Flatten pos fields in struct Sprite
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+28
-28
@@ -188,19 +188,19 @@ const struct SpriteTemplate gOverheatFlameSpriteTemplate =
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static void sub_80B725C(struct Sprite *sprite)
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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sprite->pos1.x -= gBattleAnimArgs[0];
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sprite->x -= gBattleAnimArgs[0];
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gBattleAnimArgs[3] = -gBattleAnimArgs[3];
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gBattleAnimArgs[4] = -gBattleAnimArgs[4];
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}
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else
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{
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sprite->pos1.x += gBattleAnimArgs[0];
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sprite->x += gBattleAnimArgs[0];
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}
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sprite->pos1.y += gBattleAnimArgs[1];
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sprite->y += gBattleAnimArgs[1];
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[1] = gBattleAnimArgs[3];
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sprite->data[3] = gBattleAnimArgs[4];
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@@ -217,15 +217,15 @@ static void sub_80B72F8(struct Sprite *sprite)
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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sprite->pos1.x -= gBattleAnimArgs[1];
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sprite->pos1.y += gBattleAnimArgs[1];
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sprite->x -= gBattleAnimArgs[1];
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sprite->y += gBattleAnimArgs[1];
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sprite->data[2] -= gBattleAnimArgs[2];
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sprite->data[4] += gBattleAnimArgs[3];
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}
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else
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{
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sprite->pos1.x += gBattleAnimArgs[0];
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sprite->pos1.y += gBattleAnimArgs[1];
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sprite->x += gBattleAnimArgs[0];
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sprite->y += gBattleAnimArgs[1];
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sprite->data[2] += gBattleAnimArgs[2];
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sprite->data[4] += gBattleAnimArgs[3];
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StartSpriteAnim(sprite, 1);
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@@ -239,16 +239,16 @@ static void AnimDragonRageFirePlume(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[0] == 0)
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
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}
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else
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
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}
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SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[1]);
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sprite->pos1.y += gBattleAnimArgs[2];
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sprite->y += gBattleAnimArgs[2];
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sprite->callback = RunStoredCallbackWhenAnimEnds;
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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}
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@@ -265,8 +265,8 @@ static void AnimDragonDanceOrb(struct Sprite *sprite)
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u16 r5;
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u16 r0;
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
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sprite->data[4] = 0;
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sprite->data[5] = 1;
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sprite->data[6] = gBattleAnimArgs[0];
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@@ -276,8 +276,8 @@ static void AnimDragonDanceOrb(struct Sprite *sprite)
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sprite->data[7] = r5 / 2;
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else
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sprite->data[7] = r0 / 2;
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sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
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sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
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sprite->x2 = Cos(sprite->data[6], sprite->data[7]);
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sprite->y2 = Sin(sprite->data[6], sprite->data[7]);
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sprite->callback = sub_80B74D8;
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}
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@@ -287,8 +287,8 @@ static void sub_80B74D8(struct Sprite *sprite)
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{
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case 0:
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sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
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sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
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sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
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sprite->x2 = Cos(sprite->data[6], sprite->data[7]);
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sprite->y2 = Sin(sprite->data[6], sprite->data[7]);
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if (++sprite->data[4] > 5)
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{
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sprite->data[4] = 0;
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@@ -305,8 +305,8 @@ static void sub_80B74D8(struct Sprite *sprite)
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sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
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if (sprite->data[7] <= 0x95 && (sprite->data[7] += 8) > 0x95)
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sprite->data[7] = 0x96;
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sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
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sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
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sprite->x2 = Cos(sprite->data[6], sprite->data[7]);
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sprite->y2 = Sin(sprite->data[6], sprite->data[7]);
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if (++sprite->data[4] > 5)
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{
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sprite->data[4] = 0;
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@@ -408,12 +408,12 @@ static void AnimOverheatFlame(struct Sprite *sprite)
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{
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s32 i, r6 = (gBattleAnimArgs[2] * 3) / 5;
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4];
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4];
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sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]);
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sprite->data[2] = Sin(gBattleAnimArgs[1], r6);
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sprite->pos1.x += sprite->data[1] * gBattleAnimArgs[0];
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sprite->pos1.y += sprite->data[2] * gBattleAnimArgs[0];
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sprite->x += sprite->data[1] * gBattleAnimArgs[0];
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sprite->y += sprite->data[2] * gBattleAnimArgs[0];
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sprite->data[3] = gBattleAnimArgs[3];
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sprite->callback = sub_80B7894;
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for (i = 0; i < 7; ++i)
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@@ -424,8 +424,8 @@ static void sub_80B7894(struct Sprite *sprite)
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{
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sprite->data[4] += sprite->data[1];
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sprite->data[5] += sprite->data[2];
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sprite->pos2.x = sprite->data[4] / 10;
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sprite->pos2.y = sprite->data[5] / 10;
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sprite->x2 = sprite->data[4] / 10;
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sprite->y2 = sprite->data[5] / 10;
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if (++sprite->data[0] > sprite->data[3])
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DestroyAnimSprite(sprite);
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}
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