Flatten pos fields in struct Sprite
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+12
-12
@@ -597,12 +597,12 @@ static void SpriteCallback_Arrow(struct Sprite * sprite)
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s16 x, y;
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sprite->spCurX += sprite->spDeltaX;
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sprite->spCurY += sprite->spDeltaY;
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sprite->pos1.x = sprite->spCenterX + (sprite->spCurX >> 8);
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sprite->pos1.y = sprite->spCenterY + (sprite->spCurY >> 8);
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if (sprite->pos1.x <= 104
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|| sprite->pos1.x > 132
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|| sprite->pos1.y <= 60
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|| sprite->pos1.y > 88)
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sprite->x = sprite->spCenterX + (sprite->spCurX >> 8);
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sprite->y = sprite->spCenterY + (sprite->spCurY >> 8);
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if (sprite->x <= 104
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|| sprite->x > 132
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|| sprite->y <= 60
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|| sprite->y > 88)
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sprite->callback = SpriteCallback_DestroyArrow;
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}
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@@ -634,12 +634,12 @@ static void SpriteCallback_Star(struct Sprite * sprite)
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s16 x, y;
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sprite->spCurX += sprite->spDeltaX;
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sprite->spCurY += sprite->spDeltaY;
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sprite->pos1.x = sprite->spCenterX + (sprite->spCurX >> 8);
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sprite->pos1.y = sprite->spCenterY + (sprite->spCurY >> 8);
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if (sprite->pos1.x <= 104
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|| sprite->pos1.x > 132
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|| sprite->pos1.y <= 60
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|| sprite->pos1.y > 88)
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sprite->x = sprite->spCenterX + (sprite->spCurX >> 8);
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sprite->y = sprite->spCenterY + (sprite->spCurY >> 8);
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if (sprite->x <= 104
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|| sprite->x > 132
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|| sprite->y <= 60
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|| sprite->y > 88)
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sprite->callback = SpriteCallback_DestroyStar;
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}
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