Flatten pos fields in struct Sprite
This commit is contained in:
+60
-60
@@ -414,7 +414,7 @@ const struct SpriteTemplate gFocusPunchFistSpriteTemplate =
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static void unc_080B08A0(struct Sprite *sprite)
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{
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SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
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sprite->pos1.y += gBattleAnimArgs[1];
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sprite->y += gBattleAnimArgs[1];
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sprite->data[0] = 15;
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sprite->callback = WaitAnimForDuration;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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@@ -475,8 +475,8 @@ static void AnimFistOrFootRandomPos(struct Sprite *sprite)
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if (gBattleAnimArgs[2] < 0)
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gBattleAnimArgs[2] = Random() % 5;
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StartSpriteAnim(sprite, gBattleAnimArgs[2]);
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sprite->pos1.x = GetBattlerSpriteCoord(battler, 2);
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sprite->pos1.y = GetBattlerSpriteCoord(battler, 3);
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sprite->x = GetBattlerSpriteCoord(battler, 2);
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sprite->y = GetBattlerSpriteCoord(battler, 3);
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xMod = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_WIDTH) / 2;
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yMod = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4;
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x = Random() % xMod;
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@@ -487,10 +487,10 @@ static void AnimFistOrFootRandomPos(struct Sprite *sprite)
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y *= -1;
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if ((gBattlerPositions[battler] & BIT_SIDE) == B_SIDE_PLAYER)
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y += 0xFFF0;
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sprite->pos1.x += x;
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sprite->pos1.y += y;
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sprite->x += x;
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sprite->y += y;
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sprite->data[0] = gBattleAnimArgs[1];
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sprite->data[7] = CreateSprite(&gBasicHitSplatSpriteTemplate, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
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sprite->data[7] = CreateSprite(&gBasicHitSplatSpriteTemplate, sprite->x, sprite->y, sprite->subpriority + 1);
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if (sprite->data[7] != 64)
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{
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StartSpriteAffineAnim(&gSprites[sprite->data[7]], 0);
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@@ -522,14 +522,14 @@ static void AnimCrossChopHand(struct Sprite *sprite)
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sprite->data[0] = 30;
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if (gBattleAnimArgs[2] == 0)
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{
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sprite->data[2] = sprite->pos1.x - 20;
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sprite->data[2] = sprite->x - 20;
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}
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else
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{
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sprite->data[2] = sprite->pos1.x + 20;
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sprite->data[2] = sprite->x + 20;
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sprite->hFlip = 1;
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}
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sprite->data[4] = sprite->pos1.y - 20;
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sprite->data[4] = sprite->y - 20;
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sprite->callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(sprite, sub_80B0BD8);
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}
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@@ -538,13 +538,13 @@ static void sub_80B0BD8(struct Sprite *sprite)
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{
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if (++sprite->data[5] == 11)
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{
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sprite->data[2] = sprite->pos1.x - sprite->pos2.x;
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sprite->data[4] = sprite->pos1.y - sprite->pos2.y;
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sprite->data[2] = sprite->x - sprite->x2;
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sprite->data[4] = sprite->y - sprite->y2;
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sprite->data[0] = 8;
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sprite->pos1.x += sprite->pos2.x;
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sprite->pos1.y += sprite->pos2.y;
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sprite->pos2.y = 0;
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sprite->pos2.x = 0;
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sprite->x += sprite->x2;
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sprite->y += sprite->y2;
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sprite->y2 = 0;
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sprite->x2 = 0;
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sprite->callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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@@ -558,10 +558,10 @@ static void AnimSlidingKick(struct Sprite *sprite)
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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sprite->data[0] = gBattleAnimArgs[3];
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sprite->data[1] = sprite->pos1.x;
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sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
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sprite->data[3] = sprite->pos1.y;
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sprite->data[4] = sprite->pos1.y;
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sprite->data[1] = sprite->x;
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sprite->data[2] = sprite->x + gBattleAnimArgs[2];
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sprite->data[3] = sprite->y;
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sprite->data[4] = sprite->y;
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InitAnimLinearTranslation(sprite);
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sprite->data[5] = gBattleAnimArgs[5];
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sprite->data[6] = gBattleAnimArgs[4];
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@@ -573,7 +573,7 @@ static void sub_80B0CB4(struct Sprite *sprite)
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{
