Flatten pos fields in struct Sprite
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@@ -272,7 +272,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
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static void TryShinyAnimAfterMonAnim(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim)
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{
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@@ -1038,7 +1038,7 @@ static void OpponentHandleLoadMonSprite(void)
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GetBattlerSpriteCoord(gActiveBattler, 2),
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y,
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GetBattlerSpriteSubpriority(gActiveBattler));
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
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gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -240;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species;
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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@@ -1137,7 +1137,7 @@ static void OpponentHandleDrawTrainerPic(void)
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176,
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(8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40,
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GetBattlerSpriteSubpriority(gActiveBattler));
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
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gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -240;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum;
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@@ -1167,8 +1167,8 @@ static void OpponentHandleTrainerSlide(void)
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176,
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(8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40,
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30);
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96;
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32;
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gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = 96;
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gSprites[gBattlerSpriteIds[gActiveBattler]].x += 32;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum;
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@@ -1183,7 +1183,7 @@ static void OpponentHandleTrainerSlideBack(void)
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SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
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gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
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@@ -1630,7 +1630,7 @@ static void OpponentHandleIntroTrainerBallThrow(void)
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SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreeOpponentSprite);
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taskId = CreateTask(Task_StartSendOutAnim, 5);
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