Flatten pos fields in struct Sprite

This commit is contained in:
PikalaxALT
2021-07-07 09:05:48 -04:00
parent 1a43cdc81f
commit aec808ac0d
92 changed files with 2891 additions and 2891 deletions
+40 -40
View File
@@ -610,32 +610,32 @@ static void SpriteCB_HealthBar(struct Sprite *sprite)
switch (sprite->data[6])
{
case 0:
sprite->pos1.x = gSprites[r5].pos1.x + 16;
sprite->pos1.y = gSprites[r5].pos1.y;
sprite->x = gSprites[r5].x + 16;
sprite->y = gSprites[r5].y;
break;
case 1:
sprite->pos1.x = gSprites[r5].pos1.x + 16;
sprite->pos1.y = gSprites[r5].pos1.y;
sprite->x = gSprites[r5].x + 16;
sprite->y = gSprites[r5].y;
break;
default:
case 2:
sprite->pos1.x = gSprites[r5].pos1.x + 8;
sprite->pos1.y = gSprites[r5].pos1.y;
sprite->x = gSprites[r5].x + 8;
sprite->y = gSprites[r5].y;
break;
}
sprite->pos2.x = gSprites[r5].pos2.x;
sprite->pos2.y = gSprites[r5].pos2.y;
sprite->x2 = gSprites[r5].x2;
sprite->y2 = gSprites[r5].y2;
}
static void SpriteCB_HealthBoxOther(struct Sprite *sprite)
{
u8 healthboxMainSpriteId = sprite->hOther_HealthBoxSpriteId;
sprite->pos1.x = gSprites[healthboxMainSpriteId].pos1.x + 64;
sprite->pos1.y = gSprites[healthboxMainSpriteId].pos1.y;
sprite->x = gSprites[healthboxMainSpriteId].x + 64;
sprite->y = gSprites[healthboxMainSpriteId].y;
sprite->pos2.x = gSprites[healthboxMainSpriteId].pos2.x;
sprite->pos2.y = gSprites[healthboxMainSpriteId].pos2.y;
sprite->x2 = gSprites[healthboxMainSpriteId].x2;
sprite->y2 = gSprites[healthboxMainSpriteId].y2;
}
void SetBattleBarStruct(u8 battlerId, u8 healthboxSpriteId, s32 maxVal, s32 oldVal, s32 receivedValue)
@@ -663,8 +663,8 @@ void SetHealthboxSpriteVisible(u8 healthboxSpriteId)
static void UpdateSpritePos(u8 spriteId, s16 x, s16 y)
{
gSprites[spriteId].pos1.x = x;
gSprites[spriteId].pos1.y = y;
gSprites[spriteId].x = x;
gSprites[spriteId].y = y;
}
void DestoryHealthboxSprite(u8 healthboxSpriteId)
@@ -1087,17 +1087,17 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
summaryBarSpriteId = CreateSprite(&sStatusSummaryBarSpriteTemplates[isOpponent], bar_X, bar_Y, 10);
SetSubspriteTables(&gSprites[summaryBarSpriteId], sStatusSummaryBar_SubspriteTable);
gSprites[summaryBarSpriteId].pos2.x = bar_pos2_X;
gSprites[summaryBarSpriteId].x2 = bar_pos2_X;
gSprites[summaryBarSpriteId].data[0] = bar_data0;
if (isOpponent)
{
gSprites[summaryBarSpriteId].pos1.x -= 96;
gSprites[summaryBarSpriteId].x -= 96;
gSprites[summaryBarSpriteId].oam.matrixNum = ST_OAM_HFLIP;
}
else
{
gSprites[summaryBarSpriteId].pos1.x += 96;
gSprites[summaryBarSpriteId].x += 96;
}
for (i = 0; i < PARTY_SIZE; i++)
@@ -1109,23 +1109,23 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
if (!isOpponent)
