Label remaining scripts

This commit is contained in:
GriffinR
2022-10-05 15:25:03 -04:00
parent b41b3614ad
commit aeb1c74bbf
7 changed files with 18 additions and 18 deletions
@@ -167,12 +167,12 @@ OneIsland_PokemonCenter_1F_Movement_BillWalkToCelio::
step_end step_end
@ Unused @ Unused
Movement_170E8F:: OneIsland_PokemonCenter_1F_Movement_WalkUp:
walk_up walk_up
step_end step_end
@ Unused @ Unused
Movement_170E91:: OneIsland_PokemonCenter_1F_Movement_StepAsideLeft::
walk_left walk_left
walk_in_place_faster_right walk_in_place_faster_right
step_end step_end
@@ -535,7 +535,7 @@ OneIsland_PokemonCenter_1F_Movement_PlayerWalkToBillBottom::
step_end step_end
@ Unused @ Unused
Movement_17131F:: OneIsland_PokemonCenter_1F_Movement_DelayWalkInPlaceLeft::
delay_16 delay_16
delay_16 delay_16
delay_4 delay_4
@@ -543,7 +543,7 @@ Movement_17131F::
step_end step_end
@ Unused @ Unused
Movement_171324:: OneIsland_PokemonCenter_1F_Movement_WalkInPlaceDown::
walk_in_place_fast_down walk_in_place_fast_down
step_end step_end
@@ -870,7 +870,7 @@ PalletTown_ProfessorOaksLab_Movement_OakExcitedWest::
step_end step_end
@ Unused @ Unused
Movement_1699AC:: PalletTown_ProfessorOaksLab_Movement_Search:
walk_left walk_left
walk_in_place_faster_down walk_in_place_faster_down
delay_8 delay_8
@@ -898,7 +898,7 @@ Movement_1699AC::
step_end step_end
@ Unused @ Unused
Movement_1699C5: PalletTown_ProfessorOaksLab_Movement_VerticalPacing:
walk_up walk_up
walk_down walk_down
walk_down walk_down
+2 -2
View File
@@ -72,7 +72,7 @@ TrainerTower_Lobby_EventScript_Enter::
ttower_getchallengestatus ttower_getchallengestatus
switch VAR_RESULT switch VAR_RESULT
case CHALLENGE_STATUS_LOST, TrainerTower_Lobby_EventScript_LostChallenge case CHALLENGE_STATUS_LOST, TrainerTower_Lobby_EventScript_LostChallenge
case CHALLENGE_STATUS_UNK, TrainerTower_Lobby_EventScript_164938 case CHALLENGE_STATUS_UNK, TrainerTower_Lobby_EventScript_ExitChallengeSpeakToReceptionist
case CHALLENGE_STATUS_NORMAL, TrainerTower_Lobby_EventScript_EnterEnd case CHALLENGE_STATUS_NORMAL, TrainerTower_Lobby_EventScript_EnterEnd
TrainerTower_Lobby_EventScript_LostChallenge:: TrainerTower_Lobby_EventScript_LostChallenge::
@@ -84,7 +84,7 @@ TrainerTower_Lobby_EventScript_LostChallenge::
goto TrainerTower_Lobby_EventScript_ExitChallenge goto TrainerTower_Lobby_EventScript_ExitChallenge
@ Presumably E-Reader related @ Presumably E-Reader related
TrainerTower_Lobby_EventScript_164938:: TrainerTower_Lobby_EventScript_ExitChallengeSpeakToReceptionist::
lock lock
faceplayer faceplayer
applymovement OBJ_EVENT_ID_PLAYER, TrainerTower_Lobby_Movement_FaceReceptionist applymovement OBJ_EVENT_ID_PLAYER, TrainerTower_Lobby_Movement_FaceReceptionist
@@ -52,7 +52,7 @@ TwoIsland_JoyfulGameCorner_EventScript_FoundLostelleScene::
TwoIsland_JoyfulGameCorner_EventScript_HelpFindLostelleScene:: TwoIsland_JoyfulGameCorner_EventScript_HelpFindLostelleScene::
lockall lockall
textcolor NPC_TEXT_COLOR_MALE textcolor NPC_TEXT_COLOR_MALE
applymovement LOCALID_DADDY, Movement_171520 applymovement LOCALID_DADDY, TwoIsland_JoyfulGameCorner_Movement_DaddyPacing
