Flatten pos fields in struct Sprite
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+16
-16
@@ -629,9 +629,9 @@ static void Task_Hof_WaitAndPrintPlayerInfo(u8 taskId)
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{
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gTasks[taskId].data[3]--;
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}
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else if (gSprites[gTasks[taskId].data[4]].pos1.x != 192)
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else if (gSprites[gTasks[taskId].data[4]].x != 192)
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{
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gSprites[gTasks[taskId].data[4]].pos1.x++;
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gSprites[gTasks[taskId].data[4]].x++;
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}
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else
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{
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@@ -1220,18 +1220,18 @@ static void SpriteCB_EndGetOnScreen(struct Sprite * sprite)
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static void SpriteCB_GetOnScreen(struct Sprite * sprite)
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{
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if (sprite->pos1.x != sprite->data[1]
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|| sprite->pos1.y != sprite->data[2])
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if (sprite->x != sprite->data[1]
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|| sprite->y != sprite->data[2])
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{
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if (sprite->pos1.x < sprite->data[1])
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sprite->pos1.x += 15;
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if (sprite->pos1.x > sprite->data[1])
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sprite->pos1.x -= 15;
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if (sprite->x < sprite->data[1])
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sprite->x += 15;
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if (sprite->x > sprite->data[1])
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sprite->x -= 15;
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if (sprite->pos1.y < sprite->data[2])
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sprite->pos1.y += 10;
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if (sprite->pos1.y > sprite->data[2])
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sprite->pos1.y -= 10;
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if (sprite->y < sprite->data[2])
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sprite->y += 10;
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if (sprite->y > sprite->data[2])
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sprite->y -= 10;
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}
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else
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{
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@@ -1242,7 +1242,7 @@ static void SpriteCB_GetOnScreen(struct Sprite * sprite)
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static void SpriteCB_Confetti(struct Sprite* sprite)
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{
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if (sprite->pos2.y > 120)
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if (sprite->y2 > 120)
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{
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DestroySprite(sprite);
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}
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@@ -1251,12 +1251,12 @@ static void SpriteCB_Confetti(struct Sprite* sprite)
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u16 rand;
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u8 tableID;
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sprite->pos2.y++;
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sprite->pos2.y += sprite->data[1];
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sprite->y2++;
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sprite->y2 += sprite->data[1];
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tableID = sprite->data[0];
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rand = (Random() % 4) + 8;
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sprite->pos2.x = rand * gSineTable[tableID] / 256;
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sprite->x2 = rand * gSineTable[tableID] / 256;
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sprite->data[0] += 4;
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}
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