Flatten pos fields in struct Sprite

This commit is contained in:
PikalaxALT
2021-07-07 09:05:48 -04:00
parent 1a43cdc81f
commit aec808ac0d
92 changed files with 2891 additions and 2891 deletions
+10 -10
View File
@@ -107,7 +107,7 @@ static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId)
}
break;
case 4:
sprite->pos1.y -= 4;
sprite->y -= 4;
if (++sprite->data[2] >= 8)
{
if (sprite->data[4] < 2)
@@ -124,7 +124,7 @@ static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId)
}
break;
case 5:
sprite->pos1.y += 4;
sprite->y += 4;
if (++sprite->data[2] >= 8)
{
sprite->data[2] = 0;
@@ -147,8 +147,8 @@ static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId)
static void StartStartGraphic(u8 spriteId1, u8 spriteId2, u8 spriteId3)
{
gSprites[spriteId2].pos2.y = -40;
gSprites[spriteId3].pos2.y = -40;
gSprites[spriteId2].y2 = -40;
gSprites[spriteId3].y2 = -40;
gSprites[spriteId2].invisible = FALSE;
gSprites[spriteId3].invisible = FALSE;
gSprites[spriteId2].callback = SpriteCB_Start;
@@ -169,17 +169,17 @@ static void SpriteCB_Start(struct Sprite * sprite)
{
case 0:
data[4] = 64;
data[5] = sprite->pos2.y << 4;
data[5] = sprite->y2 << 4;
data[0]++;
//fallthrough
case 1:
data[5] += data[4];
data[4]++;
sprite->pos2.y = data[5] >> 4;
if (sprite->pos2.y >= 0)
sprite->y2 = data[5] >> 4;
if (sprite->y2 >= 0)
{
PlaySE(SE_BALL_BOUNCE_2);
sprite->pos2.y = 0;
sprite->y2 = 0;
data[0]++;
}
break;
@@ -192,7 +192,7 @@ static void SpriteCB_Start(struct Sprite * sprite)
data[0]++;
}
y = gSineTable[data[1]];
sprite->pos2.y = -(y >> 4);
sprite->y2 = -(y >> 4);
break;
case 3:
data[1] += 16;
@@ -202,7 +202,7 @@ static void SpriteCB_Start(struct Sprite * sprite)
data[1] = 0;
data[0]++;
}
sprite->pos2.y = -(gSineTable[data[1]] >> 5);
sprite->y2 = -(gSineTable[data[1]] >> 5);
break;
case 4:
if (++data[1] > 40)