Flatten pos fields in struct Sprite

This commit is contained in:
PikalaxALT
2021-07-07 09:05:48 -04:00
parent 1a43cdc81f
commit aec808ac0d
92 changed files with 2891 additions and 2891 deletions
+9 -9
View File
@@ -162,8 +162,8 @@ void SpriteCB_TrainerSlideIn(struct Sprite *sprite)
{
if (!(gIntroSlideFlags & 1))
{
sprite->pos2.x += sprite->data[0];
if (sprite->pos2.x == 0)
sprite->x2 += sprite->data[0];
if (sprite->x2 == 0)
sprite->callback = SpriteCallbackDummy;
}
}
@@ -682,7 +682,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 notTransform)
LZDecompressWram(lzPaletteData, buffer);
LoadPalette(buffer, paletteOffset, 32);
Free(buffer);
gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk);
gSprites[gBattlerSpriteIds[battlerAtk]].y = GetBattlerSpriteDefault_Y(battlerAtk);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleMonForms[battlerAtk]);
SetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_NICKNAME, gSpeciesNames[targetSpecies]);
UpdateNickInHealthbox(gHealthboxSpriteIds[battlerAtk], &gEnemyParty[gBattlerPartyIndexes[battlerAtk]]);
@@ -699,7 +699,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 notTransform)
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
}
gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk);
gSprites[gBattlerSpriteIds[battlerAtk]].y = GetBattlerSpriteDefault_Y(battlerAtk);
}
else
{
@@ -749,7 +749,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 notTransform)
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies = targetSpecies;
gBattleMonForms[battlerAtk] = gBattleMonForms[battlerDef];
gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk);
gSprites[gBattlerSpriteIds[battlerAtk]].y = GetBattlerSpriteDefault_Y(battlerAtk);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleMonForms[battlerAtk]);
}
}
@@ -792,9 +792,9 @@ void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId)
BattleLoadSubstituteOrMonSpriteGfx(battlerId, loadMonSprite);
StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[battlerId]);
if (!loadMonSprite)
gSprites[spriteId].pos1.y = GetSubstituteSpriteDefault_Y(battlerId);
gSprites[spriteId].y = GetSubstituteSpriteDefault_Y(battlerId);
else
gSprites[spriteId].pos1.y = GetBattlerSpriteDefault_Y(battlerId);
gSprites[spriteId].y = GetBattlerSpriteDefault_Y(battlerId);
}
void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move)
@@ -923,8 +923,8 @@ static void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
invisible = TRUE;
if (gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute)
invisible = TRUE;
shadowSprite->pos1.x = battlerSprite->pos1.x;
shadowSprite->pos2.x = battlerSprite->pos2.x;
shadowSprite->x = battlerSprite->x;
shadowSprite->x2 = battlerSprite->x2;
shadowSprite->invisible = invisible;
}