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if (!AnimTranslateLinear(sprite))
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{
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sprite->pos2.y += Sin(sprite->data[7] >> 8, sprite->data[5]);
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sprite->y2 += Sin(sprite->data[7] >> 8, sprite->data[5]);
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sprite->data[7] += sprite->data[6];
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}
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else
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@@ -648,8 +648,8 @@ static void AnimDizzyPunchDuck(struct Sprite *sprite)
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else
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{
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sprite->data[4] += sprite->data[1];
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sprite->pos2.x = sprite->data[4] >> 8;
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sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
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sprite->x2 = sprite->data[4] >> 8;
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sprite->y2 = Sin(sprite->data[3], sprite->data[2]);
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sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
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if (sprite->data[3] > 100)
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sprite->invisible = sprite->data[3] % 2;
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@@ -662,16 +662,16 @@ static void AnimBrickBreakWall(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[0] == 0)
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
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}
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else
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
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}
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sprite->pos1.x += gBattleAnimArgs[1];
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sprite->pos1.y += gBattleAnimArgs[2];
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sprite->x += gBattleAnimArgs[1];
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sprite->y += gBattleAnimArgs[2];
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sprite->data[0] = 0;
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sprite->data[1] = gBattleAnimArgs[3];
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sprite->data[2] = gBattleAnimArgs[4];
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@@ -698,9 +698,9 @@ static void sub_80B0EF0(struct Sprite *sprite)
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sprite->data[1] = 0;
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++sprite->data[3];
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if (sprite->data[3] & 1)
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sprite->pos2.x = 2;
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sprite->x2 = 2;
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else
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sprite->pos2.x = -2;
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sprite->x2 = -2;
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}
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if (--sprite->data[2] == 0)
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@@ -713,13 +713,13 @@ static void AnimBrickBreakWallShard(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[0] == 0)
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2];
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3];
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2];
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3];
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}
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else
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2];
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3];
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2];
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3];
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}
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sprite->oam.tileNum += gBattleAnimArgs[1] * 16;
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sprite->data[0] = 0;
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@@ -750,8 +750,8 @@ static void AnimBrickBreakWallShard(struct Sprite *sprite)
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static void sub_80B1050(struct Sprite *sprite)
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{
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sprite->pos1.x += sprite->data[6];
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sprite->pos1.y += sprite->data[7];
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sprite->x += sprite->data[6];
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sprite->y += sprite->data[7];
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if (++sprite->data[0] > 40)
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DestroyAnimSprite(sprite);
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}
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@@ -760,8 +760,8 @@ static void AnimSuperpowerOrb(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[0] == 0)
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
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sprite->x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
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sprite->y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
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sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
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sprite->data[7] = gBattleAnimTarget;
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}
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@@ -782,9 +782,9 @@ static void sub_80B111C(struct Sprite *sprite)
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{
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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sprite->data[0] = 16;
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sprite->data[1] = sprite->pos1.x;
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sprite->data[1] = sprite->x;
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sprite->data[2] = GetBattlerSpriteCoord(sprite->data[7], 2);
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sprite->data[3] = sprite->pos1.y;
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sprite->data[3] = sprite->y;
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sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3);
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InitAnimLinearTranslation(sprite);
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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@@ -794,10 +794,10 @@ static void sub_80B111C(struct Sprite *sprite)
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static void AnimSuperpowerRock(struct Sprite *sprite)
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{
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sprite->pos1.x = gBattleAnimArgs[0];
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sprite->pos1.y = 120;
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sprite->x = gBattleAnimArgs[0];
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sprite->y = 120;
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sprite->data[0] = gBattleAnimArgs[3];
