
endif
ifeq ($(GAME_LANGUAGE),ENGLISH)
GAME_CODE := $(GAME_CODE)E
endif
ifneq ($(REVISION),0)
BUILD_NAME := $(BUILD_NAME)_rev$(REVISION)
endif
MAKER_CODE := 01
include config.mk
SHELL := /bin/bash -o pipefail
@@ -57,12 +28,12 @@ DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR)
SONG_BUILDDIR = $(OBJ_DIR)/$(SONG_SUBDIR)
MID_BUILDDIR = $(OBJ_DIR)/$(MID_SUBDIR)
ASFLAGS := -mcpu=arm7tdmi --defsym $(GAME_VERSION)=1 --defsym REVISION=$(REVISION) --defsym $(GAME_LANGUAGE)=1
ASFLAGS := -mcpu=arm7tdmi --defsym $(GAME_VERSION)=1 --defsym REVISION=$(GAME_REVISION) --defsym $(GAME_LANGUAGE)=1
CC1 := tools/agbcc/bin/agbcc
override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O2 -fhex-asm
CPPFLAGS := -I tools/agbcc -I tools/agbcc/include -iquote include -nostdinc -undef -D$(GAME_VERSION) -DREVISION=$(REVISION) -D$(GAME_LANGUAGE)
CPPFLAGS := -I tools/agbcc -I tools/agbcc/include -iquote include -nostdinc -undef -D$(GAME_VERSION) -DREVISION=$(GAME_REVISION) -D$(GAME_LANGUAGE)
LDFLAGS = -Map ../../$(MAP)
@@ -133,7 +104,7 @@ all: tools rom
rom: $(ROM)
ifeq ($(COMPARE),1)
@$(SHA1) rom.sha1
@$(SHA1) $(BUILD_NAME).sha1
endif
tools: $(TOOLDIRS)
@@ -219,7 +190,7 @@ $(ASM_BUILDDIR)/%.o: asm_dep = $(shell $(SCANINC) -I . $(ASM_SUBDIR)/$*.s)
endif
$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s $$(asm_dep)
$(AS) $(ASFLAGS) -o $@ $<
$(CPP) $(CPPFLAGS) $< | $(AS) $(ASFLAGS) -o $@
ifeq ($(NODEP),1)
$(DATA_ASM_BUILDDIR)/%.o: data_dep :=
@@ -233,7 +204,7 @@ berry_fix:
berry_fix/berry_fix.gba: berry_fix
$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s $$(data_dep)
$(PREPROC) $< charmap.txt | $(CPP) -I include -nostdinc -undef -Wno-unicode - | $(AS) $(ASFLAGS) -o $@
$(PREPROC) $< charmap.txt | $(CPP) $(CPPFLAGS) -I include -nostdinc -undef -Wno-unicode - | $(AS) $(ASFLAGS) -o $@
$(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s
$(AS) $(ASFLAGS) -I sound -o $@ $<
@@ -252,8 +223,18 @@ $(OBJ_DIR)/ld_script.ld: ld_script.txt $(OBJ_DIR)/sym_bss.ld $(OBJ_DIR)/sym_comm
$(ELF): $(OBJ_DIR)/ld_script.ld $(OBJS)
cd $(OBJ_DIR) && ../../$(LD) $(LDFLAGS) -T ld_script.ld -o ../../$@ $(LIB)
$(FIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent
$(FIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(GAME_REVISION) --silent
$(ROM): $(ELF)
$(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@
# "friendly" target names for convenience sake
firered: ; @$(MAKE) GAME_VERSION=FIRERED
firered_rev1: ; @$(MAKE) GAME_VERSION=FIRERED GAME_REVISION=1
leafgreen: ; @$(MAKE) GAME_VERSION=LEAFGREEN
leafgreen_rev1: ; @$(MAKE) GAME_VERSION=LEAFGREEN GAME_REVISION=1
compare_firered: ; @$(MAKE) GAME_VERSION=FIRERED COMPARE=1
compare_firered_rev1: ; @$(MAKE) GAME_VERSION=FIRERED GAME_REVISION=1 COMPARE=1
compare_leafgreen: ; @$(MAKE) GAME_VERSION=LEAFGREEN COMPARE=1
compare_leafgreen_rev1: ; @$(MAKE) GAME_VERSION=LEAFGREEN GAME_REVISION=1 COMPARE=1