waitmovement 0 waitmovement 0
msgbox TwoIsland_JoyfulGameCorner_Text_WhereHasLostelleGottenTo msgbox TwoIsland_JoyfulGameCorner_Text_WhereHasLostelleGottenTo
closemessage closemessage
@@ -63,7 +63,7 @@ TwoIsland_JoyfulGameCorner_EventScript_HelpFindLostelleScene::
waitmovement 0 waitmovement 0
applymovement LOCALID_DADDY, Common_Movement_Delay48 applymovement LOCALID_DADDY, Common_Movement_Delay48
waitmovement 0 waitmovement 0
applymovement LOCALID_DADDY, Movement_171527 applymovement LOCALID_DADDY, TwoIsland_JoyfulGameCorner_Movement_DaddyApproachPlayer
waitmovement 0 waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0 waitmovement 0
@@ -71,7 +71,7 @@ TwoIsland_JoyfulGameCorner_EventScript_HelpFindLostelleScene::
closemessage closemessage
playse SE_RS_DOOR playse SE_RS_DOOR
waitse waitse
applymovement OBJ_EVENT_ID_PLAYER, Movement_17152C applymovement OBJ_EVENT_ID_PLAYER, TwoIsland_JoyfulGameCorner_Movement_PlayerFaceDaddy
waitmovement 0 waitmovement 0
playbgm MUS_ENCOUNTER_BOY, 0 playbgm MUS_ENCOUNTER_BOY, 0
addobject LOCALID_BIKER addobject LOCALID_BIKER
@@ -96,7 +96,7 @@ TwoIsland_JoyfulGameCorner_EventScript_HelpFindLostelleScene::
releaseall releaseall
end end
Movement_171520:: TwoIsland_JoyfulGameCorner_Movement_DaddyPacing::
walk_left walk_left
walk_right walk_right
walk_right walk_right
@@ -105,14 +105,14 @@ Movement_171520::
delay_16 delay_16
step_end step_end
Movement_171527:: TwoIsland_JoyfulGameCorner_Movement_DaddyApproachPlayer::
walk_down walk_down
walk_down walk_down
walk_down walk_down
walk_in_place_faster_left walk_in_place_faster_left
step_end step_end
Movement_17152C:: TwoIsland_JoyfulGameCorner_Movement_PlayerFaceDaddy::
walk_left walk_left
walk_in_place_faster_right walk_in_place_faster_right
step_end step_end
+2 -2
View File
@@ -19,8 +19,8 @@ EventScript_FallDownHole::
waitstate waitstate
end end
@ TODO: EventScript_FallDownHoleMtPyre in pokeemerald, needs generic name @ Differs from the script above by assuming the warp destination has already been set
EventScript_1C1361:: EventScript_DoFallWarp::
lockall lockall
delay 20 delay 20
applymovement OBJ_EVENT_ID_PLAYER, Movement_SetInvisible applymovement OBJ_EVENT_ID_PLAYER, Movement_SetInvisible
+1 -1
View File
@@ -1257,7 +1257,7 @@ extern const u8 EventScript_CantUseWaterfall[];
extern const u8 EventScript_VsSeekerChargingDone[]; extern const u8 EventScript_VsSeekerChargingDone[];
extern const u8 EventScript_FieldPoison[]; extern const u8 EventScript_FieldPoison[];
extern const u8 EventScript_EggHatch[]; extern const u8 EventScript_EggHatch[];
extern const u8 EventScript_1C1361[]; extern const u8 EventScript_DoFallWarp[];
// overworld // overworld
+1 -1
View File
@@ -889,7 +889,7 @@ static bool8 TryStartWarpEventScript(struct MapPosition *position, u16 metatileB
if (MetatileBehavior_IsFallWarp(metatileBehavior) == TRUE) if (MetatileBehavior_IsFallWarp(metatileBehavior) == TRUE)
{ {
ResetInitialPlayerAvatarState(); ResetInitialPlayerAvatarState();
ScriptContext_SetupScript(EventScript_1C1361); ScriptContext_SetupScript(EventScript_DoFallWarp);
return TRUE; return TRUE;
} }
DoWarp(); DoWarp();