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StorePointerInVars(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8));
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StorePointerInVars(&sprite->data[4], &sprite->data[5], (void *)(sprite->y << 8));
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sprite->data[6] = gBattleAnimArgs[1];
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sprite->oam.tileNum += gBattleAnimArgs[2] * 4;
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sprite->callback = sub_80B11E4;
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@@ -813,8 +813,8 @@ static void sub_80B11E4(struct Sprite *sprite)
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var0 -= sprite->data[6];
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StorePointerInVars(&sprite->data[4], &sprite->data[5], var0);
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var0 = (void *)(((intptr_t)var0) >> 8);
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sprite->pos1.y = (intptr_t)var0;
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if (sprite->pos1.y < -8)
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sprite->y = (intptr_t)var0;
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if (sprite->y < -8)
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DestroyAnimSprite(sprite);
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else
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--sprite->data[0];
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@@ -828,8 +828,8 @@ static void sub_80B11E4(struct Sprite *sprite)
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sprite->data[0] = pos2 - pos0;
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sprite->data[1] = pos3 - pos1;
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sprite->data[2] = sprite->pos1.x << 4;
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sprite->data[3] = sprite->pos1.y << 4;
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sprite->data[2] = sprite->x << 4;
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sprite->data[3] = sprite->y << 4;
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sprite->callback = sub_80B12A4;
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}
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}
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@@ -840,10 +840,10 @@ static void sub_80B12A4(struct Sprite *sprite)
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sprite->data[2] += sprite->data[0];
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sprite->data[3] += sprite->data[1];
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sprite->pos1.x = sprite->data[2] >> 4;
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sprite->pos1.y = sprite->data[3] >> 4;
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edgeX = sprite->pos1.x + 8;
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if (edgeX > 256 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
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sprite->x = sprite->data[2] >> 4;
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sprite->y = sprite->data[3] >> 4;
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edgeX = sprite->x + 8;
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if (edgeX > 256 || sprite->y < -8 || sprite->y > 120)
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DestroyAnimSprite(sprite);
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}
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@@ -853,8 +853,8 @@ static void AnimSuperpowerFireball(struct Sprite *sprite)
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if (gBattleAnimArgs[0] == 0)
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
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sprite->x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
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sprite->y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
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battler = gBattleAnimTarget;
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sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
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}
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@@ -868,9 +868,9 @@ static void AnimSuperpowerFireball(struct Sprite *sprite)
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else if (GetBattlerSide(battler) == B_SIDE_PLAYER)
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sprite->oam.matrixNum |= (ST_OAM_HFLIP | ST_OAM_VFLIP);
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sprite->data[0] = 16;
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sprite->data[1] = sprite->pos1.x;
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sprite->data[1] = sprite->x;
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sprite->data[2] = GetBattlerSpriteCoord(battler, 2);
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sprite->data[3] = sprite->pos1.y;
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sprite->data[3] = sprite->y;
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sprite->data[4] = GetBattlerSpriteCoord(battler, 3);
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InitAnimLinearTranslation(sprite);
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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@@ -888,8 +888,8 @@ static void AnimArmThrustHit(struct Sprite *sprite)
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{
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u8 turn;
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
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sprite->data[1] = gBattleAnimArgs[3];
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sprite->data[2] = gBattleAnimArgs[0];
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sprite->data[3] = gBattleAnimArgs[1];
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@@ -903,8 +903,8 @@ static void AnimArmThrustHit(struct Sprite *sprite)
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++sprite->data[1];
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}
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StartSpriteAnim(sprite, sprite->data[1]);
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sprite->pos2.x = sprite->data[2];
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sprite->pos2.y = sprite->data[3];
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sprite->x2 = sprite->data[2];
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sprite->y2 = sprite->data[3];
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sprite->callback = sub_80B13D4;
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}
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@@ -927,7 +927,7 @@ static void AnimFocusPunchFist(struct Sprite *sprite)
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if (sprite->affineAnimEnded)
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{
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sprite->data[1] = (sprite->data[1] + 40) & 0xFF;
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sprite->pos2.x = Sin(sprite->data[1], 2);
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sprite->x2 = Sin(sprite->data[1], 2);
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if (++sprite->data[0] > 40)
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DestroyAnimSprite(sprite);
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}
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