Flatten pos fields in struct Sprite
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@@ -231,7 +231,7 @@ static void CompleteOnBattlerSpriteCallbackDummy(void)
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static void CompleteOnBattlerSpritePosX_0(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim)
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{
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@@ -598,7 +598,7 @@ static void FreeMonSpriteAfterFaintAnim(void)
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{
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if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].y + gSprites[gBattlerSpriteIds[gActiveBattler]].y2 > DISPLAY_HEIGHT)
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{
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FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
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DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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@@ -1310,7 +1310,7 @@ static void PokedudeHandleLoadMonSprite(void)
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GetBattlerSpriteCoord(gActiveBattler, 2),
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y,
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GetBattlerSpriteSubpriority(gActiveBattler));
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
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gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -240;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species;
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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@@ -1357,7 +1357,7 @@ static void PokedudeHandleDrawTrainerPic(void)
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80,
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(8 - gTrainerBackPicCoords[BACK_PIC_POKEDUDE].size) * 4 + 80,
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30);
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
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gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = 240;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
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@@ -1371,7 +1371,7 @@ static void PokedudeHandleDrawTrainerPic(void)
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176,
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(8 - gTrainerFrontPicCoords[tranerPicid].size) * 4 + 40,
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GetBattlerSpriteSubpriority(gActiveBattler));
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
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gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -240;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[tranerPicid].tag);
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum;
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@@ -1391,7 +1391,7 @@ static void PokedudeHandleTrainerSlide(void)
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(8 - gTrainerBackPicCoords[BACK_PIC_POKEDUDE].size) * 4 + 80,
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30);
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
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gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -96;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2;
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@@ -1853,7 +1853,7 @@ static void PokedudeHandleIntroTrainerBallThrow(void)
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SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
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StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite);
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