{
gSprites[ballIconSpritesIds[i]].pos2.x = 0;
gSprites[ballIconSpritesIds[i]].pos2.y = 0;
gSprites[ballIconSpritesIds[i]].x2 = 0;
gSprites[ballIconSpritesIds[i]].y2 = 0;
}
gSprites[ballIconSpritesIds[i]].data[0] = summaryBarSpriteId;
if (!isOpponent)
{
gSprites[ballIconSpritesIds[i]].pos1.x += 10 * i + 24;
gSprites[ballIconSpritesIds[i]].x += 10 * i + 24;
gSprites[ballIconSpritesIds[i]].data[1] = i * 7 + 10;
gSprites[ballIconSpritesIds[i]].pos2.x = 120;
gSprites[ballIconSpritesIds[i]].x2 = 120;
}
else
{
gSprites[ballIconSpritesIds[i]].pos1.x -= 10 * (5 - i) + 24;
gSprites[ballIconSpritesIds[i]].x -= 10 * (5 - i) + 24;
gSprites[ballIconSpritesIds[i]].data[1] = (6 - i) * 7 + 10;
gSprites[ballIconSpritesIds[i]].pos2.x = -120;
gSprites[ballIconSpritesIds[i]].x2 = -120;
}
gSprites[ballIconSpritesIds[i]].data[2] = isOpponent;
@@ -1360,17 +1360,17 @@ static void sub_804948C(u8 taskId)
static void SpriteCB_StatusSummaryBar(struct Sprite *sprite)
{
if (sprite->pos2.x != 0)
sprite->pos2.x += sprite->data[0];
if (sprite->x2 != 0)
sprite->x2 += sprite->data[0];
}
static void sub_8049568(struct Sprite *sprite)
{
sprite->data[1] += 32;
if (sprite->data[0] > 0)
sprite->pos2.x += sprite->data[1] >> 4;
sprite->x2 += sprite->data[1] >> 4;
else
sprite->pos2.x -= sprite->data[1] >> 4;
sprite->x2 -= sprite->data[1] >> 4;
sprite->data[1] &= 0xF;
}
@@ -1393,18 +1393,18 @@ static void SpriteCB_StatusSummaryBallsOnBattleStart(struct Sprite *sprite)
if (var1 != 0)
{
sprite->pos2.x += var2 >> 4;
if (sprite->pos2.x > 0)
sprite->pos2.x = 0;
sprite->x2 += var2 >> 4;
if (sprite->x2 > 0)
sprite->x2 = 0;
}
else
{
sprite->pos2.x -= var2 >> 4;
if (sprite->pos2.x < 0)
sprite->pos2.x = 0;
sprite->x2 -= var2 >> 4;
if (sprite->x2 < 0)
sprite->x2 = 0;
}
if (sprite->pos2.x == 0)
if (sprite->x2 == 0)
{
pan = SOUND_PAN_TARGET;
if (var1 != 0)
@@ -1434,11 +1434,11 @@ static void sub_8049630(struct Sprite *sprite)
var2 += 56;
sprite->data[3] = var2 & 0xFFF0;
if (var1 != 0)
sprite->pos2.x += var2 >> 4;
sprite->x2 += var2 >> 4;
else
sprite->pos2.x -= var2 >> 4;
if (sprite->pos2.x + sprite->pos1.x > 248
|| sprite->pos2.x + sprite->pos1.x < -8)
sprite->x2 -= var2 >> 4;
if (sprite->x2 + sprite->x > 248
|| sprite->x2 + sprite->x < -8)
{
sprite->invisible = TRUE;
sprite->callback = SpriteCallbackDummy;
@@ -1449,8 +1449,8 @@ static void SpriteCB_StatusSummaryBallsOnSwitchout(struct Sprite *sprite)
{
u8 barSpriteId = sprite->data[0];
sprite->pos2.x = gSprites[barSpriteId].pos2.x;
sprite->pos2.y = gSprites[barSpriteId].pos2.y;
sprite->x2 = gSprites[barSpriteId].x2;
sprite->y2 = gSprites[barSpriteId].y2;
}
static const u8 gUnknown_8260556[] = _("{HIGHLIGHT 02}");